Nov 16, 2012Best Halo since Combat Evolved. I am not a Halo fan, ever since Combat Evolved you could say I've been a Halo Hater. Till now. I felt that Bungie squandered and incredible Universe by forcing us to play through campaigns with confusing and lackluster stories, that were set in a great universe with characters that had all the potential to be memorable. Also I felt that Bungie never took any chances with updating Multiplayer. I can say with no doubt I trust in 343, they made em care about the characters, I actually enjoyed the story and the visuals and sound are second to none and did a great job of engrossing you. I also feel the Multiplayer with Spartan Ops is a great change and addition to Multiplayer and has had me fighting my way to 50 to get my first specialization… Expand
Mar 19, 2013I can remember the days when I hated FPS and then I discovered Halo. Loved the new weapons and new race to fight. Loved the graphics. I can say that I had so much fun playing through the campaign with my brother in law and making jokes. If the walking dead hadn't destroyed my heart before I played this, I might have even cried when one of my beloved characters died. I think the beauty here is that they didn't try to teach an old dog any tricks. They just tweaked the same stuff we've been loving for years.… Expand
Dec 31, 2013A worthy entry into the acclaimed series, Halo 4 is an exciting and intense first-person shooter. The game offers little in the way of new enemies, its main drawback and appears to substitute the games expansive environments for spectacular visuals. The game runs very smoothly and the narrative is fantastic. O'Donnell's classic score and theme are missing and replaced with a more generic soundtrack.… Expand
Nov 18, 2012My scores up to this point for reference follow: Halo 1 - 10 Halo 2 - 8 Halo 3 - 9 Halo ODST - 7 Halo Reach - 8 Halo Anniversary - 7 (lots of flaws the original didn't have, and artistic direction was just awkward) Halo 4 - 10 This is the single best Halo experience I have ever had. It may not be as revolutionary compared to what had come before it as Halo 1 (how could it be?) but it is the most fun I have had at Halo, the most enthralled I have been at Halo, and the most passionate I have been about it.
On to the grit.
Graphics: The graphics are beautiful. The artistic design is delightful, the character designs border on the inspired. In certain moments, these are the best in game graphics I have ever seen on the system, in others though, graphical artifacting and glitching mar the experience. Misloaded textures take away from the experience and suspend disbelief. These may be the fault of my aging system (same box I have owned since the month of launch), but regardless of where the fault lies, It damages an otherwise flawless visible presentation.
Sound - The sound library is improved in several ways, with the gun, grenade, and terrain sounds all minorly boosted. The biggest aspect of sound, and by far the most notable, is the change of musical direction. I'll be honest, I wish they could have retained the composers from the original, because they help identify the world, even in the face of Bungie's departure. That said, the songs are beautiful, and capture the feel of the game very well. Gone are the days of the music track defining the level, and it is replaced by music that helps focus the environment. While the raw talent may not be as high now as it was, the skill with which each level has its song composed and matched, is superior.
Balance - Gun balance is the most important part of Halo's overall balance in design, for me. And this game wins in a big way. Everything is useful here. The Assault Rifle has finally figured out its balance. It being the default gun for most missions over the course of the game finally makes sense in story, as the gun is ridiculously useful for mid and close range engagement, an does not fully lose itself in long range. The pulse rifle, which was overpowered in campaign, is gone as is the terrible Reach equivalent, and in its place we find a far better balanced weapon in the storm rifle. The storm rifle is getting a lot of flack online as terrible, but it is because people do not understand it. This gun is probably the single best support weapon in the game, when used along with your allies' battle rifles and DMRs. All of the new [race redacted to avoid spoilers] weapons find their balance, except the boltshot which would be perfectly functional if it had its magazine size doubled but finds itself hampered by its required reload. The new grenade balance has boosted the game, with the frag grenade more lethal but with a smaller area of effect. The new pulse grenade is getting a lot of hate online, but as an area denial tool, and against vehicles it is very useful. If you have the grenade skills and timing you can also kill a fully charged enemy with a single shot. Overall, the balance functions to lessen the domination of the br/dmr, and open up better representation for the close support, as well as the true long distance, weapons. Grenade play is vastly improved in my opinion and heavily rewards precision, the pistol has finally found its balance, and all that is left is the sniper rifle. I am disappointed with the sniper rifle, as it retains all of its benefits from past versions and picks up far greater 'shoot from the hip' precision, making open-shot sniper rifle dominant when it shouldn't be. Hopefully they address this in a future patch by returning the imprecision to open sight shot with the sniper rifle.
Emotional affect - I cared more about this campaign than I have cared about anything but 3, and I care about the two main characters more than I ever have. Brilliant success. The script writing is better, the acting is better, the emotion conveyed to the voice is better. Heartbreaking, and 'real'. I cannot overstate how much impact the story had compared to everything else out there. This game shows the fullest potential of what video games should be, in every area but social conscience, and as a philosophic journey, I think it outpaces Bioshock in its final question.
AI - This is the best AI in the history of the game. Organic AI is improved, and the new race has the best AI I have ever played against. Pathfinding is sometimes predictable, and could benefit from more randomization.
Glitches - A few graphical glitches mar the experience. One or two sound glitches threw me off, Cortana whispering more quietly than the background music at one point was bad. Wall artifacting at one point. Nothing game-ruining.
Overall - Arguably the best game I have ever played on the xbox. At the very least in my top 5.… Expand
Nov 11, 2012At first I didn't really like the game but after playing for many hours and days, I LOVE IT. The campaign was fantastic and is an emotional roller-coaster. The story between Cortana and Master Chief is told very well and IMO this campaign is one of the best in the Halo series. The graphics and sound effects are AMAZING and for a game that runs at 30fps this game is SMOOTH. The enemies in this game are smart, clever and very well done. They actually have a mind of their own and don't run and hide like in previous halo games. Voice acting and the sound tracks for Halo are outstanding. The Multiplayer PLAYS AND FEELS LIKE HALO unlike halo reach (which I hated IMO ) Everything is perfectly balanced this time. The level design is very good and the maps are all well thought-out. The armor abilities and the weapon drops give a fresh new look to Halo 4 and makes the game fell less repetitive compared to previous Halo games. If you like old school Halo then there is a special playlist called Team slayer pro which removes all armor abilities and weapon drops and makes the game just like Halo 3. However, since I am giving a fair review there are SOME things which I really didn't like in this game. The respawns in multiplayer aren't as bad as COD but they get quite annoying and i always end up being spawned in front of a warthog and then being run over immediately. I was also hoping that the campaign could have been a bit longer since it is only 6 hours on normal difficulty. Other than those reasons, this game is VERY GOOD and I highly recommend it. No game is perfect :)… Expand
Nov 11, 2012As a longtime halo fan I was very skeptical of this new game, not because of the new studio behind it 343, but because of the new "call of duty-like" things being added to multiplayer. After finishing the campaign on heroic and getting to rank 36 here is the good and bad. If you don't want to read, just know that overall it is an excellent game, especially compared to most games these days, and is worth buying.
-join in progress multiplayer games. Now when someone rage quits your team isn't permanently down players for the entire match. I have come into several matches in progress where my team was losing slightly and helped them come back to win. -controls still feel like halo. The jumping, the melee, the movement, the headshots, it all feels just like a halo game. I have heard complaints to the new controls but I use bumper jumper which is more traditional.
-graphics. I thought Halo: Reach was easily the best looking xbox game, but where it had really crisp textures and almost no shadows, Halo 4 outdoes reach with amazing lighting and shadows. Easily the best looking console game today. -balance. Right off the bat the game feels nicely balanced in terms of weapon power. There is no clear winner with the dmr vs br, and even the carbine and light rifle are on par. None of the weapons feel weak, with even the assault rifle and plasma pistol being formidable weapons.
-ordinance. I feel it's a great chance of pace to slayer and if you don't like it it's only in slayer
-dominion. Amazing! A next-gen version of domination or capture and hold control points. The longer you hold a base, the more defenses it builds and resupplies your team with weapons and vehicles.
-maps. Miles ahead of Halo: Reach in terms of maps on release. Each map is unique and I really love them all except Haven.
Now some of the bad you should know about
-the killcam. Great idea even if it's ripped off of call of duty. In my experience it doesn't work 95% of the time, instead showing you a weird replay of someone shooting into the sky.
-Spartan Ops: not nearly as good as firefight in my opinion. The missions are bland and don't really compare to the amazing campaign missions. Though to be honest, I wouldn't want to fight waves of prometheans anyway.
-slowing down when shot. This is a double edged sword. It stops nooby double melee rushing, but it also makes it even harder to stay alive in a game that is already beefing up the speed of kills. -No small weapons on maps. I like how power weapons can drop randomly anywhere, but in an objective game where you don't call in ordinance, the only way to pick up a different gun is to kill an enemy. There are no longer grenades and non-power weapons on the map to pick up and resupply you with ammo.
Overall this game is definitely worth getting. It has changed a bit but I believe for the better. Halo was originally called "combat evolved" and I think they need to keep evolving the halo formula.… Expand
Dec 24, 2012Such an amazing game can't stress that enough, great physics, color, detail, lighting, vehicles, weapons, I could go on and on..........................................................................................................................................................
Nov 12, 2012Undoubtedly the best Halo title yet, and the first to make major changes to the multiplayer game dynamic. The campaign is graphically spectacular, with the increasing rampancy of Cortana a very engaging plot device. The Flood are thankfully absent, the Prometheans are awesome, there are some excellent set pieces, and a great spaceship level made it a memorable experience. It does have its flaws though. As all FPS campaigns it is almost insultingly short, taking around 7 hours on normal. The game also struggles to tell the story as each level progress, and while the cut scenes are glorious they skimp on details. My biggest issue was the final boss fight, which was a clumsy quick time event and made for a very unsatisfying conclusion. However, overall it was an enjoyable romp as any Halo campaign should be. Spartan Ops is an interesting edition, good fun with friends or alone. Free episodic story content is a really innovative idea and should give the game a longer life expectancy. I have high hopes for it. The main gameplay changes come in multiplayer. Borrowing from the call of duty games, you now have loadouts. Unlike COD however, these do not spoil the game for new players, as they are more to do with personal preference than raw power. Heavy weapons no longer have spawn points on the maps, but instead are dropped/teleported into random locations than then appear on everyone… Expand
Nov 15, 2012This game is just outstanding! The multiplayer is fun to play (even though it has a call of duty feel to it) and they keep adding new game types every week. Just like spartin ops you get new missions every week and its fun to play with others. Oh and the campain was a bit short but the story is just awesome. Forge mode is the basically the same but hey if it ain't broke don't fix it. Overall everyone that has an Xbox should get this game. You won't regret it ;)… Expand
Nov 13, 2012First off I am a long time halo fan and I actually wasn't going to buy it after hearing some interviews with the designers. Reviews started pouring in and it got me excited enough to pick it up. Long story short, if your a halo fan or a fan of sci fi you will probably like this.
The music while not as epic or memorable as Marty o Donnels scores still easily surpass almost all other games. It is a welcome change of tone for me and feels like it could be right at home in a mass effect game, also a big fan of the mass effect music. If you have ever seen the movie Sunshine, 28 days later, or snatch which the soundtracks for those were all done by a guy named John Murphy. It feels like his style mixed with some mass effect. Which again are great because im a big fan of all this. So enough about the music, I loved it.
The gameplay is what you'd exspect from halo and if you are a fan of the others than you will feel right at home with this one.
The storyline is great minus 2 chapters which didn't serve any purpose but as filler. There's 2 chase scenes and they both are very glitchy but they are over quickly and don't ruin the experience.
I did have a problem unlocking a avatar award but after I cleared my cache and tied again it popped the second time. Not a big deal but when I am useto bungies extremely high quality little touches like that make it apparent that bungie had nothing to do with this. Great game, not the best but better than most.
Ohh and no swat in matchmaking? WTF?… Expand
Nov 13, 2012Halo 4 itself has managed to give me many feelings towards 343i and the franchise they will continue to create. These feelings are excitement, blissfulness, tolerance, prejudice, rage, anger, hatred, and despair. YOU WILL LOVE THIS GAME BUT HATE IT AT THE SAME TIME! There are so many parts that I liked. Now the people below me are probably CoD **** stating that the game sucks so bad cuz there is no innovation, claiming that they copied from CoD when in reality the things they added came from a plethora of shooters. The game is innovative by adding in Spartan Ops and especially Spartan Ops. While I would like to strangle Spartan Jared Miller to death in the game, it allows me to have fun with my pals without having the ease of jet-packing around with rockets as how you would in Matchmaking firefight on Reach. Another innovative thing they added in was the Prometheans and the Forerunner weapons. Come on guys, they added a fifth faction into the game, the bad Forerunners.
So right about now you're thinking if I'm a noob or if I am biased. I am level 42 in the game so I've played a lot of Halo 4 since its release.
Forge is disappointing due to the removal of crouching in monitor (Really helps when not using Coordinates or Magnets) and the lack of terrain and space in the 3 maps. While that is disappointing, that doesn't mean that the innovative approach forgers have is obliterated. I've seen many good games that TheHaloForgeEpidemic has created. For example 5 levels.
Campaign is good for those who have read the books especially the Forerunner saga section. It will give you an inside look at people like the Didact, Master Builder, and the Librarian in the saga. So do the terminals in the game.
Many are saying that the DMR is OP but in reality it's that the other rifles are just underpowered in the game while the Boltshot pistol is in my opinion too powerful for a sidearm.
The Matchmaking are small but are lot's of fun. My favorite mode is Dominion while I hate Infinity slayer with a passion on BTB maps.
Overall this game should not be hated as much as the 474 people giving negative reviews are saying it should be. This game is a worthy successor to the franchise and 343i should continue their job tending to the franchise.
8.8/10 (Rounded to 9)… Expand
Nov 16, 2012This game is phenomenal, it has truly pushed the limits for the Xbox 360 and gameplay alike. It's graphics are astounding while the scenery can be jaw dropping. You feel amazingly small and that is a great feel for everything to be of an incredible size. The story is more in depth look at master chief and cortona. It was a nice change of pace to be fighting a new enemy and to see new types of structures. The multiplayer was perfect, the weapons are all balanced in proportion for their use. Some maps feel a little sloppy in areas but for the most part are astounding and play well and leave no room for sitting around, which is fantastic. The change in loadouts, and passive/active skills have added whole new play styles to this already amazing game and will fit to any users liking.… Expand
Nov 18, 2012Halo 4 offers something new and something old both in the best of ways.The campaign, for the most part, feels like a well thought-out and well-weaved story in the huge Halo universe.
The level design is fantastic, and varied, the last time a Halo game had this kind of variety in its campaign it was 2001 and Halo:CE was starting a FPS revolution on consoles. You are playing as Master Chief of course and there are plenty plot lines being weaved in this campaign of which I won't spoil for you here, but its particularly amazing if, like me, you are a generally a big fan of great science-fiction. The campaigns variety in level design greatly benefits from the game-engine, which is arguably 343 industries greatest accomplishment in Halo 4. The lighting and textures in this game are the best to-date of any Halo game before it, and quite possibly the most beautiful looking game on the Xbox 360 console. Of course, the engine is not only responsible for the eye-candy but also for the game physics and the sandbox dynamics Halo games are well-known for by the hard-core Halo fans. The physics in the game are great, the game always makes you feel like you weigh a figurative ton, the weapons have the signature diversity to them as well as their place in the sandbox. Halo games have always had varied weapons of which nearly all must be mastered to escape tight situations in campaign and most importantly, in multi-player. The sniper rifle, Rail gun, and sticky detonator come to mind when talking about this, it absolutely feels like nearly every weapon in Halo 4 was included to fit a definitive role while also being flexible enough to be used in not-so ideal scenarios for said weapons. Which could not really be said about every Bungie-made Halo game, with Halo 2, Halo 3, and even Reach, there were a few weapons that were pretty much ignored by the player due to not having a role in the sandbox that could be more effective than another weapon, Not in Halo 4, from the fully automatic weapons, to the pistols, to the precision weapons and power weapons, every single one of them feels like it serves a purpose in the sandbox and that is impressive. The same could also be said for the vehicles in Halo 4, they all have a role, and they all feel properly balanced, no one vehicle feels over-powered, if you know how to identify its role in the sandbox you can be very effective with it. It all really is quite a testament to 343s abilities, but there are bits and pieces, campaign-wise, that feel out of sync with the rest of the generally fantastic story, there was a certain point in the campaign where I pressed a total of 3 different buttons on my controller to get through a scenario where I felt like I wasn't actually in control of anything. I was simply playing through a scripted event where hitting a single button would perform actions that could be enjoyed more-so if simply viewed. Any and all events like the one above have always been handled by a cutscene where you would see the chief (not in first-person) perform his bad-assery, to "play" through something like that felt quite unnecessary and also felt a bit out of place when considering how the rest of the campaign plays out, if you're going to make a cut-scene the best thing to do is not give the player mediocre control, either he absolutely controls the character or he doesn't, that idea is what creates great pacing. Another example of a stumbling is when I found myself watching a cut-scene that lead to a level, I walked about 30 feet forward and then was presented another cut-scene, that also kills pacing, good thing is it only happened that one time, but it's there nonetheless to show us that this is a development team still trying to master that Halo signature pacing Halo games have been known for as well as trying to place their own stamp on a franchise that they clearly love. Aside from those small gripes, the campaign is fantastic and should be a memorable one, some will undoubtedly find some of the dialogue strange and different but after playing through it a second time, you really start to understand what 343i was trying to do with these characters. The Multiplayer in Halo 4 is nothing short of a great advancement in the franchise, considering all I've talked about in the previous section, the weapon balance and roles in the multiplayer side of things is even more obvious, and (again) the same can be said for the vehicles. The map designs are also well rounded from the small-medium-large. The multiplayer is where the games balance absolutely shines. Of course there are a few things you will notice off the bat that will have you question 343s decision making, like removing friendly fire from 4v4 slayer on-line but after quite a bit of time playing through all of its game types, those concerns fade due to the fact that the game plays so well as-is. Add the weekly Spartan Ops episodic content and Forge and you get one of the most complete game packages.… Expand
Mar 10, 2013This game is excellent. The Campaign is outstanding, continuing from the end of Halo 3 while refreshing it with some of the features from Reach. The graphics in Halo 4 look beautiful and the new sounds are much better than past games.
The Multiplayer is much more fast pace and the whole new Forerunner weapons are very fun to shoot. it is a excellent Halo game and a much better improvement to Halo: Reach.… Expand
Nov 15, 2012Amazing Game! Best story and game play ever in a Halo game and I've played them all. Graphics and sound are truly awesome. Simply put this is the best shooter I have ever played hands down. Weapons, vehicles, enemies everything just pops and handles wonderfully. Forget wanting to fight a modern war in a shooter, the futuristic feel is awesome! welcome back Master Chief.
Nov 15, 2012When I first found out that Bungie was leaving my favorite franchise behind, I was a bit apprehensive. I've played every Halo game, and with the exception of Halo 2 I've loved them all. In the first weeks following the announcement of Halo 4, I scoured the Internet for concept art, gameplay, anything to give me insight as to what 343i was doing with my beloved Halo. I'm delighted to say that the game is everything a true fan could have wanted out of a Halo game: the Chief is a badass, the bad guy is REALLY bad, and Cortana has her best performance to date. And that's in the first three levels. 343i absolutely nailed the facial animations, and the actors all do a spectacular job with their voice work. The regular Marines you fight alongside are as sarcastic and humorous as ever, and at no point in the campaign did any individual stand out to me as being annoying. On the multiplayer side, this is Halo perfection. Every map is distinct and beautiful, and they all play like a dream. Each weapon has its own unique strengths and weaknesses and no weapon completely outclasses another. The new Forerunner weapons, while different, are in no way overpowered; your BR skills from Halo 3 will still be serving you well. Your DMR skills from Halo: Reach will net you as many kills here as they did there. The addition to "Call-of-Duty-like" perks is surprisingly natural and is so well-balanced you'll probably only notice your own personal perks. At no point have I been killed and though "if only he wasn't using THAT perk". The in-game map editor, Forge, is in rare form in this game: it looks very similar to its Reach counterpart, but has been streamlined and altered to something much more usable and ergonomic. No longer will countless hours be spent mucking through coordinate sheets and menus, thanks to magnets and the duplicate option, respectively. If you liked Forge before, you'll love it now. If you hated it before, there's nothing new here.
In all, Halo 4 is a triumphant achievement for a newly-formed company. In this case, they get the absolute highest praise: not only does this game not fall into the trap of simply reiterating the "Bungie-feel", they also don't alienate the things that make this franchise beautiful. 343 has succeeded in creating a game with an identity of its own, and that is the real wonder here. I would highly recommend this game to any video game player.… Expand
Nov 15, 2012Well what can I say. Halo 4 has come along and absolutely blown me away. It's truly amazing. Graphically the best game I've seen on any console and emotionally gorgeous.. Touching
. Sure people are trying to bring it,down all over the internet, but there are just as many if not more telling you how amazing it is. I've played every halo game since ce. and played halo 3 almost every day since ltd release in 2007. In my opinion halo reach was the worst. and halo 4 brings it back to the classic halo feel. Sound effects are beautiful. 20k games of halo 3 and I loved every one. Halo 4 is gonna be the same. Ignore the trolling critics on here as well! Halo 4 has best black ops 2. Sorry trolls. Even your trolling can't bring this game down. Haha cyan… Expand
Nov 15, 2012Story wise this is the most ambitious Halo game to date. Bungie had a rule that the gameplay came before the story but 343 has taken down that rule and instead made the gameplay and story even better. The multiplayer is amazing and the spartan ops is more fun that firefight. All the load outs feel natural as if halo has had them forever. Only down side, the story is a bit convoluted if you dont watch all the terminals. Great way to return to Halo and can't wait for Halo 5!10/10… Expand
Nov 30, 2012This review contains spoilers, click expand to view. Halo 4 is a good game in my opinion, although many do not seem very good, but to me, this is one of the best in the series. The story is very compelling from start to finish, with an introduction you see Dr. Catherine Halsey talking about the Spartans. It then shows that reactive Cortana Master Chief to see who made contact, was the Covenant that apparently were at war with humans again. Then they arrived to Requiem, known the Didact, the antagonist of the game. In the end, he dies, and what surprised most is the death of Cortana, very tragic. The game has excellent graphics, good gameplay, good multiplayer. In conclusion, a great game.… Expand
Nov 16, 2012343 keeps retains the torch that Bungie handed them a year ago. In fact the torch burns even brighter. Halo 4 is a fantastic following to the lore-abundant atmosphere that is the Halo series. Fans of the original CE, 2, 3, ODST, and Reach will be wholey impressed with the updated gameplay and story development. Campaign brings to light a closer connection to emotion and humanity, while the online Spartan Ops, weekly episodes, add a significant level of value and longevity to the game. 343 shows they care about their fans and have evolved Halo to the next level. The gameplay is familiar and refined. Buy it as it will become an instant classic as all the previous games have been.… Expand
Nov 16, 2012This review contains spoilers, click expand to view. Halo 4 is a truly great addition to the Halo series. The story is emotional and well told, the gameplay is as solid as ever, graphically it is amazing and the mutliplayer is top notch. It is a triumph for 343 industries. The fact that they so bravely took the mantle of this universe and managed to delivered something truly wonderful is to be commended. Most developers would botch such an endeavor, but it is clear that Microsoft and 343 truly care about this franchise. The return of Master Chief is not just one of the best Halo games in the series, or even arguably the best, but it is also one of the best games I've played all year. Its problems are all so minor and often just personal preferences rather than legitimate issues. Halo 4 is a front runner for game of the year and if you are a fan of the series, or just a fan of shooters, you owe it to yourself to get this game. Pros
-Amazingly well told and emotional story
-Great voice work
-Possibly the best Graphics on the Xbox
-Great enemy AI -Vast and diverse array of weapons and equipment
-Major improvements on several gameplay mechanics
-Modernized Multiplayer that stands out -Unlockables are within reach and easy to obtain
-Customization is vast and fun
-Spartan Ops is a great addition
-Forge could have used more improvements and additions
-The absence of firefight is disappointing
-Spartan Ops maps could use more variety so's to not feel recycled.… Expand
Mar 8, 2013Graphics:10///GAMEPLAY:10///Story:7///Soundtracks:10
a must have game for the Xbox,if you did not play the series before(like me),i highly recommend to watch all the cut scenes on YouTube to be familiar with the universe of Halo.
the guns are absolotly amazing,vihcels are a little bit buggy,but also cool.best graphics for a seven generation consol ,especially the faces of the characters are so real.the music is fantastic...
there is only one big PROBLEM in this game,be sure to read this:NO AUTO SAVE IN CAMPAIGN,not even a save menu,checkpoints are not saved unless you press start and choose save and quit,i lost three missions when i shutdown my Xbox.
also the story plot is not up to the game,but it is good.… Collapse
Dec 3, 2012The narrative is outstanding, even in spite of a few plot-point missteps, and the character evolution of Master Chief and Cortana deserves to be further explored with these wonderful storytellers (well, maybe one of them can't happen, but I'll avoid spoilers). However, the gameplay feels jilted, awkward and unrefined, three unforgivable sins in a landscape populated with other quite-capable FPS franchises. As a result, I'm going to average everything out: great story plus bad gameplay equals an average experience. And in this overcrowded FPS genre, "average" is isn't something I'd recommend buying.