- Summary: Master Chief re-emerges to battle an ancient evil determined to wreak vengeance and annihilation. Shipwrecked on a mysterious world, faced with new enemies and deadly technology, the universe won't ever be the same. Enlist aboard the Infinity to experience Halo's original multiplayer (with up to three cohorts) and Spartan Ops - innovative episodic fiction-based co-op missions. Go Beyond the Story: Halo 4's Infinity Multiplayer features an expanded suite of multiplayer modes, weapons, vehicles, armor abilities, a new loadout and Spartan IV player progression system.… Expand
Nov 1, 2012The narrative that is put forth is simply amazing as it provides a new beginning with the Reclaimer Saga and the addition of the new Spartan Ops mode is simply brilliant as it adds even more story to an already great tale. Sure, some may complain the familiarity of the gameplay is a bad thing, but in the end, even though you do get a recognizable feeling when playing, the overall experience that Halo 4 provides is very enjoyable and one that you should not miss.
Nov 4, 2012A shiny old dog without any new tricks. I got more out of the Halo 1 remake, which at least had the appeal of nostalgia. Playing through an updated version of the original Halo was at times tired or tedious. But it was also a reminder of the raw genius that launched the series. There is none of that in Halo 4, which is a drawn-out retread without any fresh perspective or energy, and furthermore missing a lot of what I need to pull me through a Halo game. Halo 4 demonstrates that if there's one thing worse than more of the same, it's less of the same.
Nov 6, 2012The game is absolutely outstanding!!!! Visually maybe the best game in consoles. High quality sounds, it feels like you are in the real battlefield, excellent gameplay, jawdropping lightning effects, unbelievable music, awesome story. What else do you need? Congrats to 343!!!!… Expand
Nov 14, 2012This is the best xbox360 game since Mass Effect 2 and the best Halo since Halo 2.
9/10 Gameplay Feels like an improved version of previous Halos - exactly what I wanted, with a wider range of weaponry but with the classic balance the series is renowned for.
8/10 Campaign Great way to kick start a new trilogy with a new faction of enemies, my only criticism is that the plot was a bit meandering but still was very entertaining. 10/10 Graphics The best graphics ever displayed by my xbox360 so has to be a perfect score.
9/10 Soundtrack As always the music appropriate for the scenes in the campaign, theyve also updated the gun sounds and battlefield ambience which is real improvement (just compare sound of assault rifle in Halo 3 to Halo 4 to get what I mean).
10/10 Multiplayer Perhaps the most important aspect of Halo 4. I can only compare it to other first person shooters out there so here goes: I own MW3, BF3, it is much better than these. Camping is punished and like in all previous Halos you cant just repeatedly run around a corner and auto aim no scope someone with a souped-up AWP for an insta-kill like on some other FPS's out there. Hence if you are smart your life expectancy will be much much longer than the average of 7 seconds you can expect from MW3 or any other CoD for that matter. The maps are great, allow for a good range of combat, if you want you can go for up close melee tactics or use rifles against anyone foolish enough to run across an open battlefield without cover. Also, vehicles arent overpowered and are vulnerable if the pilot/driver makes a mistake like flying a banshee too low or crashing a tank into a rock that has 3 Spartans waiting to pounce from behind, it whereas a skilled player will rack up kills with it before the opposing team has had enough and banzai attacks them or finds a suitable weapon (hello mr railgun) to eliminate the threat. I would say that the multiplayer aspect is on a par with Bad Company 2 for entertainment value so it gets a 10.
Definitely worth £40 I would highly recommend this game to anyone interested in gaming.… Expand
Apr 28, 2013I expected a lot more. You can't just shine a person that was so hyped with new guns and fancy armor and expect them to smile. The story of Halo 4 was a disappointment with the ending experience, I would of just skipped the campaign and wen't straight to multiplayer where the real fun begins. For a person who has played the other Halos, Halo 4s multiplayer doesn't feel like Halo anymore. It's not based on skill often, It's based on who gets the bigger weapon the fastest and kills the most people with it. Though some times multiplayer could be a blast in war games with exciting explosions and rapid fire fights, Mostly if you die, It's your fault. Spartan Ops feels like a filler and the moment I tried it it didn't receive to be much fun, I deleted it afterwards because you have to download it when it should be in the CD. I'm not sure about this one, i'm better off playing Halo 3 because FORGE was 10 times better. I can barely get any fun custom games with Halo 4 because the ability to make maps in FORGE can be more stressful than playing Dark Souls. Even though the chief is back. Is Halo Back?… Expand
Nov 17, 2012First off, I'm almost entirely a single player guy, so this review will be heavily biased in that regards. If you want to know about multiplayer, this review is not for you. Saying that, previous Halo games have always provided me with more than enough single player value for my dollar. Halo 4 is the first time I have not felt this way. As short as part 4 was, this was the first time I ever had to force myself to finish a Halo game. I began to wonder if after so many Halo games, if perhaps I had finally gotten tired of them. So I loaded up Halo Reach, and it was quickly reestablished why I love Halo so much after all. No, this wasn't a Halo thing. It was a Halo 4 thing. No joke, I had more fun in a single 30 minute single player round of Reach firefight then I did in the entire Halo 4 campaign. Thinking more on the whole Bungie's past visions of Halo vs. 343's new vision of Halo, I found something that summoned up my thoughts perfectly. A comparison of the former Firefight vs the new Spartan Ops. Firefight (Bungie) gives 1-4 people a hugh number of options, weapons, vehicles, levels and enemies, then lets you decide how you want to play the game to make your own fun. Spartan Ops (343) wants to tell you what to do, when to do it, and how you should do it. And it also wants to sell you a Gold membership at the same time. No thanks. Bungies Halos were nothing short of brilliant. 343's Halo was a good first attempt, yes. But its lacking it so many areas I just can't recommend it as a single player only game for those expecting more of the same. The campaign on display is a shell of it's former self. The new enemies, new weapons, empty battlefields, rail like progression (reviews that say the sandbox feel is better than ever are lying to you), horribly lifeless areas with little diversity (if I never see another silver level filled with orange neon lights and orange enemies with orange weapons it will be too soon), and enemy AI, can't hold a candle to what's already been established in the previous Halo games. And the worst new offender would be the reduced grenade damage in single player. My biggest guilty pleasure in Halo has always been making sure to save at least one grenade for when the enemy congregated in large numbers so I could reign down firey death. In halo 4 I would just as soon throw my grenades off a cliff for all the good they did. Another thing Bungie's Halos did great was introducing new enemy types with a bang, and making me fear and respect certain types of enemies. I have many fond memories of enemy encounters in past Halo games. What do I remember about Halo 4's enemies? Not fear, but dread. Dread of tedium (how many bullets does this thing take before warping and reshielding?) and cheap tactics over genuine challenge when a new Promethan knight appeared. That and about half way through the game I began wondering how long had I already been killing these resident evil dogs for. 343 / Microsoft have two directions to go in at this point. Bring back the single player value, or continue with the multiplayer only focus. Since we've already seen it's possible to do both, I'm hoping they choose the former over the latter.… Expand
Feb 24, 2013I had high expectations for this game, as any fan of Halo would. However, quite a bit of those expectations went down the drain when I found out there was no theater for campaign. But, I got the game anyway. Started the campaign, liked the scenery and all that, but was still disappointed that I would not be able to take my traditional campaign scenery screenshots.
But nonetheless, I played on...or until the game decided to freeze on me and return me to the main menu at a certain point in the second mission. So, after a bit of frustration with being unable to get it to work(even tried installing the game on my harddrive), I was forced to return the game for a new one. New disc worked after that certain point. Campaign gameplay was alright, IMO. BUT...the game decides to freeze on me again and return me to the main menu after Cortana reveals something about the Promethean Knights. Next two campaign missions don't work, but eight campaign mission did work...to a point. So, in essence, I couldn't enjoy the campaign because for some reason, it seems to have been incompatible with my XBox.
Whatever. I said screw it, I'm still angry that I can't take screenshots in campaign, so never gonna play campaign anyway. Onto multiplayer.
I really have no idea why 343 even bothered to rename Matchmaking to War Games, or Slayer to "INFINITY SLAYER!" Just seemed quite...nonsensical, if you ask me. Made no sense. Whatever.
Multiplayer has been nerfed to ridiculously low levels. Now, beginners can play a game and go on par with MLG players(legit MLG players). I'm not even joking. The BR and DMR are rendered useless now that the AR is so overpowered. Not only that, but with custom loadouts, the DMR and BR are rendered even more useless as a result of the AR being the favorite choice among beginners. 3 hits from an AR will take your shields down halfway, compared to just a quarter in Reach and Halo 3.
Pulse grenades...absolutely useless, because anyone and everyone can avoid the implosion before it detonates.
Ordnance...worst thing they could have added to the game, because now anyone can get a superweapon at any given moment in the match. Or powerup at that, rather than having to wait until it spawns on the map, WHICH MAKES MUCH MORE SENSE. I mean, rather than having players wait to get a chance at one superweapon, 343 goes and gives players the opportunity to become juggernauts with their powerups at any given moment, or like most often it occurs, the opportunity to become absolute camping warriors with their Incinerator Cannon's.
Shotgun has been nerfed as well. Sword lunging seems to been reduced to only two feet. Plasma grenades can completely miss you by a large distance, and then whip back and stick you in the back of the head, after you watch it fly harmlessly by you.
343 stated that they would make matchmaking in this game JUST AS fun as Halo 3's matchmaking was...fattest lie ever told. They have not lived up to that expectation. They said they would deliver, and they delivered alright. They delivered the most incomplete game of the quarter century.
Now, let's go onto Forge.
343 said they were going to improve on Reach's Forge system and mechanics. The ONLY thing that they managed to implement was the useful magnets and delete palette options. That's it. Seems they spent TOO much time on those two functions to even give any attention to the forge mechanics. Atrocious forge mechanics. It is no longer possible to create a symmetrical map like you could in Reach. Not even with using the little unit nudging tool, or even magnets. And they got rid of the finite nudging you could do by zooming in while holding an object, and lightly tapping on the right or left analog sticks. That was perhaps 343's biggest mistake with Forge.
Also, on the subject of symmetry, you can try to make a symmetrical map. Good luck trying to line up matching pieces together on opposite sides of the map. Take one side of a custom map for example. Now, keep building on until you reach the side that mirrors the spot where you started. Build a little further after that until you reach back where you started. Now, see if you can make the pieces fit together properly without having a gap between the last two pieces. Because that's how broken Forge is in this game.
Basically, 343 promised to deliver us a fun and innovative new Forging system Halo 4. Not only did they not do that, but they seemed to have managed to take 3 MASSIVE steps back in the evolution of Forge. 343 ACTUALLY managed to make H4's Forge WORSE than Reach's forge. Hell, it's broken beyond hope.
And those "Forge" maps they promised would make us all happy? Yeah...utter jokes. Can't even be compared to Forge World. No even close. That, and there's huge gaps in every maps textures.
So, what did I do?
I sold Halo 4.
Best decision I ever made.
Halo 4 worst game ever. And I'm a Halo fan.… Expand
Published: September 13, 2012You might have to wait until next year to play GTA V or BioShock: Infinite, but there are still plenty of major games arriving over the next few months, including a new Assassin's Creed, the latest Call of Duty, and the beginning of a new Halo trilogy.
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