- Publisher: Microsoft Game Studios
- Release Date: Mar 3, 2009
User Score
7.1
out of 10
Mixed or average reviews- based on 307 Ratings
User score distribution:
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Positive: 221 out of 307
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Mixed: 26 out of 307
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Negative: 60 out of 307
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johnnydSep 18, 20094If you have any respect for halo don't buy it or at least wear condoms on your fingers when you play it. Boring multiplayer(30 mins+of waiting for an attack)terrible campaign which has many anachronisms to the halo universe and limited gameplay options
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MikeSMar 26, 20093This is quite a poor milking of a solid franchise. HALO WARS is one of the most unintuitive and uninspiring games of recent memory due to it's unbearably simplistic RTS gameplay and lack of innovation. Why play this game when there are so many great RTSs (new and old) out therer to enjoy; even on the 360?
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JamesR.Mar 5, 20094Clunky controls, horrble "alerts" system often
relaying messages about base and mission critical objects being attacked way after the fact.
Unit path finding is problem matic often wandering off course.
The only thing the game has going for it is it's graphics and lore, however many will not
be able to tolerate with the terrible game play to
progress the story. -
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EricFMar 18, 20090
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StarMar 4, 20090
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Jan 1, 20132The game itself was great and enjoyable. I gave it a low score due to the ridiculous amount of multiplayer play time required to get all of the achievements. No one enjoys playing at least 18+ hours of multiplayer, assuming they're boosting, and far more if you earn the general achievement the "honest way". It is a cheap shot to get people to play a game more than they want to.
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Apr 22, 20123
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Mar 20, 20134
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Though it's not a first-person shooter, Halo Wars packs all the Halo fixings you've come to expect: an engaging campaign, co-op play, engrossing multiplayer, efficient party-friendly matchmaking, hidden skulls, Legendary difficulty, and impeccable controls. We can confidently say that it's the foremost example of a real-time strategy game done right on a console. [Mar 2009, p.72]
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It’s a feeling that never quite dissipates over the game’s core 15 missions, a sense of lean and focused game design which prizes the exhilarating tussle of conflict over long, drawn-out army building. [Mar 2009, p.86]
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Halo Wars isn't perfect, but it's a huge step in the right direction for console RTS. For the first time in the sub-genre, I felt like I was playing a game instead of wrestling with a kludged-together control scheme. [Mar 2009, p.88]