Mixed or average reviews- based on 14 Ratings
Apr 9, 2011I love Contra, but these games keep getting harder and harder with each new installment. That's great news for some people out there who feel that if they aren't being punished by a game, it isn't adequate. However, there are those of us in the majority that like to have fun. There is a difference between a good challenge and being punished or outright crushed. This game falls into the latter category. There are multiple difficulties, but that doesn't mean much, this game is hard, beyond old-school hard in my opinion. I grew up in the eighties so I know all about the Mega Mans and Contras and Castlevanias of old, but I simply don't remember games being this relentless. Rising mode helps a little. It plays like an RPG, you level up and earn points to spend on health and weapon or skill upgrades, which get you a little bit further before annihilation. Checkpoints are too few and are placed in dumb places, most of the time when you die you'll end up at the beginning of the level even if you have been playing for a while and have made it a good distance. Sometimes you will defeat a boss, only to be killed by a weak minion with a lucky shot, but because there is no checkpoint after the boss, its back to the beginning and you have to do it all over again. Bad guys come from every direction, as always, but there is too much going on onscreen most of the time to tell what is happening, which leads to, you guessed it, death. And the thing that annoyed me the most, Day 1 DLC. I buy the game, turn it on and get this cool anime cut-scene with four characters in it. Turns out I have to buy these extra characters, and they aren't cheap either, they're $5 a pop. The game costs $15, and two additional characters cost a total of $10? This may be the biggest downloadable rip-off I have ever seen. Sorry, but this game is not fun or challenging, it is the opposite of fun and it is brutal. It is also completely overpriced. I give it a 2 because it looks pretty and made me feel nostalgic for about 5 minutes until my umpteenth death.… Full Review »
Feb 20, 2011Old school for the new school. Uprising isn't without its share of annoying quirks, but it offers an entertaining challenge for gamers with fond memories of Konami's Contra series. Beneath the shiny anime exterior crafted by Arc Systems, is the heart and soul of the Contra games we love. Fast. Furious. And so difficult you'll come dangerously close to flinging your controller into the television.
Uprising offers up 2 game modes. For the purists, there is the barebones Arcade mode. Preset lives and continues combine with a really tough game to ensure that most gamers won't make it through unscathed. The second is Rising mode which allows players to spend Corp points on invaluable upgrades to their health, continues and equipment. It gives the majority of gamers a chance to complete the game and gives added incentive to play through levels more than once.
The biggest issue in Uprising is the poorly implemented checkpoint system. More often than not, I found myself making it through one of the insanely challenging boss battles, only to fall prey to a single bullet from one of the generic privates. Unlike most games, there isn't a checkpoint upon defeating a boss... so I end up right back at the start. This can get very frustrating and is a really stupid design flaw.
All in all... a fun challenge which can result in some manner of frustration.… Full Review »
Mar 4, 2013Great game. This game is really difficult. Madly complicated. Not for wimps. After each death, I want to take the cord from the gamepad and strangle all employees of Konami and their dogs and cats. It's cool! I feel like I went back to my childhood when the games were real.
Thanks, Konami. Thank you very much.… Full Review »