Metascore
79 out of 100

Generally favorable reviews - based on 51 Critics

Critic score distribution:
  1. Positive: 38 out of 51
  2. Negative: 2 out of 51
  1. Nov 20, 2012
    100
    A study in pure, unadulterated excellence.
  2. Nov 19, 2012
    100
    Hitman: Absolution is a triumph, top to bottom. Fans of the series can look forward to the best entry yet, without question.
  3. Nov 30, 2012
    93
    For new players, the systems in Hitman can take some getting used to. Once acclimated, my only real problem was deciding how I wanted to take out my target. With the incredible number of options, it's possible to play the same level multiple times, in a completely different way each time. Add to that the user created challenges, and the result is a fun game that has tons of replay value. With five difficulty settings, the game will appeal to both hardcore stealth fans and casual gamers alike, and it's a terrific package that anyone can enjoy.
  4. Dec 17, 2012
    90
    A meticulous, engaging game and accomplished sequel that improves upon its predecessors in an organic way series fans will appreciate. [Jan 2013, p.55]
  5. Nov 29, 2012
    90
    Absolution throws down the gauntlet –it's difficult but extremely rewarding and never malicious or unfair. It offers great freedom, looks terrific and is packed with huge number of optional tasks and challenges. I spent 15 hours with Hitman but that's just a beginning – I'll be definitely coming back for more. [13/2012, p.30]
  6. Nov 27, 2012
    90
    Hitman is back and is in great shape. Io Interactive delivered a game suitable to both hardcore fans looking for a challenging experience and new players, thanks to the many options in difficulty and features set; this adds to an highly cinematic experience with a mature story and interesting social features. Probably the best game in the series and one of this gen's best stealth games.
  7. Nov 20, 2012
    90
    If you're new to the series, there's plenty of warm water here to sink into, but franchise stalwarts need not worry. Agent 47 is as cunning, deadly, and silent as you want him to be; it just so happens that purist players will also be the most rewarded. Regardless your level of experience, Hitman: Absolution scratches a very specific itch, one that involves a butterfly knife or possibly an accidental electrocution.
  8. Nov 19, 2012
    90
    Contracts is a huge addition, and one that'll add months of replay value long after you complete the single player mode. Throw in a "killer" presentation and you've got one of the year's most surprising sequels.
  9. Nov 19, 2012
    90
    One of the best stealth experiences in this generation. Great freedom comes from a sandbox structure that allows the player to decide how to take out his targets. Multiplayer gives a boost to duration and add some extra flavor challenge.
  10. Nov 19, 2012
    90
    Hitman: Absolution is compelling to passionate fans as well as new players. It is the assassination game everyone was waiting for. Move over Corvo and Connor, it is Agent 47's time to stand on top.
  11. Nov 18, 2012
    90
    Hitman Absolution is one of the best stealth games in last years. Great campaign, full of content and superb graphics in the return of Agent 47.
  12. Nov 18, 2012
    90
    Hitman's temporary hiatus did worlds of good for the franchise, and Absolution is one of the strongest entries in the series to date. It shows true evolution, moving Agent 47 forward and playing up his enhanced abilities well, both when it comes to hitting a well-placed shot to the head of a scummy target or stealthily moving through a building full of police.
  13. Nov 18, 2012
    90
    Like Dishonored before it, it's actually a true pleasure to play a game that lets you tackle it from multiple angles.
  14. Nov 17, 2012
    90
    On the right difficulty setting Absolution is Hitman at its cleverest, funniest, twisted best. [Christmas 2012, p.63]
  15. 90
    Everything about the world revolves around entertaining you, whether it's the wide scope of murder-options or the amazing dialogue in between. Whatever kind of killer you decide you want to be, Absolution is an unmissable hit. [Dec 2012, p.68]
  16. Dec 21, 2012
    88
    Absolution is a fantastic addition to a series that defined a genre last generation, and I can't wait to see what they come up with for our favorite bald assassin moving forward.
  17. Nov 15, 2012
    88
    While Hitman is still slower than most games, it's also smarter. Devising a strategy, using the environment and disguises to your advantage, and leaving before anyone knows you're there are the hallmarks of a perfect hit, and Absolution proves Agent 47 is still gaming's premier hitman. [Dec 2012, p.98]
User Score

Mixed or average reviews- based on 298 Ratings

User score distribution:
  1. Positive: 61 out of 105
  2. Negative: 29 out of 105
  1. Worst Hitman in the series (It's not really even Hitman) Classic case of 1 step forward and 2 steps back. As a fan i'd of liked for it to of been much more like Blood Money as that was near perfect, all that needed an upgrade was the AI. The A.I in Absolution has been upgraded but it's still far from perfect, and the big open world levels are gone. Full Review »
  2. This is hitman. There are so many paths to assassinate your target and if you were to step back and look, you would see all the hard work that has gone into designing the levels. Hitman's only downside is the disguise system, police officers should not know everyone in the whole police force and because of this it gets a 9.5. I love hitman and if you decide to play this stealthily, you will find it quite a challenge and most games today lack challenges. Full Review »
  3. 6
    Firstly i would like to point out that i started playing Hitman games with silent assassin on the PS2, later I had contracts and finally blood money on the PC, i love the game series. So i had to get the latest version for my Xbox.

    Well it pains me to say it but this is just not the game it was, 6 years later and this game is NOT as good as the previous ones. Its a watered down version in the same way the all the Tom Clancy games got watered down. Gone are the strong elements of tactics and planning, gone is the reward for exploration and experimentation, in their place there is the illusion of these things. This game attempts to add tense action sequences but it does so with scripted, triggered action points, by funnelling you down one route or situation instead of allowing the previous sandbox anything goes game-play to shine through. The beauty of a Hitman game was that two players could take completley different routes to the objectives, the action and tension they encountered was completley a consequence of their play style and timing. In this game the experience is contrived, forced and scripted to the point that everyone will get the same experience bar a few areas where the leash is loosened enough for you to get a brief taste of what made the game great. To often are you forced into situations that are not becoming of a game series that once carried silent assassin as a game title, well there's nothing silent about being forced into being chased by a helicopter and countless police men through numerous early stages. By attempting to turn the tables on agent 47 and make him vulnerable in this new narrative we are robbed of what made the series great; selecting your gear, scouting the location out and making your way to your target.

    Gone is the load-out, your weapons are pre-selected for you, so no more sniper briefcase but dont worry because someone will have left a high-powered sniper rifle in the room overlooking your target and the window is open, the weapon will also be according to its description in the menus agent 47's choice sniper rifle, how convenient...and lame. Also on the subject of lame is the new disguise system; now you might thing the best way to blend in with some police men is perhaps to grab one of their uniforms, act normal, keep a relative distance so they dont see you up close etc. Well actually if you put a police uniform on every time you are in eye sight of a police man at any distance you arouse suspicion and attract unwanted attention, the same goes for any disguise, dress up as a bodyguard and all the bodyguards immediately seem to be onto you, however if you just dress as someone else they let you pass unnoticed...so the point in dressing up is what exactly? Case to point: I put on a police uniform to access and area guarded by police men, nothing but suspicion is aroused, i come back dressed as a drug dealer and i'm fine to walk through unnoticed. These scenarios happen throughout the game yet you can negate it somewhat by using an intuition bar that when used de-pleats but allows you to....wait for it.....cover your face as you walk past in a rather awkward and obvious attempt to hide your identity. Yeah, that's right, and if the bar or your 'intuition' de-pleats? yeah you can no longer put your hand over your face.

    Also hiding works as stupidly, climb through a window next to a guard in a restricted area and he will turn, question you, become suspicious, but if you quickly read a near by pamphlet hey everything is fine, no problems! Stop reading the pamphlet though and the guy will draw on you and shoot in seconds.

    The A.I then as you may have guessed is lame, predictable boring patrol patterns, nothing dynamic, higher difficulties mealy mean they notice you faster and shoot more accurately for the most part.

    Agent 47 used to feel like a real pro, you had the element of surprise and could use it how you wanted, with the load out you wanted, on the path you chose. Now you get the weapons you given along with anything you can scavenge, you get limited paths and worse of all levels are no longer large sandboxes but separately loaded sections where if you return to a previous area anyone you killed or subdued is back alive.

    Despite all this there are still some nice elements to the game, there are some small sections where the game plays like its predecessors and its here where it creates its own dynamic drama and tension just like the old games did. Its a sad modern trend in gaming that sees strategic, stealth games getting watered down into stealth/action games. Hitman as a game has always had the tools for action, the moments where we messed up would bring the fight, or where you had to quickly dispatch two approaching guards, we dont need scripted action in a sandbox, just give us the tools and freedom and we'll make our own, just like the old days. Please IO keep the formula to what it was, its not Hitman any more. 7 from a series fan.
    Full Review »