There are no areas where How to Survive really stumbles, and there are plenty of areas where it shines. The combat flows well, though ranged seems to be a better idea than melee, and the enemy variety keeps things from becoming stale.
Despite finding one or two things fiddly and frustrating, How to Survive is a good game. I found the survival aspect addictive, challenging and most importantly, thrilling.
One of my favorites...I really enjoyed that one..Used to play for days...Especially fun for local co-op...Would like to see more DLCs coming or maybe how to survive 2!
I love Z Games. And this is so fantastic. Hack n Slash...Chainsaw, Bow, Self Made Weapons! Skill Trees! And bis Islands to explore. Thats what i need. How to Survive....10 Points!
What we're left with is a quirky combination of tones and systems that never really mesh together to create an engaging whole. The game feels like with a bit more depth, length and ambition it could've given us a pretty unique experience.
Attractive in its original idea, How To Survive could have been more fun if it was not as lopsided: the gameplay is cagey and the game is quite repetitive. There is still a multiplayer mode, and battles are sometimes letting off steam.
i dont understand why this game have gotten such a bad score, sure it's nothing revolutionary but for the low price and overall good gameplay i find this worth it's money, you can get it for 9€ at Steam, totally worth it
Unfortunately, not many Zombie-Survival games exist. More than that - it's really hard to make such a game.
How to Survive quickly becomes a chore, bringing all the seemingly minor minuses of the game to prominence.
At the end, the game simply lacks the basic requirement which keeps the player playing.
Better Alternatives:
Don't Starve, Kingdom: New Lands
En Resumen:
Almost There but Not Quite - Does Not Have the Spark of Exploration.
1 – GENERAL
How to Survive is a Zombie Survival with crafting elements. When I've bought the game I thought it was more like a RPG, but now I think that is more like an hack and slash action game. That's immediate fun in my book.
Graphics are interesting for a top down game. We can clearly identify different classes of zombies. They are not the best I've seen, but they are quite good. All other elements are just ok, and I have some issues with some of the landscape that sometimes doesn't allow me to see my player.
Sounds are the worst thing of the game IMO, zombies sound like Muttley, **** **** dog in Wacky Races. Monkeys are simply annoying and parrots are just bad.
But we forget about that when we meet Kovac. The best character in the game. Badass as hell. Great voice acting from him.
2 – GAMEPLAY
I have some issues with mouse and keyboard controls, but they are completely ok when you get used to them, and after that I admit is not a bad PC port.
The game is a simple go there, and do that. Freedom of choice is not big, you have to follow the rules here.
Crafting is quite easy. Blueprints can give you a hand, but most of the time you can just press "combine" in your inventory and you will craft something useful. I could use more spots to collect since is hard to understand what is useful or not.
I've never felt that feeling of toughness in the game. You have to eat, drink and sleep, but every island provides you enough stuff for you to survive with small effort. Ofc I've only reached half way in the game, so this can be worse with progression.
It seems to me that the game has some replay value. It has different characters, different modes, different options to follow with skill tree.
3 – CONCLUSION
It was hard for me to get in the game. First 2 hours where a mess, but now I just want to keep going. The game is very interesting and fun. OFC it's not a AAA game, but is very common to be on sale, so is very cheap. Go for it!
Its.... Meh. Gameplay is very linear for the style the game is going for (Sandbox-ish Survival) due to everything being scripted, much like Dead Island and knowing that every plant or item you pick up in the wild has been specifically put there by the developers kills the organic potential of this game. Alot. Along with that there's some other gaping issues like how the movement feels incredibly clumsy with the inability to cancel/interrupt your melee power charges or how sprinting feels like strapping jetboots on as the in-game guides are horribly unfitting cartoonish while they also show control information with joysticks A/X/Y buttons on the PC. The entire thing feels incredibly plasticy and don't get me wrong, I appreciate the effort made to make this game along with the cheap price but looking at it from an overall perspective, It gives me the appeal of a console port cash-out.
This is a solid game, dont expect a triple A game because it is not, but it is fun while you play it, the leveling up system and crafting makes the game interesting sadly the save system is atrocious, really it is the worst I've seen in quite some time (matching the silent hill downpour) the games only saves when you complete a quest or travel to another island, this is not a big problem when you begin the game(the island is rather small) but after a while you will need to play at least 40 min for a quest for example so you cant quit or anything or you will start all over again!! Dont let me save all the time well fine, but let me save when I sleep or when I put up a fire...
A good game ruined by the save system..
SummaryFeaturing a robust crafting system, unique survival guide and a host of playable characters, How to Survive strands players on a remote archipelago off the coast of Colombia in the aftermath of an unexplained accident...but you're not alone. In order to survive, you must fulfill the most basic of needs - seeking out food, water and shelt...