Inversion Xbox 360


Mixed or average reviews - based on 51 Critics

Critic score distribution:
  1. Positive: 2 out of 51
  2. Negative: 12 out of 51
Buy On
  1. Jun 5, 2012
    It's not a terrible game, but it's in those moments in which you glimpse it's unrealised potential that really brings it down.
  2. Jun 8, 2012
    Inversion isn't clever in the slightest. It's about as trite as a shooter can get, and its attempts to jazz things up with gravity-based antics come across as a jumbled mess, rather than as the clever invention it so badly wants them to be. Inversion is a third-rate knockoff full of cheap thrills, subpar acting, and a hefty dose of cheese--fun for a B-movie-style evening of masochistic punishment, but like most guilty pleasures, it's probably best to keep this one to yourself.
  3. Jun 5, 2012
    It's a completely mediocre shooter that's actually weighed down by its distinguishing gimmick.
  4. Jun 12, 2012
    What we're left with is two-thirds of a campaign that competently rips off Gears of War, and some multiplayer modes that aren't bad. That's not enough to justify a rental, much less a $60 purchase.
  5. Jul 6, 2012
    An average third person shooter, with some nice ideas which never reach their truly potential. Ugly story and characters.
  6. Jun 5, 2012
    A bad game? Not really: just an underwhelming one. Your pulse may quicken occasionally, but your world is unlikely to turn upside down.
  7. Jun 21, 2012
    But with an average length (6-8 hours) single-player campaign, and no real reason to replay ir, Inversion holds on to be only a few notches better than passable.
  8. Jul 9, 2012
    We have liked Inversion much more than we expected, as it is an enjoyable product with some good moments and ideas and spectacular modest, despite being quite a modest production. It could have been much better, of course, and it has room of improvement in almost every area, but it entertains and the idea of gravity manipulation is good, although it could have been made the most if only the developers had been more ambitious.
  9. Games Master UK
    Jun 25, 2012
    Everything has been done better elsewhere, but some set pieces are genuinely impressive. [August 2012, p.71]
  10. Jun 13, 2012
    I can't see much reason to play this unless you are just a shooter fanatic, and even at that, this one is mediocre.
  11. Jul 6, 2012
    Inversion is a mediocre title. The gameplay shows some interesting ideas, but at the same time too many similarities with Gears of War. Recommended only to those who are very addicted to shooters.
  12. Jun 12, 2012
    All that matters is that there's a lot of heart in Inversion, but absolutely nothing going on the brain department. There is desire, with absolutely no thought.
  13. Jul 12, 2012
    Although is an ambitious game, Inversion is let down by its generic gameplay and boring story.
  14. Jul 12, 2012
    If only the gameplay was as well realised as the engine that runs it, Inversion would be far more recommendable. Regrettably, as it stands, Saber Interactive has created a mechanically robust game, but one that doesn't do enough with the ideas it can lay claim to as its own.
  15. Jul 11, 2012
    There's an overall level of polish to Inversion that shows a developer improving its skillset. Though the game never fully stretches its ambitious premise beyond the confines of the cover shooter genre, it's a game with the noblest of intentions: to provide wall-to-wall, or, rather, floor-to-ceiling, entertainment.
  16. Jun 20, 2012
    Inversion is yet another derivative third-person shooter with a gimmick. This time around you control gravity in the most limited way possible. Although there are plenty of strong moments, the game is ultimately brought back down to earth with the never ending cinemas, repeating bosses, ugly graphics and frustrating level designs!
  17. 60
    Your journey quickly settles into an endless slog of interchangeable shootouts, broken up by little more than hold-the-door-for-me-bro tedium and boss battles that range from serviceable arena showdowns to infuriating cover-free patience-drainers.
  18. Jul 13, 2012
    Combat and storytelling are boring beyond belief, but what's worst about Inversion is that you can sense the far more interesting game it could've been just beneath the surface.
  19. Aug 3, 2012
    Regrettably, it amounts to a barely-competent shooter with an off-putting aesthetic, ludicrous plot, gimmicky hook, and a frustrating tendency to repeat its boss-battles more than a JRPG.
  20. Pelit (Finland)
    Oct 13, 2012
    A decent cover shooter which gets better towards the end. The gravity effects are nice, but they could be much nicer, if you could control the direction of gravity, not just the amount of it. [Aug 2012]
  21. Jul 20, 2012
    That Inversion has been released without publisher Namco Bandai even making a sound about it, says it all. Inversion doesn't do anything particularly well and mostly just copies other games. But the shooting is descent enough and keeps you busy for about six hours at a high pace. It's mediocrity in its purest form.
  22. Jun 25, 2012
    Inversion has some nice shooter gameplay but when it comes to controlling gravity, it's little world is suddenly turned upside-down.
  23. Jul 13, 2012
    As a third-person shooter, Inversion has some fun and long-lasting single-player gunplay (even if it does a huge amount of copycatting off of Gears of War). That's despite an utterly incomprehensible and confusing single-player story filled with too many plot holes along with a very sparse online presence to date.
  24. Aug 13, 2012
    It's been about a week since I finished Inversion, and I've already forgotten most of what happened in it. There were two plot twists that were mildly interesting and a couple of cool uses of the gravity powers, but as a whole the game is strangely lifeless. Most of the time, Inversion was boring me, and when it wasn't doing that, it was frustrating me.
  25. Jul 13, 2012
    The action takes its inspiration clearly from games like Gears of War, mixes it with a little Rage and adds Army of Two as garnish. The problem: It rarely achieves the quality of the originals. Vector and gravity changes are interesting elements, but are just tapping their potential.
  26. Jul 5, 2012
    Inversion is at its best when played cooperatively, and the gravity mechanics are built around that fact.
  27. Jun 13, 2012
    It is yet another game with potentially interesting mechanics that fail to deliver on their promise, making Inversion's approach to gravity feel more plodding than liberating.
  28. Jul 17, 2012
    It's never satisfying to condemn any game but it's hard not to with Inversion. There are glimmers of nice ideas within, but the water is too muddied to see them clearly. All that's left is a bunch of mechanics that we've all seen before, and better implemented elsewhere.
  29. Jun 13, 2012
    The gameplay feels all too familiar and I never found myself becoming emotionally attached to the game's characters.
  30. Jul 23, 2012
    It's seeing how players make the most of such limited tools in a constrictive environment that hints at what could have been for Inversion.
  31. Jul 11, 2012
    In the end, Inversion has some great concepts but suffers from its rather linear design, especially in relation to the gravity powers your character has access too.
  32. X-ONE Magazine UK
    Jul 26, 2012
    A masterclass in how to make the absolute least of your own unique selling point. [Issue#87, p.82]
  33. Jul 6, 2012
    Inversion isn't terrible, but it's nothing we all haven't seen before in other games.
  34. Sep 6, 2012
    Inversion is condemned to eternal oblivion due to the defiant lack of marketing and advertising. However it is a solid game, with satisfactory gameplay mechanics, some consistently implemented fresh ideas and interesting storyline which ends with a cliffhanger that will remain unresolved. Worshipers of the Gears of War religion, give Inversion a chance.
  35. Jul 11, 2012
    Everything in this game has been done before, and has been done better. Not having split screen co-op is unforgivable; Inversion seems to be made for playing it with another player next to you. A lot of variation makes the single player experience somewhat decent, but never rises above mediocrity.
  36. Aug 11, 2012
    It is far from being able to compete with the best games in the genre, but there are magic moments and it shows the potential to evolve into something bigger.
  37. 40
    All brown, all muscle Gears of War-copycat with painfully bad story and generic gameplay.
  38. Aug 7, 2012
    There are some fine moments, especially in the beginning of the game, but most of the time it's just a poor imitation of Gears of War.
  39. Jul 6, 2012
    Inversion feels like a missed chance: Saber nailed the gameplay basics following Gears of War's footsteps, but the gravity-based mechanics needed a more creative and emergent approach. An interesting plot would have helped too.
  40. Jun 17, 2012
    By the time I got near the end of the game I was more ready for it to end than I was looking forward to an intriguing ending.
  41. Aug 20, 2012
    In summary, Inversion is a pretty good shooter that is worth being looked at by any fan of the genre. It is an enjoyable playthrough but not something that screams for a repeat performance.
  42. Jul 11, 2012
    Uninspired, unambitious and lacking in personality, Inversion is a grey game that we can't recommend.
  43. Jun 18, 2012
    Inversion is so generic that I'd sooner recommend just about any other of gaming's numerous cover-based shooters ahead of it – especially since its anti-gravity mechanic barely even factors into the grand scheme of things.
  44. Jul 17, 2012
    Impressive tech undermined by generic level design and a complete disregard for providing something unique.
  45. Jun 18, 2012
    It's a good one to two night rental at best.
  46. 50
    Great looking clone of every modern third-person action shooter you can think of. Unfortunately it is let down by boring sections and bland weapons. Buy it on sale or rent it but don't expect miracles.
  47. Jul 25, 2012
    There are very few things that Inversion manages to do that others haven't done better before, but there is some entertainment value in the game that makes bits of it a nice experience. Otherwise it's just mundane.
  48. Hyper Magazine
    Aug 8, 2012
    Inversion promised a lot but is let down by faulty core gameplay mechanics and the most pedestrian of plotlines. [Sept 2012, p.78]
  49. Jul 24, 2012
    Inversion is a tiny bit frustrating. It's a nicely crafted game with some good ideas, which nevertheless seems unwilling to claim an identity of its own. If you liked Gears of War, you'll enjoy playing it, but you might find its sheer familiarity a bit annoying. And if you like third-person shooters that don't require superhuman skills, you'll enjoy it, too. But if you're looking for something futuristic, cutting-edge and distinctive, keep on looking.
  50. Jun 10, 2012
    A fun game for cover shooter fans who don't mind linear progression and a decent amount of cut-scenes.
  51. Jun 11, 2012
    Inversion drinks deeply from the Gears of War well, including the same basic combat model, the same generic space marines, and the same overwrought investment in its own bad story. But there's none of Gears' heft or kick. Instead, Inversion has that lightweight feel usually reserved for the first level of a game before you get the useful weapons.
User Score

Mixed or average reviews- based on 72 Ratings

User score distribution:
  1. Positive: 5 out of 14
  2. Negative: 4 out of 14
  1. Jun 7, 2012
    Inversion is a new 3rd person Shooter by Namco-Bandai that involves the classic shooter gameplay with a gravity manipulation of the scenariosInversion is a new 3rd person Shooter by Namco-Bandai that involves the classic shooter gameplay with a gravity manipulation of the scenarios ans structures,
    that although said to be innovative, we have already seen it, in games like Fracture and Deep Black.

    The game's story tells of a town (Vanguard) that is invaded by a savage alien race called the Lutadore that use technology to manipulate gravity sites that attack and spread chaos. Are you a police officer, and together with your partner Leo, are facing is the threat and at the same time trying rescue your daughter Leila, who was kidnapped. Despite the short story core, I liked the way the story progresses, and gets to hold my attention.

    The game's graphics are good, overall: the highlight is the scenery and effects of destruction and fragmentation, with the cumulative damage (you can destroy
    cover structures) and anti-gravity effects scenes, that have very good detailing, along with good general details, like bullets in the walls and characteristics of the characters (Especially in cut-scenes). Overall the Havok Destruction engine, used in the game seemed very good, and does a great

    The lighting effects and gravitational effects were very well done, and despite the game doesn't have a top-notch polishing to every detail, there is a great attention to details of the stages overall. The design of Lutadore recalls a mix of Gears of War with Borderlands.

    Regarding the audio, the game features a sound-track of generic action games, which suits it and gives the general mood of the game. The general performances
    are good and so are the sound effects.

    The gameplay is based on the traditional 3rd person shooters, with the touch of gravity manipulation, for which you use an alien device: to be able to manipulate objects, you need find charge units, and you can choose between positive or negative gravity fields, alternating this by pressing the RS.

    With this you can levitate objects or enemies, or make them fall into the ground and become slower, also you can manipulate the environment, create structures to cover and use objects (or enemies) lifted with the LB to be thrown at targets. The rest of the game is the usual: they use different structures for cover, going through checkpoints with your partner, and using various weapons and experiencing occasional bosses. The stages are interesting due to the chaos effects generated by the gravity.

    The gameplay has some downfalls: the protagonist movement it's not very fluid, and some controller commands issues, such as the A button used to multiple things as running, cover and out of the cover (and there are not options to configure buttons) - another command that I didn't like is the use of LT, that usually serves to aim, but unlike other games, once pressed, you just get out of the aim mode by pressing it again, not letting it go, a thing that annoys a little in the action parts.

    The multiplayer has two forms, both online or via System Link: the coop, conducted the campaign with a friend, and competitive, with several known "mainsteam" modes. The campaign in Coop is nice when playing along with a friend, and the competitive modes have the differential of the gravity, which makes it interesting at least.

    I can sum up the game as a mix of Gears of War with Fracture, but without a great shooter mechanics and controls, but despite the flaws in such points, it presents interesting and very detailed graphics and quite nice general effects. This shooter may be not a AAA, but it surprised me and exceeded the expectations I had about the game, and I think it's worth to be played by those who enjoy a good 3rd person shooter, particularly in Coop.
    Full Review »
  2. Jun 5, 2012
    I knew this game was going to get crappy reviews because of its familiarity. GOW rip off they'll say, but cover shooters have been around longI knew this game was going to get crappy reviews because of its familiarity. GOW rip off they'll say, but cover shooters have been around long before GOW. I like this game not because of its differences but it does feel familiar, and its a compelling story. Just like other cover shooters it has solid mechanics cool weapons and lots of gore. The drawbacks are Max Frustration 3 type problems. Short action sequences followed with cutscenes. Also the main character has got the worst head of hair I've ever seen. Note to all developers allowing the player to walk while advancing the story is better than a cutscene. Full Review »
  3. Jun 8, 2012
    They promised local co-op play and even sent me an email that it was included the day before release...i preordered and no local co-opThey promised local co-op play and even sent me an email that it was included the day before release...i preordered and no local co-op play.......these companies have to stop misleading us about this
    ghost recon fs did the same thing but they sent an apology.
    i want my money back as this was for me and my wife 2 play
    ign and co-optimus also had 2 pull the local co-op promise that they stated as they were fooled as well
    Full Review »