Inversion Image

Mixed or average reviews - based on 51 Critics

User Score

Mixed or average reviews- based on 66 Ratings

Summary: Inversion is a third-person co-op shooter that combines hard-hitting, adrenaline-pumping action with a revolutionary gravity manipulation engine. Featuring the Grappler weapon, players manipulate gravity for their own purposes. The Grappler can be used in countless combat situations by maneuvering massive objects as shields or projectiles, and moving camped enemies out of concealed cover so they can be blasted away. The Grappler is also a key tool for tactical situations and puzzle solving as players can lift, move, or create cover objects at their whim. The awesome power of gravity is right at players’ fingertips. Additionally, Inversion is one of the first games to feature Havok Destruction which bestows Inversion with massively destructible environments including an elaborate cover system. Set in the near future, the tranquil peace enjoyed by mankind shatters with an unforeseen invasion by an unknown enemy called the Lutadore. Armed to the teeth with futuristic gravity-controlling weapons, the Lutadore easily overrun the city’s defenses. Unbeknownst to all, mysterious anomalies have surfaced in conjunction with the invasion. Random regions in the city have entered zero gravity or have suffered vector changes, throwing the world into topsy-turvy chaos. Assuming the role of Davis Russel, a hotheaded 28-year-old cop, or Leo Delgado, Davis’ neighbor, players embark on a journey through the disorienting war-ravaged, gravity twisted streets of their home town and beyond, to find Davis' missing child. [Namco Bandai Games]
Rating: M
Official Site:
Developer: Saber Interactive
Genre(s): Arcade
Number of Players:1-2 Players
ESRB Descriptors:Blood and Gore, Intense Violence, Strong Language, Suggestive Themes
Number of Online Players:16 Players Online
Split Screen Offline Players:2 Players
Split Screen Online Players:2 Players
Cast Credit
Dmitry Jempala Lighting Artist
Victor Bargachev Additional Rendering Programmer
Ostap Dragomoschenko Junior Scripter
Andrey Kalukin Additional Concepts
Andrey Gromov Level Modeler
Ron Fish Music
Alexey Ivanov Senior Engine Programmer
Vladimir Uriashov Senior Animator
Pavel Belov Senior Concept Artist
Mark Frolov Sound Director
George Zhuravlev Senior Multiplayer/Co‑Op Programmer
Roman Pereverzov Senior Animator
Pavel Baryshnikov Senior Level Modeler
Sergey Mironov Lead AI Programmer
Pavel Kuznetsov Lead Physics Programmer
Stanislav Zainchkovsky Lead Multiplayer Programmer
Ruslan Vizgalin Lead Animation Programmer
Denis Sladkov Lead Rendering Programmer
Petr Kudryashov Lead Level Modeler
Anton Lomakin Lead Special Effects Artist
Sergei Boginsky Lead Cinematic Artist
Sergei Boginsky Mo‑Cap Director
Vitaliy Anikin Senior Concept Artist
Fedor Guilmoutdinov Cinematics Storyboards
Fedor Guilmoutdinov Senior Level Modeler
Pavel Grachev Lead Sound Designer
Dmitriy Milyavskiy Sound Designer
Roman Lebedev Console Tech Lead
Artem Ermolov Network Programmer
Ivan Alaferov Tools Programmer
Vyacheslav Dementjev Level Modeler
Dmitriy Belov SFX Artist
Alexander Kuznetsov Senior Texture Artist
Valery Dzhura Game Designer
Valery Dzhura Scripter
Andrew Baranov Sound Designer
Sergey Ivanov SFX Artist
Mikhail Budkin Animator
Elena Tarnovskaya Lead Texture Artist
Andrey Tarnovskiy Senior Technical Artist
Anton Sumerin Texture Artist
Saber Interactive Team Game Design
Sergey Krainy Lead AI Designer
Dmitriy Grigorenko Senior Game Designer
Sergey Dudkin Game Designer
Sergey Dudkin Scripter
Andrey Bachmanov Game Designer
Andrey Bachmanov Scripter
Filipp Ivanov Multiplayer Designer
Filipp Ivanov Scripter
Aleksandra Seliverstova Script
Aleksandra Seliverstova Story
Viktor Streltsov Lead Technology & Tools Programmer
Sergey Avdeev Game Integration Lead
Evgeniy Cimbaluk Senior Engine Programmer
Evgeniy Cimbaluk Sound Programmer
Sergey Izyurov Senior Game Integration Programmer
Victor Koryt'ko Game Integration Programmer
Artem Zharkov Game Integration Programmer
Anton Sherstyuk Game Integration Programmer
Leonid Mashinsky Game Integration Programmer
Maksim Gridnev Game Integration Programmer
Aleksandr Ryabykin Junior Game Integration Programmer
Nikolay Podolskiy Animation Programmer
Aleksey Kostrov Additional Game Integration Programmer
Mikhail Mitrofanov Additional Physics Programmers
Aleksey Shutov Senior AI Programmer
Andrey Popatov Additional AI Programmer
Pavel Zagrebelnyiy Senior Rendering Programmer
Aleksandr Skolunov Senior Rendering Programmer
Aleksandr Smetkin Senior Rendering Programmer
Leonid Fedorov Rendering Programmer
Dmitry Brevdo UI/TCR Lead Programmer
Anton Ivanov Senior TCR / Build Programmer
Dmitry Shevchik Senior UI Programmer
Vladimir Orlov UI Programmer
Maksim Kudakov Junior UI Programmer
Vasiliy Vishnevetskiy Senior Network Programmer
Pavel Dmitrievskiy Network Programmer
Alexey Naumov Tools Programmer
Leonid Krot Tools Programmer
Evgeny Davidenko (credited as Eugene Davydenko) Technical Art Director
Alexander Myala (credited as Aleksandr Myala) Lead Animator
Olga Cheremisova Lead Lighting Artist
Artem Shumnik Lead Concept Artist
Elena Bondareva Outsource Manager
Dmitriy Klyushkin Concept Artist
Nikolay Eliseev Concept Artist
Vladimir Nenov Concept Artist
Dmitry Popov (credited as Dmitriy Popov) Concept Artist
Dmitriy Andreev Senior Level Modeler
Vladimir Senior Level Modeler
Yuriy Chernyish Senior Level Modeler
Andrey Kholodov Additional Design
Andrey Kholodov Senior Level Modeler
Andrey Kholodov Senior Level Modeler
Sergey Lebedev Level Modeler
Yakov Shevche Level Modeler
Andrey Kvashnin Level Modeler
Dmitry Volkov Weapon And Mechanical Designer / Modeler
Georgiy Belyaev Senior Technical Artist
Sergey Demidov Senior Technical Artist
Igor Budalovskiy Technical Artist
Evgeniy Melnikov Senior Animator
Tatyana Pushkareva Animator
Evgeniy Fokin Animator
Evgeniy Fokin Characters Set‑Up
Dmitry Afanasyev Animator
Dmitry Afanasyev Characters Set‑Up
Elena Lomakina SFX Artist
Georgii Paute Senior Texture Artist
Eugeniy Dybchinsky Senior Texture Artist
Dmitriy Berlin Additional Lighting
Dmitriy Berlin Texture Artist
Nikolay Sladkov Additional Texturing
Anna Starchenkova Additional Texturing
Dmitriy Pisminsky Senior Lighting Artist
Georgiy Suvorov Lighting Artist
Georgiy Suvorov Lighting Artists
Dmitriy Gribanov Senior Cinematic Artist
Mikhail Drobot Cinematic Artist
Nikolay Korolev Cinematic Artist
Aleksey Melnikov Lead UI Artist
Dmitriy Zhulovskiy UI Artist
Valentin Danilenko Additional Design
Valentin Danilenko Scripter
Nikolay Legnev Additional Design
Nikolay Legnev Scripter
Anantoliy Koruka Additional Design
Anantoliy Koruka Scripter
Nikolay Akimov Scripter
Alexey Skorohod Additional Modeling
Alexey Skorohod Scripter
Dmitriy Motorygin Scripter
Pavel Ryazantsev Scripter
Alexander Artemenko Scripter
Alexander Torbin Scripter
Anton Zinoviev Junior Scripter
Slava Fomin Junior Scripter
Andrey Movsesyan Sound Designer
Igor Ivanov Sound Designer
Nick Madonna Associate Producers
Anna Naleushkina Associate Producers
Sergey Rakhmanov Associate Producers
Elena Sulimova Associate Producers
Kirill Morozov Associate Producers
Alexander Kuznetsov Senior Texture Artist
Designer/Producer/Programmer credits provided by GameFAQs.
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