- Publisher: Eidos Interactive
- Release Date: Sep 27, 2006
- Also On: PC, PlayStation 2
User Score
7.7
out of 10
Generally favorable reviews- based on 34 Ratings
User score distribution:
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Positive: 26 out of 34
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Mixed: 4 out of 34
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Negative: 4 out of 34
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NisseJ.Oct 1, 200610One of the coolest games I've played in recent years!
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RedXIIIOct 9, 20067
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EliOct 14, 20066
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FPSMasterSep 28, 20068
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DaveRosandblumeSep 9, 20069
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DarrenD.Oct 1, 20077Would have scored an 8 if it wasn't so repetetive and the car handling didn't suck.
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DavidN.Apr 22, 20087This game is really fun, but it could have been much better. The main missions seem like just somewhat random missions. The side missions are tedious. There could have stores to buy different clothing and hair styles, etc.
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JohanA.Jul 2, 20087
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Mr.ReviewNov 11, 20068
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JaceN.Dec 30, 20065I'd say this game is more like the XBOX/PS2 game "Mercenaries"...with ten times the explorable land...half the terrain detail...and a quarter the things to do! The fact that its a multi-platform title also breaks it legs in the graphics department!
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JugsterJamsOct 4, 20068FABULOSO, good experience. Graphics textures are very strong (doubled for 360 version). Huge island like fry-cry or testdrive unlimited, day-night time changes, many automobiles , can take any like GTA, free rooming environment. Overall gives you something new for half the game then you might get bored but until then this is a good ride.
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NathanSmithAug 31, 20069This is a third person shooter with a very GTA feel although i have not played the actual game the demo gives me a good idea for whats in store. You are able to do rediculous stunts that range from hanging onto the back of a helicopter in flight to jumping from ontop of one car to another while pushing 80. overall it looks like lots of fun.
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DanielRodriguezSep 9, 200610
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AddybSep 28, 20066
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Mar 4, 201210
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A delicious experience, containing some of the sweetest moments in any console game. The astonishing environment alone is enough reason to give it a shot. However, it's not quite compelling enough as an adventure to make you want to see the set missions through. [Oct 2006, p.82]
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68The lack of depth really comes through once you get more than about 10 hours into the game and the monotony of doing the same side quests over and over takes its toll. After that, it comes down to how much fun you can create by yourself.
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It is a fun game with some cool ideas, just one with its share of problems. If nothing else it tries a few new things, which is more than you can say about many games. [Oct. 2006, p.93]