Killer Is Dead Xbox 360

User Score
7.1

Mixed or average reviews- based on 142 Ratings

User score distribution:
  1. Positive: 92 out of 142
  2. Negative: 32 out of 142
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  1. Aug 29, 2013
    7
    Killer Is Dead, when it comes to the gameplay, is the best Suda 51 title by far. Everything else? ehhh. The visuals are outstanding but sometimes too chaotic and hard to follow. The music is awful, probably Akira Yamaoka's worst soundtrack yet. The story doesn't know what it wants to be but it's good enough with the unique Suda51 flair. The Gogolo mode that so many reviewers are claimingKiller Is Dead, when it comes to the gameplay, is the best Suda 51 title by far. Everything else? ehhh. The visuals are outstanding but sometimes too chaotic and hard to follow. The music is awful, probably Akira Yamaoka's worst soundtrack yet. The story doesn't know what it wants to be but it's good enough with the unique Suda51 flair. The Gogolo mode that so many reviewers are claiming is the most offensive thing ever is honestly boring and not offensive in any way, there is NO REASON to dock points from the game for it. Expand
  2. Sep 13, 2013
    6
    It seems that most of the other reviews are either defending the Gigolo mini-games or condemning them. In all honestly, they are just there... A silly mini-game that becomes a total chore if you want related achievements. My issue with Killer Is Dead is that the combat is sloppy. After beating the game 3 times on on Normal, Hard, and Very Hard, the combat never felt satisfying and theIt seems that most of the other reviews are either defending the Gigolo mini-games or condemning them. In all honestly, they are just there... A silly mini-game that becomes a total chore if you want related achievements. My issue with Killer Is Dead is that the combat is sloppy. After beating the game 3 times on on Normal, Hard, and Very Hard, the combat never felt satisfying and the dodge mechanic didn't feel properly implemented for all enemies and their attacks. This is coupled with a camera that defaults to a view that is too low to the ground and tends to freak out near any object. This ruins the flow of the combat for a number of reasons: 1. You lose your character constantly in some rooms due to camera freak outs in small space; 2. The camera is so low on some large characters that you cannot see their life bar and constantly need to correct it; 3. The dodging becomes problematic because the camera is always at an angle that makes it difficult to see characters winding up for attacks (some characters have very subtle attack animations). The shooting feels solid until higher levels where the A.I. cheats it's way out of head shot with auto-dodges. The lack of a jump and only having one attack button makes the combat feel shallow and incomplete. There is little depth to the combat.

    Add in cool looking but basic level design, and a forgettable story... and you have a fun game that doesn't stick with you. A good game that never gets great. A good game that could have an amazing sequel, but is currently too flawed to wholeheartedly recommend.
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  3. Dec 13, 2013
    6
    I am done with the most of the game and so far it looks like an O.K rental to play for maybe 5 hours and get some achievements but please don't have high expectations or spend too much for the game.
  4. Apr 15, 2017
    6
    It's a pretty decent game. I picked it up for $5 and I'd say it's worth it at the price (paying over $15-20 would be ridiculous). The story is nonsensical and barely exists, the combat takes a while to get used to and the Gigolo mode is just plain fan-service pandering. The graphics are cell-shaded and dark, kind of like an anime, and the sound in the game is done really poorly. If you canIt's a pretty decent game. I picked it up for $5 and I'd say it's worth it at the price (paying over $15-20 would be ridiculous). The story is nonsensical and barely exists, the combat takes a while to get used to and the Gigolo mode is just plain fan-service pandering. The graphics are cell-shaded and dark, kind of like an anime, and the sound in the game is done really poorly. If you can live with those, you should enjoy this relatively short game. Expand
  5. j3f
    Aug 30, 2013
    10
    Killer is Dead is more than the sum of its parts. 1 part absurd story telling and 1 part fast paced action game. From the opening scene to the vignettes that are each episode, Killer is Dead will leave you with more questions than answers. But that's the point, it gives you just enough to make an educated guess as to how everything ties together. In the end you realize the game is set in aKiller is Dead is more than the sum of its parts. 1 part absurd story telling and 1 part fast paced action game. From the opening scene to the vignettes that are each episode, Killer is Dead will leave you with more questions than answers. But that's the point, it gives you just enough to make an educated guess as to how everything ties together. In the end you realize the game is set in a universe where you have to accept that anything is possible. The real fun in the story is theorizing how everything works much in the same way that people theorized the Zelda timeline before the release of the Hyrule Historia. Set pieces and over the top characters make every moment memorable.
    American critics have taken to bashing the game over the head in an attempt to not seem misogynist or out of line with other reviewers. The truth is there is nothing objectionable in the game, not a single nipple is shown in the game. Even the gigolo missions are a satire that is far more tasteful than its source material, James Bond. For one thing you can't sleep with any of the girls until the second date. The gigolo I felt to be very charming, as you have to build up guts in order to make a move to woo your current infatuation. Contrast this with any Hollywood spy movie star who can bed a woman with a snap of his fingers, no romance, no call the morning after. Go too long without see one of the girls, and they'll call you and remind you to spend some time with them, they aren't just some throw away fling. Mondo Zappa, if anything is human with human needs and human weaknesses.
    Combat is fast and furious. If Devil May Cry(1,3, & 4 not DmC) and Bayonetta are the Forza and Gran Turismo of Beat 'em Up's then Killer is Dead is Burnout. Put simply it's a distillation of those winning formulas with a few twists thrown in. You wield a katana in combocentric gameplay, enemies block and you can use a guard break or flank the enemy or move onto to another target. The key to mowing down enemies is to build up massive combos, after reaching as the combometer soars to 10, 20, 50, 100 hit you become a backflipping sword spinning trail of destruction as mondo attacks faster and harder, building up more hits accelerating at an exponential rate. One of the quickest ways to build up a combo is to perform a just dodge which allows you a few seconds to hammer on the x button to score a dozen hits. While similar to Bayonetta's witch time, it doesn't slow down the action because it doesn't last nearly as long and takes you straight to the button mashing action. What it's missing goes a long way to defining what it is. One of the unique things of Killer is Dead is its lack of autotargeting and lock on. Combine this with an arm cannon that runs off your most valuable resource, blood, and you have a great third person shooter. You'll be tempted to take out grunts with a single head-shot and you'll unload volleys into flying enemies. Right below your health meter is your blood meter, which you get from hacking away at enemies, blood allows you to heal, use your robotic arm, and let's you perform adrenaline bursts sacrificing blood to take out a grunt in a single strike(bigger enemies just block you). Killer is dead can be hard, but the quick loading times make restarting quick and painless. The bosses are all unique and some the more memorable do things I've never seen before. Levels are clever and nothing in the game becomes frustrating because of a failure of the mechanics.
    All together Killer is Dead is unique experience that everyone should enjoy. Suda51's brand of story telling is alive and well. Grasshopper Studios executed a superb action game similar and dissimilar to those that came before it.
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Metascore
64

Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 12 out of 38
  2. Negative: 4 out of 38
  1. Hyper Magazine
    Oct 3, 2013
    50
    Suda 51's unique off-the-wall style comes at a price, with gameplay, polish and coherence left by the wayside. [Nov 2013, p.77]
  2. Oct 3, 2013
    80
    A classic Suda 51 game, with a unique art direction and a well written story. If you are a fan of Suda you know what to expect here.
  3. Sep 23, 2013
    65
    Not Suda51's best effort.