Mixed or average reviews - based on 61 Critics

Critic score distribution:
  1. Positive: 5 out of 61
  2. Negative: 11 out of 61
Buy On
  1. Apr 19, 2012
    Avoid this game at all costs, young Padawan…and may the force be with you, always.
  2. Apr 6, 2012
    It says a lot that a dancing game is the best thing on offer in this muddled, cynical package. For the most part, Kinect Star Wars feels ill-conceived: kids will be bored, and adults will be embarrassed.
  3. May 3, 2012
    While the feel of Star Wars is certainly present, helped largely by the Podracing, the developers dropped a huge ball when it comes to being a Jedi.
  4. May 15, 2012
    Kinect Star Wars is a double edged sword. On one side, using the force with the Kinect sensor is immensely satisfying. On the other side, Kinect is just what is holding this game back. All in all, it's just another shallow and lacking tech demo from Microsofts admittingly impressive motion sensor.
  5. Apr 7, 2012
    Kinect Star Wars is a hodgepodge of ideas that, either through the Kinect's limited functionality or slipshod execution, simply aren't cohesive enough to deliver the Star Wars experience that fans demand. Our advice? Go outside and pick up a stick.
  6. Apr 5, 2012
    There are a few glimmers of what could have been in here, but this is not the game that legitimizes Kinect as a game-playing device, nor does it do a single thing to restore any vibrancy or value to the Star Wars license. Fans of Star Wars, Kinect hopefuls, and little kids all deserve better.
  7. 40
    It's been a long time since we've had a decent Star Wars game though and this miserable misfire is very much more Attack Of The Clones than it is Empire Strikes Back.
  8. 45
    You never truly get the sense of being a pro podracer, a vicious monster, or a mighty Jedi, leaving you all-too-aware that you're just playing a videogame…and a mediocre one at that.
  9. Apr 26, 2012
    The action in Jedi Destiny suffers from shoddy implementation. Movement is the most glaring problem, which has the camera automatically select targets for you.
  10. Apr 13, 2012
    I just find the whole thing to be a terrible gameplay experience with the exception of the dancing.
  11. 45
    Another in a long list of Kinect titles that just doesn't cut it. Its unresponsive controls, lack of depth and short-lived gaming experiences do little to cater [to] any audience. Quite why Microsoft backed it so much is still a mystery; it's a title that they probably should have sent out to die alone a long time ago.
User Score

Generally unfavorable reviews- based on 141 Ratings

User score distribution:
  1. Positive: 29 out of 141
  2. Negative: 90 out of 141
  1. Apr 3, 2012
    After all the hype and the push backs I was expecting to be blown away by Kinect star wars, Instead I get a repetitive, laggy, un-responsiveAfter all the hype and the push backs I was expecting to be blown away by Kinect star wars, Instead I get a repetitive, laggy, un-responsive and quite frankly a dull boring kinect game. It's incredibly simple, enemies die way too easy .Basically all you do is fight/ cut scene / fight / cut scene/ shoot/ cut scene/ fight/ next stage. There is a lag issue and the game can be unresponsive most times. Pod racing is kool but it's nuthin that has'nt been done, Duel mode is very slow paced veeeeeeeeeery boring and laggy .
    Then there is dance mode DANCE MODE??? I lost all interest for this tittle when i saw they included a dance off mode. It said to me that this was'nt going to be hardcore but more family based which is fine but this is'nt the kinect star wars game I was expecting to experience. To me dance mode is a joke and I did'nt play it nor do I intend to. They should have used that effort to make a more in- depth story mode and to make a more precise kinect experience! In the end this falls in the same category as most kinect games: Disappointing , un - inspired, Control issues...Kinect star wars falls short. This game had alot of potential but because developers wanted to play safe we got a family kinect game.
    Full Review »
  2. Apr 3, 2012
    Since camera tracking and motion control came on the scene, Star Wars fans have been clamoring for a lightsaber combat game. The yelling forSince camera tracking and motion control came on the scene, Star Wars fans have been clamoring for a lightsaber combat game. The yelling for such a game reached deafening proportions when Nintendo unveiled the Wii. Fast forward to E3 2010 and Microsoft capitalized on this desire by showing Kinect Star Wars as a premiere title for Kinect. Many of us watched and rewatched the E3 2010 presser and saw the flaws but realized the game was in very early alpha or beta, so we had hope the game would live up to the expectations. ||| A year later, at E3 2011, the game was still in terrible shape. Most previews of that particular build complained, heartily, of tracking problems and sluggish controls. Then, later in the year, it started to come out that the whole premise of the game was so short that Terminal Reality had to start tacking on other modes to give more depth to the game, turning it into a mini-game compilation. Yet I still held out hope. ||| Picked up the game early this morning while shopping as an impulse buy. Three hours later, I'm wishing I had saved the money. From E3 2011, it feels like little has changed. Controls are sluggish and the tracking leaves A LOT to be desired. Far too many times I have taken hits in the main campaign because Kinect just doesn't react properly. I've spent an hour fiddling with Kinect tuner, and testing with Kinect Sports (which is tracking well), only for the same problems to crop up again and again in Star Wars. The story is cringe worthy and the on-rails movement could have been handled much better. As it stands the movement is very immersion breaking. ||| Sadly, the other "modes" are equally as bad. Podracing is graphically better than the Dreamcast/N64 game, but suffers from "Kinect Joy Ride" type controls that range from decent to outright bad. It's pretty shallow and you really won't be coming back to for many plays. Rancor Rampage is fun, for a little bit, and it's also very exhausting because you'll constantly be moving. I have no problem with the latter, and it'll be a great way to burn energy out of kids, but, ultimately, it's also shallow and really isn't worth coming back to after a play or two. ||| Dance mode is such a travesty I can barely speak of it. The premise is ridiculous and it's literally a direct copy and paste of Dance Central. Play Dance Central or Just Dance if you want a dancing game, not this. This is just a poor attempt to tack on humor by copying the most popular Kinect title. Sadly, it's also the only mode where tracking ISN'T absolutely atrocious. ||| Jedi Duels are slow paced, sluggish, and suffer the same tracking problems as the rest of the game. In fact, Jedi Duels plays like a series of quicktime events with motion controls. Boring after a couple of plays, if you get to "bosses" (Vader, Dooku) before you give up on the mode, you're a better person than I. ||| At the end of the day, I'm hoping my kids like it so it's not a complete loss. I can't help but feel this really SHOULD be the final nail in the coffin in regards to motion controls; The one IP that could have propelled motion controls into the limelight turns out to be just another collection of mediocre "me-too" shovelware. Full Review »
  3. Apr 3, 2012
    OMG !! c'est pas possible de faire des jeux aussi pourri, j'ai réussi a joué environ 45 minutes, mais au bout de 15OMG !! c'est pas possible de faire des jeux aussi pourri, j'ai réussi a joué environ 45 minutes, mais au bout de 15 minutes j'en avait déjà plein le cul ! répétitif a souhait , on passe notre temps a secoué le bras et a sauté, pour un résultat médiocre. quel déception !! surtout n'acheter pas ce jeux ! Full Review »