Metascore
55

Mixed or average reviews - based on 44 Critics

Critic score distribution:
  1. Positive: 4 out of 44
  2. Negative: 10 out of 44
  1. Though the combat grows repetitive, the game manages to look lovely while you slap around your foes. If you’re a fan of large-scale battle games à la Dynasty Warriors but prefer to play solely as one character, Circle of Doom makes for a great after-holiday snack.
  2. There's a zoom/lock-on for ranged attacks; combos are strictly a one-button affair and you've never had this much fun tinkering with weapons, spells, and items--I guarantee it. [Jan 2008, p.52]
  3. Kingdom Under Fire: Circle of Doom is a simple, straight-forward fantasy themed action-RPG. That can be a both good and a bad thing, depending what you're looking for. It's nonetheless very pretty. [Mar 2008]
  4. If you're a fan of the tried-and-true action-RPG formula, then this one won't disappoint. However, if you've never understood the satisfaction of slogging through demon-filled dungeons or, more importantly, never stayed up until the sun creeps through the cracks of your drawn blinds in hopes of seeing "Level Up" pop-up on the screen just one more time, then this may not be your cup of mead.
  5. Unfortunately the single player campaign is pretty boring/repetitive once and other than leveling up your character there is no major reason to play the game again.
  6. Simple controls, linear gameplay, a basic (yet confusing storyline) equates to an experience that may please the casual hack and slash gamer.
  7. Kingdom Under Fire: Circle of Doom is still a great game in the classic series, but die-hard fans might find the lack of strategy in favor of all-out slashing too much of a change to enjoy.
  8. The story is vapid and devoid of any substance and what little there is is not explained well or fleshed out.
  9. Circle of Doom represents a different path from the rest of the series, but without the strategy elements that made the original games so fun, this entry feels like a repetitive button-masher more than a standout entry to the KUF franchise.
  10. 65
    If you can get some friends together, there's some bashtastic fun to be had with Kingdom Under Fire: Circle of Doom. That is, more than you would have on your own.
  11. It follows the same action/ beat’em up mechanics that we can find on all of the Dynasty Warriors series. It’s basic and can become easily repetitive. Going through levels waiting to find groups of enemies without intelligence stops being appealing after a short while. [Jan 2008]
  12. 65
    It’s a mediocre Action/RPG hack n’ slash that looks nice on the surface but doesn’t stand up to too much scrutiny.
  13. Playable, but deflatingly tedious. [Mar 2008, p.76]
  14. Played with friends Circle of Doom is mildly entertaining for a short time, but it's unquestionably one of the most disappointing games Microsoft has released for the Xbox 360.
  15. The 360 already has a couple of real killer RPGs available for it, and I’d urge you to take a look elsewhere before jumping on board with this.
  16. It's a new direction for the well-regarded series, but Circle of Doom isn't nearly as good as you may have hoped.
  17. Too similar to its Xbox predecessors, Kingdom Under Fire: Circle of Doom never steps out of its regimented formula long enough to show us anything new.
  18. Although it does a few things well, Kingdom Under Fire: Circle of Doom seems to punish you at every turn for trying to progress.
  19. Being a fan of the first two games, followers of the franchise are going to want to discard Circle of Doom from their memories. If you’re new to the Kingdom then you might find some joy in the hack n’ slash action, if you accept the game for what it is.
  20. As generic as a hack-and-slash can be. If you’re looking for responsive action, you’ll be disappointed. If you’re looking for story and dialogue, you’ll be disappointed. If you’re the masochistic type that likes spending dozens of hours slaughtering repetitive foes in order to create the ultimate character then step on up and start grinding.
  21. 58
    Not a terrible game, in fact there is a small sect of dungeon crawling gamers that will find it enjoyable, but the nausea that was induced by slamming the same buttons repeatedly, fighting the same dim-witted enemies was just too much for me to stand.
  22. All in all, Circle of Doom’s hack and slash formula feels out of place alongside the other games of the series, and more appropriate next to Gauntlet. Frilly-collared warrior needs food badly!
  23. Kingdom Under Fire: Circle of Doom is an average game that will appeal to die hards only, and that's people who just love to level up characters and collect items for personal benefit.
  24. This is one of the most disappointing games I've played in a while. With a few small tweaks and additions here and there, CoD would have been a much better game. Offline co-op alone would make it awesome.
  25. An action/RPG with JRPG elements; which has totally lost its way. Not recommended.
  26. Circle of Doom’s problems all seem so frustratingly obvious the first time you see them that it makes you wonder why they were never changed.
  27. The problem really is that, even online, the only incentive to carry on braving Circle of Doom's tedious environments and simplistic action is to obtain a high-powered character, or a monstrous weapon. Except once you've done that, it renders the game even more tedious and simplistic as you one-hit-kill your way around the same stultifying environments that you've been grinding through.
  28. It may draw in a few non-RPG fans, but for the most part this is for those who can put up with mash, bash, mash, and the, err, bash! Disappointing would be a good word to sum it up. [Issue#29, p.92]
  29. The game is repetitive and the combat unrewarding. You simply move through each trouble-filled section, slashing away at enemies with little reason – or energy. The game's presentation is mostly acceptable, but fails to captivate.
  30. If only Blueside had maintained the game's strategy element, rather than trying to make this too action-heavy. It's definitely a missed opportunity, but at least the developer is trying to do something different for a change, we suppose.
  31. 50
    So in the final analysis, Kingdom Under Fire: Circle of Doom takes a bunch of decently designed aspects and mangles them into an unfun experience.
  32. Online or offline, the conclusion is only one – this adventure is dull, tremendously repetitive and not very absorbing.
  33. This could have been a good game if it wasn't for the hard to follow story and repetitive gameplay, as it takes away the incentive to play the game through again with the other heroes.
  34. 50
    While the experience isn't particularly compelling, you can conceivably play Circle of Doom for hundreds and hundreds of hours.
  35. Aside from a few nice options, sadly this is second-rate sword-slashery. Try Ninety-Nine Nights instead.
  36. For most players there's just not enough here to hold any prolonged interest. [Mar 2008, p.100]
  37. There comes a time when you start to hope that the Circle of Doom in the title is actually the red ring of death so you won't have to play it anymore.
  38. This game is a boring affair where the logic in the design is nowhere to be found. Instead of the Circle of Doom, we rather prefer a Red Ring of Death.
  39. 40
    Multiplayer action adds as a bit more life to this bare bones game. Coming from a series that understands character progression and massive battles so well, Circle of Doom seems more like a quick way to put out a title instead of a fully developed idea.
  40. 40
    But boring combat is just one half of the misery pie that this game serves up, with half-baked role-playing elements comprising the rest.
  41. Circle of doom indeed. [Feb 2008, p.81]
  42. Repetitive tasks have a history as a means of punishment that goes back to ancient myth. Kingdom Under Fire: Circle Of Doom seems keen to emulate this for reasons known only to its sadistic creators. [Mar 2008, p.128]
  43. 30
    It's never a good sign when I nearly fall asleep while playing a game...multiple times.
  44. Kingdom Under Fire: Circle of Doom follows a straight-forward formula, but somehow, it can’t even get that right. Most of the time, it just makes the gameplay too easy, too basic, or too difficult by design.
User Score
5.9

Mixed or average reviews- based on 46 Ratings

User score distribution:
  1. Positive: 11 out of 18
  2. Negative: 6 out of 18
  1. Nov 9, 2013
    10
    hands down geatest hack and slash of its time its old now butstill is fun the gameplay mechanics are awesome the graphics a little lacking buthands down geatest hack and slash of its time its old now butstill is fun the gameplay mechanics are awesome the graphics a little lacking but it was made in 2006 what can you askfor bought for 5 dollars at gamestop but its atleast a ten dollar game for its age Full Review »
  2. RonaldP
    Apr 19, 2009
    10
    Very well made game, balanced weapons ammor and AI. I usually hate these kinds of game but this is actually fun and not a grind fest. YouVery well made game, balanced weapons ammor and AI. I usually hate these kinds of game but this is actually fun and not a grind fest. You aren't bothered by a silly story cause you don't have to ever read watch about it if you don't want. Very well laid out levels and a nice variety of enemies that continue to change as you go though the game. Warning it gets harder as you play, and some of the boss figthts almost feel imposible. all in all great game wish their were more like this. Full Review »
  3. RaunchyR.
    Jul 12, 2008
    2
    This game is horrible. I can't believe Xbox 360 has the nerve to put something out like this. The graphics and the game as a whole This game is horrible. I can't believe Xbox 360 has the nerve to put something out like this. The graphics and the game as a whole remind me of some game that should have been available only on PS2...years ago. The story is something that I couldn't even follow because I dont think there was much of a story. Any kind of words displayed on the screen were absolutely unreadable. I couldn't figure out what was used for which button thats how unreadable the words were. The graphics are such that the only way you can tell where you enemies are is if they are moving i.e. the Final Fantasy mmorpg for the same console. I just bought this game and will be returning it in the same day. I bought this game to get away from FPS's that are all too present in Xbox 360 and now I'm screaming for my Rainbow Six. I gave it a 2 only because it is playable, technically. Point is...DON'T BUY THIS GAME!!!!!!! Full Review »