Generally favorable reviews - based on 71 Critics What's this?

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Generally favorable reviews- based on 418 Ratings

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  • Summary: Immerse yourself in an all-new massive universe from the minds of bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston. Choose your path and battle through a sprawling world featuring intense, responsive, and customizable RPG combat. Collapse
Score distribution:
  1. Positive: 55 out of 71
  2. Negative: 0 out of 71
  1. Feb 7, 2012
    Deep, polished gameplay wrapped around an interesting and engulfing universe with all of the bells and whistles RPG and action game lovers crave spread across enough content to keep you busy for months.
  2. Mar 8, 2012
    Ultimately, Kingdoms of Amalur: Reckoning is a game for the nerdiest RPG aficionado AND the regular Joe who wants just a splash of fantasy. Featuring wonderfully original graphics, gameplay that is fun and approachable, and a story that entertains without entrapment, this game is definitely worth a spin. But even in light of all it does right, Amalur's greatest accomplishment is boasting a very complex and intricate game while giving the appearance of something straightforward and effortless.
  3. 86
    In terms of laying the groundwork for future iterations, Reckoning does an incredible job of establishing the lore as well as the world of Amalur itself. On the other hand, it fails to dish up a compelling single-player narrative, as the main plotline lacks substance and culminates in an almost cliché boss encounter by today's standards.
  4. Feb 7, 2012
    As it stands right now, the loot-gathering is outstanding and the combat, with the full character progression system supporting it, is faster and more responsive than any other RPG out there.
  5. Feb 17, 2012
    A gigantic and compelling RPG experience. It's not quite ready to topple the big guns of the genre, but despite feeling "inspired" by every RPG or fantasy ever made it manages to offer a unique and entertaining alternative. Even if it does add yet another surly scantily-clad elf girl to the genre.
  6. Feb 7, 2012
    Don't be fooled: If you pit Kingdoms of Amalur against Skyrim, Reckoning will be pulverized – Bethesda's roleplaying epic is superior in every aspect. But as a hack-and-slay in an expansive world with entertaining fights and more loot that you can carry Amalur stands out. It is exactly what I've been waiting for since the good old days of Champions of Norrath or Dungeons & Dragons Heroes – even though the inventory system lacks usability.
  7. Feb 7, 2012
    Even with such an elegant combat system, however, Reckoning does not know how to indulge it. The actual combat scenarios themselves are painfully pedantic and lose any surprise after the first few hours of play.

See all 71 Critic Reviews

Score distribution:
  1. Negative: 18 out of 179
  1. Feb 13, 2012
    I simply love Skyrim, Oblivion, and many other such RPGs and im adding KoA right to the list. Im not saying everything is perfect (difficulty and camera both been addressed by Curt in forums) but the fun of the combat makes it hard to put down. I love the environments also and i know the cartoon type graphics are a turn off for many but i love games that let me see fantasy and not something i can see in the real world. I wish all the best for 38 studios and this IP because with all the generic shooters out there good RPGs are hard to find and i think this is gonna be a great IP. Expand
  2. Mar 6, 2012
    An intriguing story concept, massive loot, and actiony combat make Reckoning a winner for RPG lovers. Also, being able to "respec" your character mid-game makes trial fun and easy.

    No spoilers, so I won't go into the story here. Just know that it is well presented with skippable cutscenes and voiceovers. Skipping all story scenes makes for an action-centric game - get quest, go killing. I suggest you watch the scenes and involve yourself in the story for the full RPG experience.

    The loot system is almost Borderlands. You can, but don't need to, blacksmith your own armor and weapons. The loot in hidden spots, chests, and from enemies is massive. You'll never be without something you need. Crafting also includes potions and upgrade gems for armor/weapons.

    The combat is what is missing from Skyrim. The combos and dodging and special attacks from block and on and on and on.... It's an action game with a story and loot woven through it.
  3. Feb 14, 2012
    This cast of fantastic game designers have taken the best parts of so many games and have create one better than all of them. If you've enjoyed Fable, Darksiders, Torchlight even, you will love this one. It is so gorgeous, the music is incredible, reminiscent of Rockstar's Bully, The fighting system is loads of fun, you never stop improving your character, there is an incredible amount of things to do and ways to improve your character, the missions are fun and varied, the plot is interesting, and it seems to never get boring, the longer I play the more incredible it seems. The magic the weapons the special moves, just so many things to look forward to and so much loot it'll make you hungry for more. It is truly a game that is impossible to put down once you've started it. The camera isn't ideal but you'll get used to it, and the dialog and NPC textures might put some off a bit early on, but once you get into the game, all these things disappear into the background and you're left with an incredible experience that will get you hooked for very long hours. Haven't had this much fun in a long time. Expand
  4. Feb 11, 2012
    Reckoning is a good action RPG, with solid combat, great animation and spell effects, a unique game world, and colorful art palette. The class, skill and ability system is deep and rewarding. Quests are engaging, and there is plenty of content to get lost in. The game world is absolutely massive, employing a zone architecture like you find in MMO's like WoW. It is a fantastic, 200+ hour, well-polished start on a brand new series of games. Try it, enjoy it, and support new IPs! :) Expand
  5. Feb 17, 2012
    A very solid game, that excels in its execution. KoA borrows from many games before it, and does a very good job of doing so. The main selling point of the game is its combat, which is much more visceral and interactive than what you will find in traditional fantasy RPGs, or any MMO. The 3 combat disciplines, might, finesse and sorcery have a fair amount of depth and customization; you can play the game how you want to, a mage, assassin, warrior, or an amalgamation of any of those 3 classes. The game production values shine with some excellent voice acting, amazing environments and art, a rich story and lore, and a fitting soundtrack. The sheer magnitude of content in-game is astonishing, and worthy of praise. It took me 80 hours to complete the game on Hard, and I still have a few achievements and couple quests left. You can really tell that a lot of effort went into the production and polishing of this game - I only encountered 2 bugs in my play-through involving getting stuck, and screwy camera. I highly recommend to any fans of the rpg, action-rpg, and mmo genres. That being said the game is not perfect and has room for improvement - my main complaints have to do with lack of inventory space for your main stash, and only having the ability to map 4 abilities to your controller. The variety of quest types could use some improvement, it currently functions identically to a MMO (fetch quests, quest hubs, etc.) and can get a bit repetitive. I also found that the game was too easy even on hard, which made drinking any potions unnecessary, and also that some skills were rather useless (lockpicking, and dispelling). Another thing that would benefit the game is if the NPCs were less static (it feels like everything in the game revolves around you - immersion killer), and it would also be nice to have character decisions have more impact and repercussions in the game (I found that dialog choices rarely affected any outcome). Expand
  6. Oct 18, 2013
    I liked the combat it was fun, simple, flashy and arcadey. The world is huge and colorful and quite visually impressive in places. The greatest concept of this game allows you to change your class mid game. This all ties in with the main story and plot which is fairly interesting. The weakness of this game lies in the forgettable quests, unintresting characters unless they are the Fey and the bare bones RPG elements, Expand
  7. Mar 13, 2012
    Go play Fable, Skyrim, Mass Effect, Fallout - really any other RPG. KOA is a huge let down. Boring story, generic acting, generic characters, generic quests, generic everything. The decent combat is not enough to save this game. You are better off playing another PG, trust me. Expand

See all 179 User Reviews