User Score

Generally favorable reviews- based on 403 Ratings

User score distribution:
  1. Negative: 22 out of 403

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  1. Sep 14, 2010
    If it weren't for the art direction, this game would have gained little attention. The general vibe is interestingly depressed and monotone, but the implication of the title: that the game somehow explores the concept of being in 'Liumbo' falls apart quickly. It is barely explored in the game itself, and at the halfway mark, the initial interest of being in a real / organic place replete with beats and animals preying on those trapped between worlds falls apart and the game descends into a generic clockwork maze. Filled with turning gears designed to expand the gameplay possibilities, they do not serve the theme or even truly expand the mechanics and show a distinct lack of inspiration and imagination for a game that only last a few hours. Worse, the base mechanics are floaty and imprecise, meaning the character is difficult and annoying to control: problems that were solved in the 90s on the SNES. Expand
  2. Jul 13, 2012
    Based on the reviews, I was sure I'd like this game, but I was wrong. The only way to figure out the puzzles is to die over and over and over. For me, at least, this makes it completely impossible to get immersed. I want to be scared for the kid, but I can't do it. I want to be curious about the place, but I can't do it. Without those elements, the non-obviousness of the game has the frustrating part of "challenging" without any real reward. All these reviewers feel good about figuring out a puzzle by trying every possible thing in the world, and dying 20 times? Not me. Three times I quit, got talked into doing it more and then quit again. Expand
  3. Aug 4, 2011
    I appreciate the art direction, but only at first. There's simply not enough content in this game. The slow pacing drags the already seemingly uninspired direction into a lethargic territory. I would not recommend it (it's short, too).
  4. Nov 5, 2011
    Pros: art style, and some of the puzzles. Cons: short, lack of story, not much sound, and too many puzzles requiring accuracy and precision with a character that doesn't handle too well. Also, no replay value, aside from cleaning up any missed achievements. I would not recommend this game, even on DotW.

Universal acclaim - based on 89 Critics

Critic score distribution:
  1. Positive: 88 out of 89
  2. Negative: 0 out of 89
  1. Jan 18, 2011
    There is a wonderful minimalism about the whole experience, from start to finish, which includes the relatively abrupt ending after 3-4 hours of play.
  2. Jan 18, 2011
    As one of the most unique puzzlers that I've played over the years, Limbo's chilling atmosphere is an example of an incredible gaming achievement.
  3. But that doesn't stop LIMBO being an entirely worthwhile experience, drenched in misery, pathos and loneliness. It's also really bloody scary.