• Summary: In Lost Planet, human snow pirates navigate VS (Vital Suits) through hostile ice-covered environments, fighting against the indigenous Akrid creatures for the precious thermal energy they need to survive. For one such pilot named Wayne, death almost seemed imminent until he was fortunately rescued. However, he can only remember a few fragments of his past including the slaying of his father by the monstrous beings. Yet under the veil of ice, a devious plan has been set into motion for the termination of all Akrid and snow pirates alike. What really happened to Wayne? Who is plotting the destructive scheme? Encounter valuable allies and dangerous enemies on Wayne's search for the truth. [Capcom] Expand
Score distribution:
  1. Positive: 59 out of 76
  2. Negative: 0 out of 76
  1. From the well planned and executed single player campaign to the never-ending online battles, it's one of those rare games where you feel like you got every penny's worth and then some. [JPN Import]
  2. Even more jaw dropping is the amount of detail in the characters, creatures and weapons creation. From the concept of thermal energy to the detail and realistic design of the VS, Lost Planet does a great job creating an interesting virtual world.
  3. Sleek graphics and a fast start can't mask what's an entertaining but ultimately disposable diversion. [Feb. 2007, p.90]

See all 76 Critic Reviews

Score distribution:
  1. Positive: 42 out of 62
  2. Negative: 13 out of 62
  1. YouDamnFanboyS
    10
    Amazing, this is just another example of Capcoms great work. The gameplay is simple, and the story and graphics are just great. Online is so addictive. This is just one of those smaller titles, that you can pick up and play until no one is left online. Expand
    • 0 of 0 users said yes
  2. Macavity
    6
    you know something?...i think its time they made ragdoll physics and havoc engine a standard with every action game. if i see animated deaths in a next-gen title...like lost planet, its just not going to do anything for me at all. capcom did the same with dead rising...you can throw things around in a havoc style but zombies just fall down and die in an animated way...how hard is it to use ragdolls? even my syphon filter game for psp has ragdolls for cryin out loud! Expand
    • 0 of 0 users said yes
  3. CharlesM.
    4
    Unfortunately, as with so many games developed in Japan, the complete lack of balance in boss battles ruins this game. It's not just the difficulty level, it's the hackneyed cheap trick of creating the illusion of challenge by removing any control of the player character for 95% of the battle while the game beats up on you at will. In boss battles, don't be surprised to see hundreds of Mission Failed screens while exercising control over your character for mere seconds at a time. I finished it, but have no intention of ever going near this poor excuse for design ever again. Expand
    • 0 of 0 users said yes

See all 62 User Reviews