Metascore
84

Generally favorable reviews - based on 47 Critics

Critic score distribution:
  1. Positive: 43 out of 47
  2. Negative: 0 out of 47
Buy On
  1. Madden NFL 11 plays a good game of football. Unfortunately, about 80 per cent of the game has not been given any attention, and the question is whether or not this version is worth it for those who need their Madden fix - especially when it essentially amounts to paying a yearly subscription fee.
  2. Despite some minor flaws, Madden NFL 11 doesn't disappoint.
  3. The lack of real competition for EA starts to show in the football genre. Madden NFL 11 plays nice and has tons of content, but there really should be more real news to this, other than a new roster to convince people to buy it every year.
  4. It's not a standout season, unlike some past hallmark Maddens that hold up well today. The guts are there for greatness, but there's still some work to be done until it reaches that high level.
User Score
5.7

Mixed or average reviews- based on 120 Ratings

User score distribution:
  1. Positive: 17 out of 35
  2. Negative: 10 out of 35
  1. meh
    Aug 11, 2010
    5
    Money, money, money. The Madden franchise is the cash cow for EA. Every year, they release the same game with an updated roster and aMoney, money, money. The Madden franchise is the cash cow for EA. Every year, they release the same game with an updated roster and a graphic tweak. This year is no different; the player models look more realistic and there is less clutter on the UI making calling plays easier. Full Review »
  2. Aug 20, 2010
    0
    Oh I am soo dissapointed yet again with this game. It honestly gets worse each year. The gameflow makes it feel like an arcade game likeOh I am soo dissapointed yet again with this game. It honestly gets worse each year. The gameflow makes it feel like an arcade game like Blitz or something and no longer an NFL simulation. It is far to easy at default settings. I have turned them up but haven't found a sweet spot yet. The online play is laggy and there are no provisions to prevent poor online sportsmanship. Do yourself a favor, get NCAA 2011 instead. At least rent before you buy and make you own decision. I hope 2K games or anyone else gets an NFL license soon. Once Madden got that they got lazy and quality has been getting consistently worse. By the way, I am selling my copy should anyone want it in spite of my warning. Full Review »
  3. Aug 23, 2010
    4
    I don't usually like to jump right on and review a game within 24 hours of purchasing it. I usually give myself a little time to form a moreI don't usually like to jump right on and review a game within 24 hours of purchasing it. I usually give myself a little time to form a more accurate opinion, but Madden NFL 11 really left a lot on the field from my perspective. EA Sports' Madden slogan is, "If it's in the game, it's in the game". practice squads, bundling and trading draft picks from next year's crop (or the year after), fully customizable playbooks, plays, and uniforms, and 45 man game-day rosters are all things that are "in the game" but still no where near the madden franchise. I may be in the sad minority here, but I don't give a crap about online play, especially online team-play. What I tend to focus on the most is franchise mode. Playing the franchise mode on Madden 11 is a serviceable experience at best, but very disappointing if you were hoping for any upgrades. It is basically the EXACT SAME interface as Madden 10. With the exception of mid-day lighting/shadow contrasts, the In-game presentation has been polished visually (but they still get some minor uniform details wrong), but the actual game-play is frustrating. The new "strategy pad" is certainly subtraction by addition. EA has had the same format for YEARS for pre-snap adjustments with the trigger buttons. This "strategy pad" changes that for no good reason at all and actually involves more button pushes and more time than the old format. This is the opposite of what they were going for in their efforts to "streamline" the game-play. Also, they decide that after 6 or 7 years of the analogue stick kicking interface, that they would go back the X button double-tap timing system. A curious move at best. Most of these changes seem like they were made for the sake of making them, with no real thought toward overall gameplay efficiency or accuracy. The new "gameflo" system is only commendable for the effort made. It is misguided and inaccurate, but i do agree with them that coaches/offensive coordinators don't come into a game with 300 plays to choose from. It seems to me that there's better ways of going about this, like selecting from your playbook a choice of 20 plays or so, and carrying them into a game with you, and that's all you have that you can call, and you select those plays based on what works well against your opponent's commonly called plays. That would also alleviate the burden of having to hear some jacknut OC tell me why he's calling a ridiculously useless play (i know, i can just turn it off. i did.). As for the in-game commentary, once again, i'm probably in the vast minority, but i haven't listened to that in years on any sports game, so i'm no authority there. For the sake of being fair, I'm sure it's earth-shatteringly amazing. It's probably the one thing that would change my whole outlook on this game, because it's the one thing I turn off immediately every year. I just don't think NFL football players have the TV commentary presentation playing in their helmets while they're playing the game. Considering I was one of the midnight release people that had had this game reserved and completely paid for a full month in advance it pains me to say, but overall, this game is a $60 roster update. In summary: meh... Full Review »