- Summary: Madden NFL 25 unleashes the power, precision, and creativity of the NFL running-back. Whether you’re a slashing tailback, dual-threat QB, or ball-hawking safety, unleash thirty new moves and string together devastating combos with the all-new precision modifier in Madden NFL 25.
Aug 30, 2013I will be the first to admit that Madden NFL 25 is not a perfect football game, but the overall package and satisfaction you will receive from game to game is so overwhelmingly genuine and good that you will be willing to overlook its faults and realize that this is just about as good as it gets for virtual football.
Aug 27, 2013Madden NFL 25 still suffers from some presentation and technical setbacks; however, a polished physics engine, the owner mode for connected careers and the most responsive running controls in the history of the franchise make it the best iteration of the series so far.
Aug 23, 2013It's clear more time was spent fixing the things that needed fixing rather than building new additions on a shaky foundation. The physics, animations, and AI are among the best this series has seen since its inception. The level of customization and flexibility offered to players is another bright spot, with users able to freely share rosters, sliders, and playbooks with the community.
Sep 13, 2013When it comes to content, this is a complete package. The collision physics are improved, the running game is enhanced. But overall there is little progress and an AI that seems more faulty than in the last years. Let’s hope that the focus was put on the versions for PS4 and Xbox One. Otherwise this could be a very short anniversary party.
Aug 30, 2013What do people want from a football game on this hardware? This is a maxed out game on current console, and i think its a pretty damn good version at that. I have played almost every version of Madden ever released, and this encompasses the NFL playing experience as well as any before it. The franchise gameplay has a ton of options, and online play is as good as ever. Madden on Xbox one will surely be a home run IF you can continue your franchise from the 360... but we are talking three months until the best Madden ever comes out so stop your whining!… Expand
Aug 27, 2013is there a point to having user reviews when people that don't like the franchise can ruin it's score by giving it a 3 or a 5, anyway this is the best madden to date, they fine tuned the settings so i can actually have a competitive game on all madden difficulty, thanks cause i usually dominate on all madden difficulty.… Expand
Aug 27, 2013Madden 25 is one of those games that you love to hate, or hate to love, because most gamers are afraid of getting burnt by what they disliked about past installments. There is no denying that the Madden Franchise has failed at a few things, but they have also hit on others There was such a vast improvement on the offensive side of the ball this year with the all new "Run Free" emphases taking center stage of the game. With that being said I also feel defenses is lacking in so many areas, and coverage being the worst can make the game at times for me very frustrating, but hopefully some of these issues can be fixed with tuner updates. I would also recommend to look into adding more defensive strategy to tell players to not just watch the outside or play inside coverage, but watch the fade, slant, or screen pass that sort of chess match that seems to be missing in online head to head.
I do feel like EA SPORTS had the right intentions with the additions, but came up a little short to what I was anticipating for the full game when it came to both sides of the ball.
1.) The Infinity Engine 2.0 physics, and new foot planting mechanics that allow Run Free in Madden this year is the best addition to Madden since the Hit Stick
2.) The New Connected Franchise Mode is by far the best this Generation Console has seen, and sadly it was it's last, but better late than never!
3.) Madden Ultimate Team nothing but good things about this mode, and new face lift. The Reward system that is in place that gives you coins for previous Madden NFL games played is a very nice touch.
1.) Defense, defense, defense... I see to often when you take control of a player he slows down, or seems to stiff, and unresponsive to command that it makes playing against even the cpu a crap shoot.
2.) Zone coverage needs a lot of help.
3.) A lot of minor stuff like Fantasy Draft takes to long, WR/DB interaction is better, but still needs help.
1.) Why have we not gotten to the point of being able to play with a created player online like NHL, FIFA, and even NBA 2K. I get to play with Romo, Brady and whoever else all the time, it's time to allow created players for Online Team Play.
Well with all that could be and still can be improved upon I do still believe this is the best Madden to date during this gen. There is always room for improvement, and Madden has continued to improve every year, but not as fast as we would have liked. Overall game play is fun, and enjoyable, but defense is not where it needs to be in my opinion.… Expand
Sep 1, 2013This year's edition of Madden football is a modest addition in regards of the gameplay refinements yet again that we have been demanding for as a community. Now is this the complete product that we've all been hoping for at this point? No it's not, but it does once again take the steps toward the authenticity that we've been demanding for over the years. Just how well they execute remains to be seen, as well as what does this game show us in terms of what to expect when the next generation of consoles are released in a few months?
Infinity Engine 2:
In comparison to NCAA Football 14 and Madden NFL 13, the gameplay is definitely cleaned up in regards of what's been promoted. The physics play out in a cleaner, more dynamic fashion. For those that may not recall, the Infinity Engine in principle, is a physics driven engine that's layered on top of all the animations within the game. So, sometimes you'll get dynamic physics-based interactions, as well as scripted animated outcomes, or get a mix of both in some instances, which brings out more organic gameplay. Couple this with the Force Impact System, and now you have the potential to have some of the most violent trucks and Hit Stick tackles occur to date in an EA Sports football title. The intent of the FIS is make that differential of collisions/interactions between players based on speed, weight, and mass respectively on offense and defense in relation to player skill ratings. It's very rewarding to see that big TE or power back bowl over smaller DBs or out of position LBs with trucks and stiff arm punches alike. As well as on defense laying that blind side hit on the QB, or that WR cutting across the middle getting blew up going for a catch by an LB or DB with a good speed and force behind them.
With all these good elements, there are issues along with it. Due to the confines of the animation-based principle of the game, you have situations where scripted animations do overtake the dynamic physical presence of other players. At least the issue regarding the stiff-arm being overpowered is addressed here. Secondly, there's still a good amount of suction tackling taking place within the game as well. I've had instances where players would purposely get shifted into position as a tackle/stiff arm/Truck is supposed to take place in a particular part on the field. Which leads to unrealistically scripted gameplay outcomes on both sides of the ball, an issue that's been hindering EA football for years.
In the near future (hopefully), it would be nice to see EA have more dynamic physics based gameplay that rivals titles like the 2010 title BackBreaker. A game that's based on behavior based interactions with dynamic physics and no pre-determined animations in sight.
"Run Free", and the Option:
For the past few years there hasn't been a truly established run game in regards of precise player movement since Madden football on PS2. The EA themed "Locomotion" technology, hasn't been implemented in the cleanest and authentic fashion like some of their other titles such as FIFA 11-13. They definitely made a nice refinement with the addition of the hard cuts in regards to the directional changes made by the ball carrier. You can see and feel the difference between a power back and a speed back in regards to the ability and sharpness of cutback, juke moves, or just general changes of direction within the game. You still do see some sliding and gliding and players legs quick shifting to compensate for the respective footplant/cut move accordingly. With the "True-Step Locomotion" technology making its debut in Madden NFL 25 next-gen (and in the FIFA 14 demo (to preview): available Sept. 10), we should see the quality of the overall player movement increase dramatically. In spite of the shortcomings, the addition of the new and various juke/spin move combos (utilizing the right analog stick or combined with the precision modifier) nicely adds depth and personality to a vital element of the game that has been long overdue.
In addition to compliment the hard cuts element, you have the revamping of the run blocking AI, so this aids in the blockers making more realistic and logical decisions when blocking downfield and addressing the nearest threat to the ball carrier on running plays as well as QB scrambles out of the backfield on passing plays. The of tandem pass blocking is still an eyesore, but the logic is improved and you see the most realistic pockets and blocking scenarios form in this game that haven't been seen since the Xbox/PS2/GameCube days of EA Sports Football. Needless to say, there's a lot riding on what's shown on next-gen, especially in this area where 2k Sports currently upholds the standard with NFL 2k5 and APF 2k8 respectively.
To expand on the QB scrambling out the backfield, the emphasis on the Option made its way into Madden as well. With the in-game pitch and read keys to look out for prior to the snap. It's nice to see that you have to pay attention to what the defense does whether it's the pitch, handoff, or keeper. Any wrong read and be a cost in yards or possible turnover on a bad pitch.
Just something to touch on briefly. This is an element that I'm glad to see make its way into the game and once again makes that strive toward realism and authenticity. In regards of the Formation Audibles on offense, you can only switch your plays according to the package that you're in (ie: can't audible from Goal Line formation to Shotgun 5-Wide). Secondly, on the defensive side, you can make the defensive adjustments slightly faster when switching individual assignments from zone to man coverage. Even though that was a function of old brought back, it was needed, so I'm glad to see it there. Also, the "disguise cushion" option is a nice add as well. That's basically where your DBs may show press coverage, but instead of attempting to jam the WR, they'll play the receiver's route (whether within the zone or man coverage).
With all the attention given to the offense this year, there still are some elements to highlight in regards of the defensive side of the ball. The "Heatseeker" control is a new element that aids the user controlled defender with taking the proper angle to tackle the ball carrier. In addition to that, the addressing of proper pursuit angles have finally made their way to being addressed in this year's title. Now you'll see defenders make the proper angles and breakdown accordingly when going for tackles or to cut across the field to swat or pick. Also, the revamping of the dive tackles that add that secondary attempt to stop the ballcarrier if they elusively slip past the defender or in a rundown effort to make that shoestring-esque leg sweep from behind tackle.
It is nice to say that FINALLY the war in the trenches is BACK!! The addition of the respective animations for both the O/D-Line interactions showcase that chaotic, yet violent battle that we've been looking for since best being done (at least in my opinion) in All Pro Football 2k8. Now, you clearly get to see the separation between elite/mid-level/average/poor rushers as they fight to get in the backfield. Once again adding more depth and personality to the overall package.
The secondary play is better than its collegiate counterpart, but still lacks the dynamic, fundamentally sound gameplay that many (myself included) desire. While it's slightly improved, this area needs to be overhauled altogether as you have defenders that legitimately don't react to the ball being thrown right over their head as they look at it. Now, the Read & React isn't bad, but it's most definitely the weakest link by far in respect to all that was done in this game. The DB/WR interactions need to be revamped, as well as the AI across the board. We also need to see the 430 catch animations trigger as there's too many occurrences of mirrored catch animations happening in the game. Hopefully, the next generation of NCAA Football gaming coupled with the IGNITE engine, will showcase a drastic change in the way players react in game with the dubbed "human intelligence" element to the way the secondary reacts accordingly to what the offense gives them.
Overall, Madden NFL 25 gives a decent preview of what to expect on next gen in certain areas. With the next-gen consoles launching on November 15 (for PS4 at least). There will be a lot to look forward to in terms of gameplay expansion. In the mean time, This is a decently progressing football title on this current generation of console gaming.… Expand
Sep 2, 2013I am a "Gameplay" guy and Madden 25 gets a great mark for "on the field" gameplay. The addition of "hard cuts, Precision Ball Carrier moves, Read Option controls, Precision passing, etc" are all great things for the Madden Franchise. There are still issues that need to be addressed: Defense (the defense does not have as many tools as the Offense and therefore makes for an unbalanced game experience) More immersive Player CFM experience (think NBA2K MyCareer), Halftime and Weekly Wrap Up Show would all help this game feel more "cohesive" and alive. If you think about the NFL; there's ESPN and NFL Network who are all about bringing you into all the League news and happenings. The Twitter integration is nice but in this society of Youtube, Vine, Instagram...video is KING. I feel good about the direction the game is headed going into the Next Generation of consoles but this is a grade for Madden 25 and I am judging what I currently have in hand; not it's potential. There's room for improvement and I am confident that with the disc space that we have on PS4 & Xbox360 that in the next 2 years; we may be talking about Madden finally "arriving" to be the Premiere Football title that it was destined to be; not yet though...not yet.… Expand
Sep 28, 2013Honestly it is the worst madden in the past 10 years. The graphics are pretty awesome, and the fact that you can be the owner and upgrade everything in a franchise is sick but the gameplay is unbelievably bad. If I made a pro and con list the cons seriously would be 3 times longer. Simple kinks in the game could be fixed and it would be amazing.… Expand