- Summary: Metal Gear Rising: Revengeance moves the notorious Metal Gear franchise into new territory by delivering a novel action experience. Coupling development teams at Kojima Productions and PlatinumGames, Revengeance was made with the goal of providing players with a fresh synergistic experience that combines the best elements of pure action and epic storytelling, all within the expansive Metal Gear universe. The game introduces Raiden as the main character; a child soldier transformed into a half-man, half-machine cyborg ninja, equipped with a high-frequency katana blade and a soul fueled by revenge.… Expand
Feb 19, 2013It's a bit on the short side, sure, and the visuals have a tiny hiccup here and there. Everything else about the game is perfect. Seriously, it's exactly right. If you like your action to be intense, dramatic, and totally ridiculous, this could very well be your game of the year.
Feb 19, 2013Revengeance is unapologetic in the way it indulges your greatest power fantasies, often doing so with such a grandiose display of style that you'll be unable to wipe that ever-present smile from your face. It's fast, flashy, and fun--and it's easy to excuse Revengeance's hiccups when even the simplest battles rival the best cutscenes in any previous Metal Gear.
Apr 3, 2013Ultimately Platinum has managed to deliver on the vision that Kojima first announced back in 2009, and it's a roller coaster ride from start to end. The gameplay is the forefront of importance for the genre and it’s there that they’ve certainly managed to deliver.
Feb 19, 2013Franchise aficionados will know how convoluted Metal Gear plots can be. Revengeance also stumbles into preachy territory and tries to provide comment on America, politics and terrorism. This is expected for the most part and doesn't become too overbearing until the final hour, where cutscenes take an even greater role in proceedings. If the sociocultural commentary becomes too much, Virtual Reality missions offer a direct chance to get down and dirty.
Feb 19, 2013When Revengeance is firing on all cylinders, it is a sight to behold. Watching Raiden tear through enemies while a dynamic speed metal soundtrack plays in the background is undeniably impressive. After spending an extended amount of time with the game, though, it becomes obvious that beauty is only skin-deep. Revengeance is more impressive to watch than it is to play, but it's certainly no Bayonetta.
Feb 19, 2013Well, i can call it is Hack and Slash game literally. Of course, you can slash stuff ingame too. All those martial animations look very stylish. The boss's sound track even have lyric that fit with boss's personality. And weapon taken from boss have very creative design. Not to mention exciting boss battle with epic cutscene. Kojima take a good job on making bosses with their own personality, i even like some bosses than the main character.… Expand
Feb 19, 2013awesome, entertaining, new concept, new design. At first, I wasn`t very sure about this, but is KOJIMA, AND KOJIMA NEVER FAILS! Platinum Games takes Metal Gear to a whole new genre with this masterpiece. The blade mechanic is amazing (more accurate and precise than the one in the demo) and the combat is so intese. Also, the soundtrack of this game is one of the bes soundtrack I`ve ever heard in a game. JAPAN GAMING LIVES!… Expand
Mar 12, 2013Man, what an awesome game! Platinum Games once again proves that it is the quintessential company when it comes to crafting action games. If I hadn't already played their previous masterpiece, Bayonetta, this game would have blown me away even more. You will hear people complain about the the length of the story, but like most other action games out there, the appeal is playing thru the game multiple times. You'll want to unlock all the awesome weapons and all the harder difficulties. If you are a fan of action games (and a fan of the Metal Gear series) you really can't go wrong with Metal Gear Rising.… Expand
Jun 30, 2013The Good:Graphics,Jack The ripper,enemies,bosses,story.,music!,ending.
Bad:George style,PC release..
This game is nearly perfect finally Raiden unleashed his true nature self Jack the ripper,we play an anti hero this is actually a pretty fantastic! and rare! and it would be greater if he later change to be a same as Solidus snake was until jack die.George was irritating by the way of he speaking.PC release a big negative this game should exist only for consoles.The ending was perfect.… Expand
Dec 28, 2013This game is a great game. The combat is fun,but can be repetitive and the game has to many quick-time events. The soundtrack is great, with some interesting environments (with a somewhat frustrating camera). I would recommend this for fans of Metal Gear and beat 'um up games.… Expand
Mar 23, 2014I have never played a traditional MG game before, because they do not appeal to me. I was aware that this was an action spin-off, a genre that I am attracted to. DmC is a game that I enjoyed a lot, for example (although that too was far from perfect).
I could not finish this game. I became bored with the gameplay, story and world very quickly.
Unlike most action games, in each fight you are able to slow down the action to a crawl by entering "Blade Mode". This allows you to slash the sword in any direction you wish, attacking the enemy. I found this not only intrusive, but also contrary to the fast action that I crave from such a game. When you enter the mode, a box will appear over the enemy's body, in which you are supposed to aim your attack (so you can regain life). This detracts from the danger that usually comes with these games, since every enemy potentially provides a health boost. Using the right stick is clunky at best, and turns the game into some sort of target practice, which I absolutely abhor. The beauty of action (and fighting) games is that you can learn combos and skills and become fluent in utilising them in heated battles. Blade mode completely dispenses with this and therefore all the excitement I usually get from these games.
Aside from blade mode, I was dissatisfied with the other battle mechanics. Two buttons are used, one for a light and one for a strong attack. Fine. Ninja Gaiden also uses this system and it worked. However, when you get the option to equip a "unique" weapon (e.g. you can use a pole as well as your sword), then it turns into a one-button battle system, as each weapon is allocated to one button each. There are some combos to learn (roughly the same in number as in DmC), but the experience is trivialised because of this. Soul Calibur (albeit a fighting game), in contrast, is light years ahead.
The "VR Mission Mode" was largely an unpleasant experience. In some battles, the enemies fired rocket launchers at you before you were able to move. The small area you are placed in makes the dreadful camera much worse to deal with.
The "parrying" (when in fact they mean countering) is a mixed blessing. There is no blocking in this game, and evading is very limited (once you learn it). I was sceptical about this from the offset. Blocking and evading are skills you develop in action games, which add to the adrenaline rush you get from overcoming tricky situations. Removing blocking entirely, and restricting evading, only further dumbs down the battle mechanics. However, the parrying is somewhat well thought out. You have to press the "X" button and move the left stick in the direction of the enemy to parry the attack. Pressing "X" alone to counter would have been fine, but problems arose because of the stick movement. The awful camera, with a mind of its own, makes it very easy to move the stick in the wrong direction, or a direction that is not quite right. Admittedly a bad camera is a complaint of many action games, but movement of the left stick is not so important there. Overall I found "parrying" more of a hassle than it was worth - it was usually better to just polish off enemies before they attacked, especially if you are being swarmed. There is absolutely nothing you can do if more than one enemy is coming at you head on.
Some bosses were a bore to play. I wish games like these would make bosses where you have to utilise your skills in novel, tricky ways (think Dark Souls). Too often (this is a criticism of similar games also), boss fights are extended by meaningless, easy gimmicks that have no relation to the rest of the game - often at times where the boss is unable to be attacked. For example, one boss flies away and hurls items at you. Fine, you have to use blade mode on them to save yourself before they hit you. But challenging it is not. This is Link's Crossbow training, not an action game. Then, the boss throws bigger objects at you, which you simply must run away from. Each of these distractions takes up a few minutes of time, where you are not "battling" anything at all. There is no heat and no adrenaline. I wish developers would stop it.
The story is almost parodical. Sonic and Knuckles had a more meaningful story - and I am not being hyperbolic. I won't spoil anything here, but basically, be prepared for "brain transplants", and therefore having to "save the brains".
The characters are somewhat well done, albeit cliche (the cool black guy, the beautiful busty blonde, the mad german scientist). Unfortunately, you only see them if you press "Back" and then initiate a conversation over video-phone. Most interaction with them can be completely avoided, which is advisable, since most of what they have to say is a futile attempt at building character.
Grey and dank. It is the exact opposite of a Nintendo game.
Not what I want from an action game at all.… Expand
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