• Summary: In a city where information is heavily monitored, agile couriers called runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a runner called faith - and this innovative first-person action-adventure is your story. Flow is what keeps you running, what keeps you alive. Mirror's Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world. A world that is visceral, immediate, and very dangerous. Live or die? Soar or plummet? One thing is certain: in this city you will learn how to run. [Electronic Arts] Expand
Score distribution:
  1. Positive: 63 out of 82
  2. Negative: 0 out of 82
  1. Aside from everything else Mirror's Edge succeeds at, it also has some of the most arresting, original visuals we've seen on 360. Its starkly colorful graphics and slick anime cinematics are expressly designed to wire directly into your nerd-joy cortex - and they do. With such raw creativity and built-in speed-run appeal, Mirror's Edge will transfix you for a long, long time.
  2. The story and dialogue are clunky at times. And there are many situations where you'll be utterly perplexed as to where to go next. But overall, no game this year looks, or plays, quite like this one.
  3. 73
    A classic example of some awesome ideas that just didn't pan out the way that was originally intended. The list of moves could be more expansive -- maybe by adding a fourth button to the mix -- and the world feels entirely too constricting for what could be a huge open city. Couple those gripes with some unappealing combat and a sometimes buggy design and Mirror's Edge falls short of my expectations.

See all 82 Critic Reviews

Score distribution:
  1. Positive: 36 out of 47
  2. Negative: 6 out of 47
  1. I liked the game. It may be short but it is good. Also, it's not that easy. It has awesome graphics, great artstyle, it's action-filled. I want to mention, THIS IS NOT A FIRST PERSON SHOOTER!!! It's possibly the only parkour game. There are some bad things in this game - gunfight sucks, it's too linear (wanted to have a free roam, or atleast different routes). It's a good game, but totally not worth the full price, you could rent it, it's no more than 10 hours. Expand
    • 1 of 1 users said yes
  2. GaryL.
    6
    There is a lot to like in this game. The running is a lot of fun and the aesthetic is really nice and all, but I really have a problem with the combat system, which is the focus for the last few chapters, and it is one of the worst combat systems I have played in a game. Awkward, clunky controls, little to no health, no way to know how much ammo you have, weird timing in order to grab a gun from an enemy, among other problems. I love the running part of this game, but the combat is flat out terrible and should have been left out out. Plus, it is very very short. I would recommend that you play it, if only just to play the fun parts, but it's definitely not one of the best games of '08. Expand
    • 1 of 1 users said yes
  3. 1
    Wow, did this game have potential. Wow, did it totally foul it up. The demo truly makes Mirror's Edge look like fun, but that completely belies its nature: a game that can made you so mad that you're ready to swear off your Xbox forever. The game's emphasis is on flight rather than fight, which is fine. But when you take a character and game mechanic that is weak on combat and put the player in a situation where combat is nearly unavoidable, it is not an entertaining challenge, it's just frustrating. The game's touted movement system, enabling regular couch potatoes to move with freerunner grace does not work as advertised. Sure, you can get through the tutorial, but in the real game? Forget stringing moves, you can barely do the basics because, surprise, you're being shot at. Falling off a handrail is a problem; when that handrail is on the 35th floor of a building, it's back to the last save checkpoint. That leads us to the next gripe: the checkpoints are VERY widely spaced. Expect to redo large sectors of the game only to be killed off by the same incomprehensible situation. Being trapped in a building atrium without any clear exit and a LOT of SWAT troopers can really put a damper on your enthusiasm. All in all, it was a game that had an interesting premise and a lot of promise, but failed to deliver on both. It does, however, give the gamer good cardio; you'll get so mad your heart rate will top out a few times. Expand
    • 1 of 3 users said yes

See all 47 User Reviews

Loading…
Buy or sell Mirror's Edge on GameMarket.
Please enable JavaScript to view prices.

Recommended Products

  1. Just Cause 2 Image