User Score
7.5

Generally favorable reviews- based on 292 Ratings

User score distribution:
  1. Negative: 40 out of 292

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  1. Nov 20, 2011
    1
    Wow, did this game have potential. Wow, did it totally foul it up. The demo truly makes Mirror's Edge look like fun, but that completely belies its nature: a game that can made you so mad that you're ready to swear off your Xbox forever. The game's emphasis is on flight rather than fight, which is fine. But when you take a character and game mechanic that is weak on combat and put theWow, did this game have potential. Wow, did it totally foul it up. The demo truly makes Mirror's Edge look like fun, but that completely belies its nature: a game that can made you so mad that you're ready to swear off your Xbox forever. The game's emphasis is on flight rather than fight, which is fine. But when you take a character and game mechanic that is weak on combat and put the player in a situation where combat is nearly unavoidable, it is not an entertaining challenge, it's just frustrating. The game's touted movement system, enabling regular couch potatoes to move with freerunner grace does not work as advertised. Sure, you can get through the tutorial, but in the real game? Forget stringing moves, you can barely do the basics because, surprise, you're being shot at. Falling off a handrail is a problem; when that handrail is on the 35th floor of a building, it's back to the last save checkpoint. That leads us to the next gripe: the checkpoints are VERY widely spaced. Expect to redo large sectors of the game only to be killed off by the same incomprehensible situation. Being trapped in a building atrium without any clear exit and a LOT of SWAT troopers can really put a damper on your enthusiasm. All in all, it was a game that had an interesting premise and a lot of promise, but failed to deliver on both. It does, however, give the gamer good cardio; you'll get so mad your heart rate will top out a few times. Expand
  2. Jun 28, 2011
    1
    This game is bad in every way: The story is told almost exclusively in monologue, the characters are all uninteresting, and important things only happen in cut-scene, which is like a movie giving plot points in nothing but text, and every plot element is as defined as a blurry photo of Big Foot. In the field of Game-play, it's nothing but frustrating, and the level design is idiotic. WhyThis game is bad in every way: The story is told almost exclusively in monologue, the characters are all uninteresting, and important things only happen in cut-scene, which is like a movie giving plot points in nothing but text, and every plot element is as defined as a blurry photo of Big Foot. In the field of Game-play, it's nothing but frustrating, and the level design is idiotic. Why would a game about free-running have about half of the levels solely indoors. Its also repetitive, as the only time it breaks away from running away from things is when you have to punch a security officers using the same moves. The only thing going for it is a creative premise, but even that's handled poorly. Instead of running all around a mall part of a city trying to figure out a good path to the objective, like a free runner actually does, this game has you run along linear repetitive paths. Expand
  3. Jan 17, 2012
    3
    Trial and error, trial and error. Nobodies reflexes work this fast and if they did then the unresponsive controls would screw you over. The overly sexualising of the women annoyed me too. Something I normally don't care about, but here it's just so overt and cheesy. The cut scenes try and have a unique style to them, but end up looking like a flash game. Neat concept, which literallyTrial and error, trial and error. Nobodies reflexes work this fast and if they did then the unresponsive controls would screw you over. The overly sexualising of the women annoyed me too. Something I normally don't care about, but here it's just so overt and cheesy. The cut scenes try and have a unique style to them, but end up looking like a flash game. Neat concept, which literally falls on it's behind. Expand
Metascore
79

Generally favorable reviews - based on 82 Critics

Critic score distribution:
  1. Positive: 63 out of 82
  2. Negative: 0 out of 82
  1. But for every bit as brilliant Mirror’s Edge is, it’s also equally as frustrating. For every time you exclaim in joyful accomplishment by nailing a series of jumps and lifts, you’ll lament missing a ledge by the width of a fingernail for what feels like the hundredth time, just as much.
  2. Mirror's Edge is a distinct game, both in playability and visuals and that's a major feat. Faith is full of character and her world is colorful and vibrant, although the adventure is quite short.
  3. Mirror’s Edge seems to be yet another game marking EA’s gaming renaissance. Rather than churning out endless sequels, it’s encouraging to see that they’re willing to take a leap of faith (pardon the pun) and let ace developers such as DICE try out new IPs and ideas.