• Publisher: Atari
  • Release Date: Jul 4, 2007
Metascore
63 out of 100

Mixed or average reviews - based on 15 Critics

Critic score distribution:
  1. Positive: 3 out of 15
  2. Negative: 2 out of 15
  1. If you are jaded by more exciting modern games, this will definitely bore you. Otherwise, it's a great makeover of one of the classically addictive games.
  2. Not a game you'll play for hours on end, but good fun for short amounts of time.
  3. The only possible "don't-buy" concern in Missile Command is that, like fellow old-school, arcade quarter munchers "Robotron" and "Defender", it's relentlessly, almost brutally difficult...You will find some nice multiplayer action though, and at five bucks, this is a no-brainer.
  4. 70
    A title that stands the test of time. Despite the game's eventual tedium, it will only set players back 400 Microsoft Points (US$5), and is still a memorable experience, one that both accomplished and new missile commanders will want to experience.
  5. Twenty-seven years later, the game's Live Arcade version is still stressing us out, but in good ways. [Aug 2007, p.79]
  6. We doubt Atari will convert many new players with such basic gameplay but pop on the rose tinted glasses and you could almost forgive the unforgiving controls.
  7. I wanted to like Missile Command more than I did. While it was fun to play again-and the 400 Microsoft Points price tag (about $5) is a small cost-it's another case where a control pad isn't the best input device.
  8. This Missile Command is off target.
  9. Cheap, cheerful, timeless fun, and ultimately short-lived - but isn't that the whole point?
  10. There's not actually that much to do here. [Sept 2007, p.108]
  11. The 'evolved' modern mode is duff, but classic Missile Command has still got it. [Aug 2007, p.92]
  12. With the lack of its original trackball controller, new and exciting gameplay, and only bringing in tacked-on modes, Missile Command unfortunately won't meet expectations of ones who had fun with it nearly 30 years ago.
  13. It's just a shame that the left analogue stick is no substitution for the original arcade trackball. [Issue#24, p.101]
  14. Missile Command on Xbox Live Arcade only serves to illustrate that an analog stick can't replace a track ball.
  15. It's the original version with an awful new one tacked on. This is the very definition of cash-in.