Play MagazineBut rough edges aside, Artificial has buttoned up the game as well as can be expected given the amount of interactive objects they've peppered throughout the game. [May 2007, p.58]
Mixed or average reviews- based on 18 Ratings
Nov 16, 2012Definitely a different type of fun action game with dozens of intelligently designed monsters, zombies, creatures and some interesting weaponsDefinitely a different type of fun action game with dozens of intelligently designed monsters, zombies, creatures and some interesting weapons and good venues :)… Full Review »
Apr 23, 2015Monster Madness is kind of a spiritual successor to the classic game 'Zombies Ate My Neighbors.' You have these cartoony characters, who goMonster Madness is kind of a spiritual successor to the classic game 'Zombies Ate My Neighbors.' You have these cartoony characters, who go around, and demolish zombies throughout town. But, despite the excellent source of inspiration, this game falls short. It's not necessarily a bad game, but there is something dissatisfying about it.
1. The controls are too complicated. This has the earmarks of a casual, easy to pick up game, yet it it is very difficult to control your character. A game like this should only use a single analog stick, and have at most three, maybe four buttons.
2. It feels like you're hitting air. When you attack zombies you don't really get that 'crunch' feeling, like something is registering. Improved sounds and animations for hits are sorely needed.
3. There is a lack of humor. I know that the game looks fun and cartoony, but the characters do not live up to expectations. There are no laugh out loud moments, and since this is a parody of the zombie genre, that should be there. Funniness would have added a lot to this game. Wise cracks, puns, jokes should've been a major component of the title. When you look at the cover of the video game it looks so silly, but once you get past the comics, there isn't much.
4. Single player mode needs two characters on screen to interact with each other. I know that this is meant to be played with friends, but I still believe, when you play on single player mode, you ought to be able to select more than one character. You should be able to select your character, plus someone else to accompany you; otherwise, there is a lack of chemistry. It feels like you're alone. That should not be the case when this game sells the characters as a parcel deal.
5. The heads up display is rather confusing. Why not just use a regular life meter?
In conclusion: I hope that South Peak comes back to this game in the future, and fixes all these problems. It's a game that could really work if tweaked. It was a good effort that only needs a bit of polishing.… Full Review »
StanStillFeb 26, 2009This game was horrible.
No thought was given to the first 15 minute game experience. Camera and level design is a great example ofThis game was horrible.
No thought was given to the first 15 minute game experience. Camera and level design is a great example of anti-vision for a 3rd person game. HUD elements are completely confusing. Combat is seemingly random and unsatisfying.
And finally, dreadful, generic character design. This game was made by a team for themselves with no thought of the end player.… Full Review »