Monster Madness: Battle for Suburbia Image
Metascore
55

Mixed or average reviews - based on 29 Critics

User Score
5.1

Mixed or average reviews- based on 17 Ratings

Summary: Our story begins in a typical house on a Friday night, one seemingly like any other within the quiet, safe streets of Suburbia. Zack is at home on a "study date" with Carrie, though he is desperately trying to interest her in more than just his math skills. While Zack is preparing to proclaim his eternal devotion, his friend Andy busts in, pestering Zack to finish the design for a new rocket-powered skateboard. Before Zack can order him and others to leave, some unexpected guests suddenly arrive and these guys are hungry...FOR BRAINS! Zombies break through the front door, and Zack's house is soon swarming with the Undead. The four intrepid teenagers manage to contain their fright, and using all sorts of household weaponry they actually fend off this zombie assault. However now they must contend with a full-scale suburban invasion, and everything from Werewolves to Witches are on the rampage - Oh My! And where has everyone else gone? Together, Zack, Carrie, Andy, and Jennifer resolve to wage a Battle for Suburbia, rescue their missing neighbors, and discover the ultimate source of this monster onslaught. The secrets they'll uncover throughout this adventure will explain the shocking truth behind their little town. [SouthPeak Interactive]
Rating: T
Official Site: http://www.monster-madness.com/
Developer: Artificial Studios, Immersion Software & Graphics
Genre(s): Other Shooters
Number of Players:1 Player
ESRB Descriptors:Blood, Mild Language, Mild Suggestive Themes, Tobacco Reference, Violence
Offline Modes:Competitive, Cooperative
Connectivity:Online
Online Modes:Competitive, Cooperative, Team Oriented
Number of Online Players:16 Players Online
Cast Credit
Jake Martin Level Designer
Jeremy Stieglitz Lead Developer And Game Designer
Thomas Williamson Lead Game Programmer
David Sleeper Lead Technology Programmer
Matt Farrer Lead Network Programmer
Derek Stroud Gameplay And Level Programmer
Lee Perez Associate Producer
Ian Jones Gameplay Programmer
Rigel Freeman Gameplay Programmer
David Casteel Writer, Gameplay Balancer And Mission Programmer
Tom Jones Gameplay And Level Programmer
Tom Jones Gameplay And Level Programmer
Clifton Poli Level Designer
Zack Fowler Level Designer
Matthew Farber Lead Network Programmer
Designer/Producer/Programmer credits provided by GameFAQs.
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