Metascore
43

Generally unfavorable reviews - based on 51 Critics

Critic score distribution:
  1. Positive: 0 out of 51
  2. Negative: 33 out of 51
  1. 30
    Naughty Bear could've been cool, but it isn't. It's a bad game. You shouldn't play it.
  2. This flaky action game falls short of the darkly funny teddy-bear rampage promised by the concept.
  3. Naughty Bear strives to be tasteless and base, but in order for a game to truly pull that off it has to be funny, which Naughty Bear definitely isn't. The story is empty and the narration gets irritating very quickly. The gameplay is repetitive, the mission structure is absent, the graphics are lousy, and the whole experience is mired by a variety of technical shortcomings and bugs.
  4. The game is fun for the first hour, perhaps two, but after that, you've already done everything there is to do besides repeating the process many more times.
  5. Naughty Bear sold itself to a lot of customers by pretending to be adult, gritty and brutal. In fact, it's childish, facile and more pointless than manning the phone-lines for the Rob Green retirement fund. Avoid at all costs, or at least wait until it's inevitably slashed in price if you're really desperate for some sledgehammer humour and cheap Gamerscore.
  6. Naughty Bear mostly coasts on its great concept. Its execution aims high and fulfills some of its promises, but not enough to remain engaging.
  7. I really wanted to like Naughty Bear, but there are too many faults that either disrupt the gameplay or are just too unbearable to ignore. The experience, unfortunately, bears no fruit.
  8. 42
    The game is like Manhunt, except with adorable teddy bears. Wait -- can you compel your victims to kill themselves in Manhunt? No? OK, maybe Naughty Bear's actions are slightly worse.
  9. As far as bears go, this is Pooh. [Sept 2010, p.103]
  10. Naughty Bear would have been a great $15 Summer of Arcade game, but as a standalone retail title, I can't recommend a purchase until this hits the $20 bargain bin and even then your standards, or at least your expectations had better be low.
  11. The first hours you'll spend with naughty bear will fly by, the only problem is that after those there won't be much else left. Good ideas ruined by a less than average execution.
  12. The developers deserve some praise for the originality of the game, but ultimately it doesn't work as it becomes boring too early.
  13. I simply wish the team had built a better game around the concept, or that someone had the foresight to release the game as a "budget" DLC title, instead of a $50 game.
  14. Fluffy ultraviolence. [Sept 2010, p.79]
  15. 35
    The location feels claustrophobic, the camera system is atrocious and the act of torturing cuddly bears is simply not as enjoyable as it should be. The game suffers what I like to call "Fairytale Fights Syndrome" or "FFS" for short, where the idea is brilliant on paper, but fails miserably in execution.
  16. Reprehensible on both qualitative and thematic levels, Naughty Bear is a downright disgraceful attempt at a game. [Issue#99, p.116]
  17. Truly awful games, especially full-price retail releases, are thin on the ground these days. Sure, games can sometimes be far too generic or suffer from some iffy design decisions, but they're rarely as poor as Naughty Bear. How the game got released in this state is a mystery.
  18. Naughty Bear works as a crazy idea, but not as a full-priced video game.
  19. Naughty Bear is an example of a game that fundamentally misses the mark - there are a ton of fantastic, creative ideas here that sound great on paper, but are so poorly executed that it just doesn't work.
  20. Naughty Bear is an amazing character in an average game. Some technical flaw and some dull mechanic ruins the appeal of the game.
  21. Charging unsuspecting people money for this game - now that's naughty.
  22. To take a game with so much promise, so much potential, and do absolutely nothing with it is a crime. Naughty Bear is a flat, dreary, completely boring game that relies on its core premise without doing anything to expand upon it. It desperately wants to be seen as irreverent, edgy and funny, but it is none of these things.
  23. No one needs this game. Killing teddy bears with knives is neither a brilliant idea nor a sign for good taste. Except the many extras you can unlock in the game, there is no fun in running around and killing cute little teddy bears.
  24. 30
    Naughty Bear had all the ingredients to become a great game but somewhere things went wrong. The game has a great concept but will only keep you amused for about two hours. After that, you'll be hitting yourself on the head for buying this game at full price.
  25. Gruesome teddy bear murders can be good for a laugh if you can appreciate horrific violence as retribution for intolerable cuteness--and deep down you know you can--but like the giddy announcer making up silly names for your kills, the extremely repetitive gameplay quickly loses its charm.
  26. Between the vomit-cam, the absurd level design, the serious lack of content and the simplistic gameplay, it's clear to see that the developers have created something that should never have left the drawing board.
  27. Naughty bore more like. Yeah. [Sept 2010, p.88]
  28. In the end Naughty Bear just isn't very durable, and after a few hours of play starts to resemble the rather forlorn, moth-eaten teddy bear you abandoned in your youth.
  29. Mercifully short. [Issue#62,p.91]
  30. While the taste of being the baddest m*thaf*ing bear to ever live grows on you after the first two hours, the game's numerous glitches make you wonder how many chances you'll give Naughty.
  31. Had the core gameplay been better polished then Naughty Bear would have been able to get away with having only a few solitary environments to explore, but as it stands it's a hell of a lot of fun for a couple of hours, but that's your lot.
  32. One may enjoy Naughty Bear for a while, but quickly enough, reality will catch up. The idea of a massacre starring adorable fluffy bears is undoubtedly a brilliant one, but it is poorly implemented here. Slow, imprecise, poised by narrow levels, and a to-soon to come lack of inspiration to continue driving the original idea further make it a concept that couldn't mature and blossom to become a good enough game.
  33. Naughty Bear wanted to be so much more, and possibly could have been with a little more variety and tightening up of the core mechanics.
  34. It's fun at the beginning and fun online, but the flaws soon catch up with it and hurt the experience. With some updates this game could be really good, but right now there's just too many flaws to enjoy it.
  35. In closing it is hard to recommend Naughty Bear, as it's a missed opportunity spoiled by repetitive gameplay and rough controls, forgetting the painstaking bugs and the narrator that will make you want to mute the television permanently.
  36. It's unacceptable these days to see the framerate just about crawl to a halt in every cut-scene shown between levels, and it's certainly unacceptable to charge full retail for what would barely pass muster as an XBL or PSN release.
  37. Naughty Bear isn't a bad game per se, and features some neat ideas, but is ultimately lacking in vision and variety.
  38. That burst of imagination never comes, so this thin game ends up trying to coast on a surfeit of charm it doesn't possess.
  39. A decent enough idea, but one bolted onto a mess of a game. Very naughty indeed. [Oct 2010, p.96]
  40. The game isn't very good, and can't even be considered a decent time waster. It fails to be enjoyable or fun to play, and despite trying incredibly hard, fails to give gamers a hook to keep coming back for more. I don't often wish for my time back after playing a video game, but Naughty Bear was easily one of the worst games I've ever played.
  41. 40
    Wait ... this is a retail game? And you have to pay $50 for it? Unfortunately, in spite of a few good ideas, Naughty Bear is too sloppily executed, and too shallow to recommend -- especially as a "full" retail experience.
  42. Had Naughty Bear been a free or inexpensive indie game or XBLA title, and really taken its absurdist, twisted premise and wicked theme in a more extreme direction, we might praise it for being a hip, ironic commentary on videogame violence...or something. As it stands, Naughty Bear is overpriced and undercooked.
  43. Did I hate the game….no, do I recommend the game…no. Would I like the developers to get there combined @#*& together and give us the game that all of us know could be created….you bet your naughty points I do!
  44. Easily the worst game I've played so far this year. Easily.
  45. Naughty Bear shows some good ideas and a great ironic violent vein, but it isn't enough to overcome the general dullness and the lackluster technical realization. It would have surely benefited from more time spent on polishing and adding deeper gameplay.
  46. Lacking in depth and diversity but not completely devoid of charm, the game is a playable yet troubled effort that warrants little more than a one-night rent.
  47. The one good idea here is the premise, but it is almost like the developers didn't know how to spin it out into a decent game and instead have created a jumbled, repetitive mess.
  48. Fun for about an hour. It's not good, the virtually identical sections are hardly exciting, and there's a lot less variety in the mayhem than you might be led to believe, but it is an enjoyable, compulsive score-chaser. But it's deceptive. It lures you in with promises of something it never delivers.
  49. It could have piqued interest and numbed the pain of the incredibly dull gameplay. In the end, Naughty Bear gives you the bear necessities, and very little else.
  50. What is most disappointing about Naughty Bear is that it had a good premise. This game could have been really awesome. Unfortunately this game was rushed out the door in an unfinished state.
User Score
5.5

Mixed or average reviews- based on 66 Ratings

User score distribution:
  1. Positive: 2 out of 13
  2. Negative: 4 out of 13
  1. Aug 21, 2010
    1
    I'm sad to say, this is a massive dissapointment. It's a fun game, for the first 5 minutes. At this point, the humor wears thin, and you are hit with the realization that you're going to be doing this forever. The biggest kick in the balls about this game, is that it seems you can play it as a stealth gane, and mess with the bears' minds. Oh, how wrong you are. The score multiplier is set up so that if you don't run in and hack everything to mulch in as short of a time as possible, you won't get any decent trophies, and you miss half of the challenges. One of which, I'm presuming by the name, means don't be seen. How hypocritical. Full Review »
  2. Nov 21, 2011
    6
    Naughty Bear is a great character in a sub-par game. My main gripes are that the camera sucks and you're playing the same level over and over. That said, the Ultra Kills are visceral and satisfying if not a tad repetitive. Overall this game gets a 6. I really hope the developer doesn't abandon this series, but gives us a sequel that has a bit more to it. Full Review »
  3. Feb 12, 2011
    10
    Naughty Bear was an exciting and engaging game that I had enjoyed from beginning to end. The game mechanics were solid and I enjoyed destroying and stealing presents and machinery, just to watch other townsfolk bears barricade themselves in their respective households. Imagine GTA if you were a bear, but then it actually wasn't GTA and just a bear game where you destroy other bear's lives and run from the bear police. Even if it lacks any publicity, it is still a great game that you should all buy. Full Review »