Generally favorable reviews - based on 18 Critics What's this?

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Mixed or average reviews- based on 63 Ratings

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  • Summary: This year's new physics-based animation system and a wholly re-engineered spread and read option game affect the outcome of every play allowing you to stay true to your favorite team.
Score distribution:
  1. Positive: 13 out of 18
  2. Negative: 0 out of 18
  1. Jul 10, 2013
    Overall the game offers a robust offering of modes and solid gameplay that will have you playing well into the college season.
  2. Jul 5, 2013
    This is the best version of the series since NCAA 06. And even though I think annual releases of sports games are, well, useless with the possibility of just downloading roster updates, this is well worth $60 and can't be missed by NCAA fans.
  3. Aug 8, 2013
    The Infinity Engine 2 has taken the NCAA Football gameplay to a new level of realism, and with the improvements to the Dynasty mode, even the lack of depth that Ultimate Team suffers from can't hinder the fact that this is arguably the best title in the franchise series.
  4. Jul 5, 2013
    Even with these positives, and a better-late-than-never addition of the Ultimate Team mode, NCAA Football 14 is not a game that shows a series playing at its peak as a console generation ends.
  5. Jul 9, 2013
    This year, NCAA’s lack of novelty is more evident. Yeah, it now has Infinity Engine physics — which Madden NFL got last year — and Ultimate Team — which FIFA has had for a while. It does play a better game of college football, however, and that’s important. But ultimately, NCAA Football 14 is like your friend who showed up to the first class of the fall semester with the same haircut, shirt, and summer story to tell. Maybe he lost a few pounds, and you’re happy to see him, but he hasn’t really changed.
  6. Jul 5, 2013
    There’s a good football game here, but it’s far from an impressive package.
  7. Jul 5, 2013
    It's a shame that NCAA Football '14 has the same problems the franchise has been burdened with for years. The on-field action is tight and rewarding, but everything else is sloppy at best.

See all 18 Critic Reviews

Score distribution:
  1. Positive: 21 out of 26
  2. Negative: 4 out of 26
  1. Jul 9, 2013
    NCAA Football 14 again maintains the high level of quality the series has come to be known for. While dynasty mode remains a lot of fun to play, the development team shook things up a bit with a bunch of new presentation upgrades to make this game the best college football game to date. With new reach blocks, hit SFX system, all new halftime show, pass blocking locomotion, Easy-to-read option keys and more really captures the college atmosphere in a game. If you haven’t played it test out the demo and im sure after playing it you’ll buy a copy right away. Expand
  2. Jul 9, 2013
    NCAA Football 14 not only set the bar for football games this year they raised it up 2 notches... This is truly the best football game on this Gen and possibly ever. Ultimate Team coming to NCAA was one of the biggest and boldest decisions that the team at EA SPORTS made, and by far one of the best, and could make a run at big brother Madden in my opinion.
    With Physics in the fold powering the all new running game in NCAA 14 it has never been more fun and exciting to run different offences like the Spread and Option. Truly I'm excited to see what the New Gen holds for the series down the road!

    With all the positive there also comes negative like Road To Glory not getting love this year or seeing OTP come to the series, or full commentary/halftime show is disappointing, but the rest makes the negative not seem as big a deal anymore. Enjoy!!!
  3. Jul 9, 2013
    NCAA Football has revamped it's hot route and audible systems to better represent what you see in real life. Smell blitz? Hot route your slot receiver to a hitch. DB backed off too far from your flanker? Put him on a smoke screen! With many new blocking schemes (Dart, Cake, Midline, Trap, Counter) for the spread option, you may choose to use this new "Run Free" feature!

    NCAA Football has come a long way over the past few years, and now heading into the XboxOne generation, the future looks promising. This game has sustained replay-ability, and seems to be a more realistic representation of what we see on Saturdays!
  4. Jul 26, 2013
    Overall this game is heading in the right direction, the presentation has been vastly improved with small cut-scenes to make it more realistic. The new game engine is also a positive side to the game,and Ultimate Team is just awesome, enough said. It isn't perfect yet, but EA is finally putting effort into this game and making strides forward. The downside, however; The game is in need of a patch. I've noticed a few areas of the game that need to be tweaked, which is easily repaired in a patch, after these minor issues are corrected I have no problem giving this game a 9 or even a 10 rating. Expand
  5. Sep 1, 2013
    This review contains spoilers, click expand to view. Hey there folks. I'm chiming in with my due dose of opinion, and just want to give you the biggest and best bang for your buck as always. If my reviews help you in any way to make a decision on whether or not to purchase a game, or if they at least amuse or otherwise entertain you- then I've accomplished my set job parameters. I've decided to pull out NCAA 14 for today's review, and actually recall that I also reviewed last year's NCAA 13- if you're interested in comparing the two. I'll talk a little about the previous year's title as well as I go through the ins and outs of this ones', mainly to show you how it has taken a step down this year. As is common with the EA Sports titles, some years are better than others and the formula changes too frequently to pin any one feature down and realize that "this is it, this is what makes the games awesome!" As with many of the other hit or miss franchise titles under EA's belt, NCAA 14 is one of those so-called "off" years- shaping up worse in some ways than NCAA 13, and improving in a few others, slowly but surely. NCAA 13 wasn't even as well created as 11 or 12, which have undoubtedly been the better titles of the previous several years, but 14 is definitely a remarkable step down for the time being.

    If NCAA 14 had decided to become NCAA Manager 14, or the parallel of the Madden NFL Manager games, then I wouldn't have been as displeased with it- mainly because it comes packaged with a better recruiting sim than football one. Many of the off-field gameplay options provide a more thrilling, strategic, and indulging experience than the actual gameday gameplay does, and that is kind of disheartening to know. This particular game utilizes the same engine as Madden NFL 13, as well as the previous NCAA title, and for that reason, hasn't been upgraded at all visibly in the graphics department of things. There are still some minor pitfalls and inconsistencies here and there, but of course, there always has been and most likely always will be. Some of the plays that involve your other linemen and your running backs or wide outs are well coordinated and thought out, whereas others don't work so well and ultimately you collide with your own men more often than not- resulting in buggy looks and impossible to avoid fumbles both technically and literally.

    Whereas NCAA 13 took a step in a few right directions by fixing certain bugs and inconsistencies from the previous title and titles, NCAA 14 adds more problems than it solves- including poorly thought out AI and indecisive playmakers. It's good that some things have been rendered less harmful or even harmless instead of becoming more detrimental, but when you fail to realize that new concepts could and should have been added as well, then it is still chocked up as a loss on the season's schedule. Run and passblocking assignments are now handled smoother and more consistently and realistically, which is great news- when the AI can carry out their orders accordingly that is. For every step or two forwards however, NCAA 14 always seems to take one or two back- leveling things off, usually back where you started. As has always been a huge technical issue in the past, blockers and defenders often do not showcase accurate or acute awareness of balls coming towards them or inbound opposition. This leads to much more frustration and corny jokes than is probably healthy or worthwhile.

    The gameplay itself is still in need of some major finetuning, and quite rough around the edges. However, that is not to say it isn't still a working, functioning piece of machinery than can be fun at the same time, even if it is mostly a one trick pony performing the same tricks as last year. The option plays work as well or better as they have in the past, which is a welcome advance, and the newer addition of "combos" is an interesting and satisfying gimmick to indulge in once and awhile as well. Nothing game changing, but all things considered- quite interesting to tinker with. NCAA 14 isn't a failure by any means, and it finds it hard to truly gain ground, but it doesn't settle too far into mediocrity without putting up a good fight and offering some new advancements to the stalwart formula. It's good to see anxiously awaited modes such as Ultimate Team and other dynastic and recruitment modes return or appear for the first time, and some changes in their formulas are welcomed as well- however, its almost a last hurrah and a farewell to this console generation than a valid and verified attempt at advancing the series in any way.

    As previously mentioned, the newly anointed recruiting mode is a welcome addition, and is truly the only mode that can save this title from otherwise slipping completely into mediocrity. The strategic process of carefully recruiting and grooming potential candidates for collegiate and athletic stardom has been streamlined in many more ways than one, but it still rings truer than ever and remains an entertaining and fulfilling experience. Having several points systems in place seems like a fine way to balance coaching, teammates and camaraderie, skillsets, offseason workouts, and much more. It's closely related to Madden's superstar mode in more ways than one, but also maintains its own originality and sidesteps some of the pitfalls that its brother series has run into in the past. As a coach, you can choose a multitude of things to focus your views on- recruits and the recruiting process, on-field dynamics, and more. This makes it a process that feels more alive than before, and also more energetic than ever instead of simply being a boring old agenda. It's interesting to see how certain choices affect how potential recruiting prospects view your school, and how badly they would like to go to it- such as their campus visits, your skill as a team, and the contracted dynamics as well. It really livens up what would otherwise be the same dead experience as other years'.

    For the parting remarks and notes, you can take just about any offline mode's recruitment process or dynasty online, and even vice versa to some extent. You can also create online dynasties only playable with yourself and limited to those others you would allow in to compete with your teams. However, there are several nuances with online dynasties, especially where advancement is concerned- so purchase a season ticket if you actually are serious about getting anything done. Just as a word of advice. Ultimately, NCAA 14 falls shy of the mark set by its predecessor, NCAA 13, but it is still a solid game, however flawed it may be.

    Concept: Try to advance the series even more and regress instead of claiming progression and gains.

    Graphics: The graphics look the exact same as NCAA 13's which isn't a bad thing by any means, but also isn't an upgrade.

    Sound: The soundtrack is varied enough as ever and meets with no problems, however, the commentary, which has always been very hit or miss, is quite frequently focused on random aspects of gameplay instead of what would be considered important normally.

    Playability: The controls work fine, but there are occasional inconsistencies and mixups here and there, as has become expected and the norm for the series.

    Entertainment: It's still fun to plan out your dynasty or play it out on the field, despite the overbearing problems apparent at times.

    Replay Value: Moderately High

    Overall Score: 7.25
  6. Sep 2, 2013
    I enjoy playing it, and it's certainly the best due to graphics and feel, but overall, I was disappointed by how similar it was to NCAA 13. It really seems to me like they're taking the games and recycling them over and over while making them a bit shinier every time. Expand
  7. Mar 11, 2014
    Those who write positive reviews are playing this game a lot differently than I. I bought this game months ago, but finally after playing it today it went in the trash. The a.i. Is absolutely insane. Whenever the comp decides to turn the game around you have no chance. You will throw int's, and on defense the comp will score within a minute. It's crazy, for quarters I mean you can do nothing and the comp will do no wrong, it's really sucks. The ppl who created this garbage do not know about football. Expand

See all 26 User Reviews