Need for Speed: Shift Xbox 360

Metascore
83

Generally favorable reviews - based on 75 Critics

Critic score distribution:
  1. Positive: 67 out of 75
  2. Negative: 0 out of 75
Buy On
  1. SHIFT is a solid basis to start building a motor sport series on. It's got all the features you expect, it looks fantastic, and the track action is exciting, if fraught.
  2. Shift is neither an arcade racer nor a simulation; it's stuck somewhere between the two, and while there's plenty of good racing to be had here, it's unlikely to completely satisfy fans of either.
  3. Shift doesn’t pull off that tricky balancing act with the finesse of Bizarre’s urban racer, but there’s still a lot of fun to be had here for petrolheads after a lighter introduction to the world of sim-racing. If nothing else, it’s certainly a shift in the right direction for the series, with a solid base for improvement.
  4. SHIFT is an odd beast. Happy to straddle that middle ground between simulation and arcade, it doesn’t necessarily master either.
  5. The more you play Need For Speed: Shift the more you find yourself forgiving the half-arsed attempt at vehicle damage.
  6. I was truly hopeful that the change of direction would be good for the series, but it just seems like a major step in the wrong direction. Instead the game sits uncomfortably between an arcade and a simulation racer, and never really excels in either department. Plus, the loading times border on the outright unacceptable.
  7. The game feels like it's stuck between two worlds, and it doesn't execute well enough on either side to fully satisfy any type of racing fan.
  8. It turns out that EA, first with FIFA and now with Need For Speed, had the answer to beat the cynics all along: simply make a good game.
User Score
6.5

Mixed or average reviews- based on 136 Ratings

User score distribution:
  1. Positive: 24 out of 47
  2. Negative: 11 out of 47
  1. Oct 2, 2012
    8
    Need for Speed: Shift

    Need for Speed Shift is the 13th installment of the video game franchise published by Electronic Arts. Shift is aimed
    Need for Speed: Shift

    Need for Speed Shift is the 13th installment of the video game franchise published by Electronic Arts. Shift is aimed at a more hardcore gamer-style audience and it changes the racing style to a touring car simulation just like its predecessor Need for Speed Prostreet. The games career starts with the player having to complete a lap of the famous Brand hatch. Upon completion of the lap the game automatically provides the player with settings the game feels is right for the players driving style. Even though these settings are provided automatically, they can be changed at any point of the game.
    Shift does not contain an actual storyline but the career is very addicting and challenging. The player is welcomed to the
    Full Review »
  2. May 12, 2011
    0
    I agree with the negative reviews here and felt so ripped off after purchasing this game I actually registered on Metacritic to write thisI agree with the negative reviews here and felt so ripped off after purchasing this game I actually registered on Metacritic to write this review. I have been a racing sim fans for years and actually work in the video game industry. This game is utterly unplayable. The cars drive like boats and just driving in a straight line is almost impossible. Beyond that, the graphics look nothing like the screenshots or videos. I bought the PS3 version, so maybe it does on the PC but compared with other console sim racers like Forza or GT, this game looks like a poorly executed fan mode of a last gen game. Graphics from some original PS2 or Xbox games are just about on par with this. I only hope anyone considering purchasing this title takes some time read these reviews and saves themselves some money.

    The only positive area I was really impressed with was the sound. If you close your eyes and don't attempt to actually play the game, I suppose it would be a fairly enjoyable experience ;)
    Full Review »
  3. JanF
    Sep 22, 2009
    0
    Poor game in all aspects, ended up in the middle achieving nothing for either camp.