Mixed or average reviews - based on 64 Critics

Critic score distribution:
  1. Positive: 22 out of 64
  2. Negative: 0 out of 64
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  1. Jul 5, 2011
    Operation Flashpoint: Red River isn't the most accessible military FPS game out there, but it certainly is one of the most realistic you'll find on the console if you're up for the challenge. Obviously, sim purists will want to play on the PC where sharper graphics and finer mouse controls will prevail, but mission for mission, and for overall gameplay, both solo and co-op, Red River is a great ride for those with the tactical precision and patience to play.
  2. Apr 21, 2011
    Red River may not be as hardcore as its predecessors, while still being not nearly as "cool" and "mass market compatible" as the CoDs and MoHs out there, but it's still is a pretty good game. Especially, if you manage to grab yourself three friends for some intense Coop-Multiplayer-Action.
  3. Jul 3, 2011
    In the end, Operation Flashpoint is an ambitious game that tries its best to compensate for its various shortcomings, and Codemasters deserves a lot of credit for not mimicking Call of Duty or coping out to make a mediocre title.
  4. May 24, 2011
    Fortunately, checkpoints are doled out steadily -- which is good, since missions can last over an hour. Along the same lines, you have to reconcile your play style with what the mission calls for in your loadout: In an escort mission, say, would you rather stay close to the front lines, or provide more backup? You can only carry two guns, and the default pair never felt ideal for me. Here's where you're encouraged to truly experiment, because your performance affects how much you can upgrade stats like combat-readiness or how long you can run without getting winded. It's just too bad that your performance will suffer because you had to babysit your wingmen.
  5. Apr 28, 2011
    A very distinct FPS, meant for living a realistic co-op war experience in open environments. It isn't perfect however, mainly in single player due to the lacking allied AI.
  6. Apr 28, 2011
    Impressively executed, infinitely slicker than its predecessors, and reveals the horror interspersed with periods of tedium that characterises modern warfare in a startlingly believable manner. Which will surely earn it cult status in the future.
  7. Apr 26, 2011
    We think it's better than Dragon Rising, and the fact they've taken the "less is more" approach and focused on a couple of key features has been to their credit. It's got some good moments in it, but playing with friends is key and we question the longevity of this title, so the post-release DLC better be good and regular.
  8. Apr 25, 2011
    The game does play much better when there are four human players using mics and who are equally disgusted by the prominent offensive language. It's in these moments that Gameplay is tight, engaging and well worth the entrance fee for an unrivalled experience this generation.
  9. Apr 25, 2011
    Despite a few misjudged attempts at creating a realistic atmosphere, and not to mention some ropey A.I., Operation Flashpoint: Red River is a very good videogame, as long as you're willing to accept it on its own terms.
  10. Apr 22, 2011
    Red River greatly improves Dragon Rising, with a few tweaks in the gameplay, better combat and better management of the orders we can give to our squad. But due to a few visual issues and several problems with the AI, this game doesn't reach the level of ARMA. The co-op modes are the best of the game.
  11. Apr 21, 2011
    After an average Dragon Rising episode, Codemasters corrects a lot of shortcomings and delivers, this time around, a more convincing tactical FPS. If the basics remain the same, with a similar technical side and order system, large and open environments, etc. the AI behaviors have been enhanced. This makes Red River a game that is still difficult, but less frustrating, and more immersive. It's also an experience you'll want to share online. A title that's not for everyone, but one that will appeal to virtual soldiers thanks to a unique design.
  12. Apr 21, 2011
    Operation Flashpoint: Red River is a big step ahead for the console version of this popular franchise. The co-op multiplayer is really entertaining and the new squad control system works in a great way.
  13. Apr 21, 2011
    At its best, Red River surpasses Ubisoft's original Ghost Recons for squad-based tactical play. But it's the presentation of the story – not the broad-canvas story, but the story of four marines and their staff sergeant – that marks it out as something new.
  14. Apr 27, 2011
    Red River succefully manages to offer something different from the typical FPS. The game is at its best when you play the cooperative mode.
  15. Jun 6, 2011
    In conclusion, Operation Flashpoint: Red River is an interesting game that fits somewhere between Call of Duty: Black Ops and ArmA II. The game has been consoled down which is not a bad thing because the control system works quite well on the XBox 360. The single-player game is a little lacklustre but the developers should be commended on the realism incorporated into the game. However where it does shine is by playing online and with more DLC coming soon, this game might keep quite a few busy in the coming months.
  16. Jun 13, 2011
    Following the trend set by other popular franchises Red River bridges the gap that was its predecessors missed.
  17. May 27, 2011
    Due to the horrible AI, I can't bring myself to grant a higher score, but don't let that scare you. Even if you're stuck playing offline, you can still have a great time conducting a nighttime ambush or calling in airstrikes while perched atop a craggy vista, and if possible, the co-op is something that shouldn't be missed.
  18. May 11, 2011
    A good game, but one that requires tactical patience and some skill. A very hard game to play solo, but certainly with a partner or a whole squad of mates it's far more enjoyable, and in some ways more doable.
  19. May 1, 2011
    It is better than Operation Flashpoint: Dragon Rising, so those who liked that one will like this new installment. But those unconvinced by the previous game won't change their opinion with this new entry, as it improves on it, but doesn't evolve or change much.
  20. Apr 22, 2011
    Red River succefully manages to offer something different from the typical FPS of these days, but its structure and the quite shallow level design makes it difficult to appeal to everyone.
  21. Apr 21, 2011
    Operation Flashpoint: Red River is at its best when you play the cooperative mode. The gameplay is realistic and you really have to work together if you want to survive. When you play the game alone there isn't much fun to be had, partly due to the weak AI.
  22. Apr 21, 2011
    It's merely capable, with occasional flashpoints of brilliance.
  23. May 1, 2011
    Friends of tactical shooters, who like to play online, will love Red River. Despite its dated technology, it delivers atmosphere.
  24. May 11, 2011
    Ultimately, you have to admire Red River for at least attempting something with such a unique sense of character.
  25. May 10, 2011
    Operation Flashpoint: Red River will please fans of the last game, but will still leave players of the PC originals out in the cold. It's the best military sim on consoles yet, as far as we're concerned, but in the time since Dragon Rising launched, we expected a bit more from the sequel.
  26. Jun 27, 2011
    However, not many game companies have taken the risk to make a shooter that is as near to realistic as possible, and Red River is not too far from the mark. So if you want a shooter that will challenge you then pick up Operation Flashpoint Red River and lock and load, oorah!
  27. Jun 20, 2011
    Codemasters tries to bring its Operation Flashpoint series into different territory by giving Red River a cinematic feel and accelerated gameplay mechanics that its predecessors didn't have. It doesn't fail completely as this new entry is serviceable enough for those who never got around to playing a single entry in the franchise. As for the hardcore fans, well, they are experienced enough to get accustomed to things, but that doesn't mean they'll be happy about it.
  28. games(TM)
    May 22, 2011
    There simply has to be some compromise between keeping the game world authentic and keeping it interesting. [Issue#109, p.106]
  29. May 11, 2011
    While poor programming undermines the single-player, Operation Flashpoint: Red River offers an engaging and challenging cooperative experience for shooter fans of all levels.
  30. May 10, 2011
    Operation Flashpoint: Red River doesn't play well on its own due to its bad AI. The online mode does offer a good experience, but isn't especially unique or amazing. The addition of a splitscreen-mode could've changed that, but Codemasters chose not to include such a thing.
  31. May 9, 2011
    Red River resembles a game six months of tweaking away from being a masterpiece. As it stands, it's intermittently thrilling (particularly in the larger firefights), but fans of the Flashpoint series will be disappointed by the relatively narrow battlegrounds of Red River and newbies may be utterly bored by the time the first handful of missions are completed. There's definitely room in the FPS world for the kind of cerebral, tactical shooter that this game aspires to be, and beyond a slack initial offering are riches that hint at how great Operation Flashpoint: Red River could be.
  32. 70
    All those already tired of FPSs with action and "noise" all over the place, have here an extremely challenging alternative, that is simply delicious in "hardcore".
  33. Games Master UK
    May 6, 2011
    Still an ambitious FPS, but now trying - and failing - to please too many people at once. [June 2011, p.76]
  34. Apr 29, 2011
    If you do have friends with the same console who are willing to pick up a copy of the game, it's a no-brainer. In terms of execution, Operation Flashpoint: Red River demolishes all comers - and thanks to a heavy dose of replayability, I'd even recommend it over Portal 2's coop.
  35. 70
    Make no mistake: the latest iteration in the Operation Flashpoint series has plenty wrong with it. But it burger-chomping, chain-smoking heart beats with a fiery tenacity that's unrivaled in the current console era. [June 2011, p.78]
  36. Apr 28, 2011
    Operation Flashpoint: Red River lacks polish, refinement, and optimisation. The addition of a discernible narrative structure also fails to impress. Nonetheless, gamers looking for something different in an FPS and fans of military realism might find themselves a very rough diamond here.
  37. Apr 27, 2011
    It's a real shame that Codemasters hasn't created a more involving set of missions with Red River, its campaign sagging at both ends of its entertaining middle, and while their attempt at streamlining the experience lessens the series' frustrations, the core game will still prove too delicate for many players.
  38. Apr 26, 2011
    Red River places one step above Dragon Rising. The game adds some new features that give the title more accessibility, but it lacks in general refinement. AI is poor and so are the graphics and some of the tactical mechanics. Coop mode works well but is not the perfect replacement for PvP, which is totally absent in the game.
  39. Apr 21, 2011
    Red River is a big step back from its predecessor, delivering less content (vehicles are almost gone) and a lame AI, which spoils most of the single player fun. On the other hand, online coop is well developer, and it makes the experience more enjoyable. If you are a fan of the brand, consider buying only if you have four friends to play online with.
  40. 70
    Red River certainly has its moments - especially when it's played with friends - but the clumsy attempt to gain acceptance from the trash-talking masses leaves it inadvertently feeling like an advertisement for pacifism. [May 2011, p.88]
  41. Jun 23, 2011
    While I applaud the authenticity that Operation Flashpoint: Red River brings back to the FPS genre, mediocre graphics and sound, and some noticeable gameplay hitches prevent this from being a really good title. The co-op mode is definitely worth a try with friends though, and those looking for a more authentic shooter experience might really enjoy this one. Be forewarned, there is a steep learning curve to be found in this game.
  42. Jun 6, 2011
    Unfortunately, the genuinely entertaining humour, strong cooperative play and a surprisingly great soundtrack of familiar tracks do more to make me wonder about what could have been than push Red River into 'must-buy' territory.
  43. Xbox World 360 Magazine UK
    May 22, 2011
    It's a smarter, more tactical shooter than most, but not worthy of the Flashpoint name. [July 2011, p.94]
  44. Aug 25, 2011
    I've played this game for tens of hours, thought about it another few, and now written a review, and I still don't know exactly what the developers intended.
  45. May 4, 2011
    Operation Flashpoint: Red River features realistic and challenging missions but is often hampered by poor AI and other frustrations.
  46. Jun 16, 2011
    Provides a unique and satisfying experience despite its flaws.
  47. Jul 5, 2011
    Rather than tweaking and improving, they dropped the idea altogether, which nowadays seems to be a death knell for a game in this genre. Co-Op multiplayer, however, is always good fun if you can find patient gamers looking to spend an afternoon hashing out strategies and taking down enemy forces with brains over brawn. For everybody else, however, seeking that goodtime first person shooter where you can cycle through co-op friendlies and every man for himself gunfights, move on. This isn't the game for you.
  48. Jun 23, 2011
    Red River may not appeal to everyone – our sense is that it's too hardcore for the console crowd and doesn't have enough of a unique identity for the PC crowd – but that shouldn't dissuade fans of the series or of modern-warfare shooters from taking a playthrough.
  49. Jun 21, 2011
    Operation Flashpoint's efforts to deliver a tactical-based FPS experience are admirable. Unfortunately, the poor AI prevents the game from succeeding, leaving the cooperative multiplayer as its one saving grace.
  50. May 24, 2011
    Weak graphics, bad AI and a non-spectacular presentation will keep you upset about the game. There are a lot of bugs in Operation Flashpoint Red River.
  51. May 17, 2011
    It is frequently nail-biting but falls short of being consistently engrossing, but Codemasters have stayed true to their ethos of simulation – at the cost of spectacle – which is worth examining if you tire of being an one man army.
  52. Game Informer
    May 13, 2011
    Instead of shoring up Dragon Rising's shortcomings and improving the Operation Flashpoint experience, this sequel stubbornly clings to the quest for realism while ignoring the technical issues plaguing both games. [June 2011, p.90]
  53. Edge Magazine
    May 8, 2011
    The engagements of Red River are a nuanced and precise art, one entirely at odds with the hollow cockiness of the cast and one that underscores the real war going on between Operation Flashpoint's essence and its new macho attitude. [June 2011, p.90]
  54. May 6, 2011
    Some poor design choices and a sometimes awful A.I., truly destroy what could have been a great tactical shooter. Thank God for that interesting co-op mode.
  55. Apr 22, 2011
    Red River is not a bad game, but it's not an Operation Flashpoint anymore.
  56. Apr 21, 2011
    The co-op is excellent from time to time, but the A.I. is too daft, and there's no balance in the confrontationss.
  57. Apr 18, 2011
    Offensive both in terms of language and diluted potential, although saved to a degree by its strong team-based action.
  58. Jul 6, 2011
    Operation Flashpoint: Red River trades the series' previous focus on open world tactical innovation for an improved focus on storytelling, and still offers solid tactical gameplay, but loses some of the key features of the series in the process.
  59. Nov 21, 2011
    However well done the game is from a technical standpoint, its actual content makes a mockery of the men and the operations it tries so very hard to flatter.
  60. Jul 7, 2011
    If you are into shooters, then there are definitely better titles than this one. Operation Flashpoint: Red River suffers from slow pacing and too much time not even taking part in firefights. It deals more with having you playing Nurse Nightingale healing yourself and your team than a death-dealing marine. If that sounds like your idea of a good time, then go nuts.
  61. Jun 13, 2011
    The idea of an open-ended, multi-squad, strategic, cooperative shooter is incredible, and during those short bursts when Red River comes together-especially when playing with friends-there are few games like it. But there are so many issues, both large and small, that you'll have to overlook a lot of flaws in order to enjoy it.
  62. Jun 12, 2011
    Just as its play is caught between extremes of realism and spectacle, its story is caught between saying something meaningful about American warfare in the 21st century and the dull-eyed, barrel-chested jingoism of gaming's worst examples.
  63. May 28, 2011
    Perhaps I've been spoilt by the simplfied structure in other first person shooters, but it doesn't have to be this complicated in order to add depth to the gameplay. This would have worked better if the game wasn't riddled with a seemingly endless list of bugs and painful loading times. Now it just feels old and tired.
  64. X-ONE Magazine UK
    May 20, 2011
    We sincerely hope that real-life military operations aren't as embarrassingly shambolic as this. [Issue#72, p.82]
User Score

Mixed or average reviews- based on 30 Ratings

User score distribution:
  1. Positive: 14 out of 30
  2. Negative: 9 out of 30
  1. Jun 15, 2011
    This is the most underrated game yet. The graphics are excellent, the game play has excitement. The enemies are smart they do not just run outThis is the most underrated game yet. The graphics are excellent, the game play has excitement. The enemies are smart they do not just run out at you. CO OP will keep you on your toes just by holding down your bases. Weapons are excellent and you do have to earn them. Buy this game and you won't regret it. I give this game a 90 Full Review »
  2. Aug 1, 2011
    An extremely underrated game. It does just about everything well. The missions are much more fun and definitely easier than OF: Dragon Rising.An extremely underrated game. It does just about everything well. The missions are much more fun and definitely easier than OF: Dragon Rising. I don't know how anyone could think that this game is too hard. If anything, it is a little too easy at times. This game manages to avoid all of those really frustrating encounters a la Dragon Rising and provide the player with a constantly exciting and enjoyable experience. Almost every single mission is fun. The ability to customize one's weapon kits with various scopes etc. is what the tactical shooter market needs, and this game does it better than any console game yet. No one who is seriously reviewing this game could possibly give it less than 7 or 8 stars, unless they are delusional. Full Review »
  3. Jun 20, 2011
    Operation Flashpoint: Red River has its faults, but what it does right more than makes up for its shortcomings. Not since the old Delta ForceOperation Flashpoint: Red River has its faults, but what it does right more than makes up for its shortcomings. Not since the old Delta Force series of games from Novalogic have I had this much fun in a military shooter. And OFRR is a way better game then any of the old Delta Force games. It is HUGE with wide open spaces so you can pick and choose your axis of advance. This leads to many interesting opportunities as you progress through a level. Gameplay
    OFRR can be played single player or 4 person coop, sorry no PvP here, but no loss as there are a ton of PvP military shooters out there like CoD. Single player is a mixed blessing. You control 3 AI team members and give them orders like follow, stay, suppress... you get the point. But the bad thing is that the orders are useless as the team rarely follows them. I generally just have them follow me which they do well enough. You have your pick of 4 classes, Scout, Rifleman, Grenadier and Auto Rifleman. Each class can be leveled up to a cap of 20. Gaining a level earns you new weapons, munitions, accessories and perks, which in turn make you a much more deadly soldier. As you level each class, your AI team also improve and become deadlier. So it pays to level all four classes to max as this will make going through the single player game much more easy.

    Your team AI is a mixed blessing at best. At times their tactical brilliance is only matched by their profound stupidity. They will follow you to a roof top position and effectively rain death on the enemy, but later in the same mission they may run in front a moving Humvee and get killed, or walk in front of you as you fire... this happens way to often. But with that said, if you just leave them on follow, they do well enough to protect you, and even rescue you is you are hit and go down.

    Coop is where OFRR shines. Play this game with 3 other people online, and you are in for a treat. Using voice communications and playing as a cohesive team makes you truly feel like a mean green United States Marine. I have had so many "OMG I can't believe we just survived that" moments in OFRR. And playing the game on Hardcore takes away all but one of your HUD, making it so you know where your team leader is. So to survive, you all have to stick close to the leader, use voice comms to update your position, have fire discipline because it is very easy to mistake a friendly as an enemy if you loose sight of your team. So communication and team work are a must to survive. But when you pull off your first coop mission on Hardcore, you really feel like you accomplished something special.

    The campaign is 10 missions long, and there are 8 and soon to be 16 Fireteam missions. These missions are short objective based missions like, rescue the downed pilot, destroy enemy munitions, hold the line, etc. Everything in the game can be played single player or coop. The campaign missions are up to an hour long, and the fireteam missions are more like up to 30 minutes or so.

    Enemy AI in the game is very well done. They will advance on you and flank you if you give them the chance. And in the rescue the pilot fireteams missions, once you have the pilots, you have to MOVE! If you are slow or try to turtle, the enemy AI will surround and overwhelm you. The enemy AI is a shining point in the game and makes many of the firefights feel like a real life and death struggle.

    The graphics are another mixed bag, but overall the game looks fine and sometimes even beautiful. Control.
    The game controlled like a charm. If you are using a bulky weapon like the SAW, your turn rates (swiveling the weapon left or right) will be much slower than if you were using an assault rifle or a submachine gun. This makes sense and makes weapon swapping to respond to changing conditions on the battlefield essential. You can carry 2 weapons, so say you are using a sniper rifle as you close on a village, but to actually assault the village you switch to your M16. Also there is a realistic bullet drop. So if you are shooting at longer distances, say like over 250 meters, you have to account for this and aim a little high. Also you have to lead a moving target if you want to hit them.

    In Closing Operation Flashpoint: Red River is a good single player game and an amazing coop game. If you like military sims and have an XBOX 360, then this is a no brainer. This game is not perfect, but it does what no other military shooter on the console can do... provide thrilling firefights on HUGE maps that are a blast to play with friends online! For this reason I give Operation Flashpoint: Red River a 9/10
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