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7.6

Generally favorable reviews- based on 5 Ratings

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  • Summary: PAC-MAN CE DX + upgrades one of 2010's most celebrated downloadable titles with improved leaderboard functionality, in-game achievements and medals, as well as access to additional DLC mazes, music and graphics including classic DIG DUG and RALLY-X sprites. Players will chomp through brightPAC-MAN CE DX + upgrades one of 2010's most celebrated downloadable titles with improved leaderboard functionality, in-game achievements and medals, as well as access to additional DLC mazes, music and graphics including classic DIG DUG and RALLY-X sprites. Players will chomp through bright neon mazes at blistering speeds in this modern update to the classic PAC-MAN gameplay. Expand
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  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. It's still frantic bite-sized arcade action. [Dec 2013, p.91]
Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Nov 25, 2013
    10
    Quite possibly the most perfect reboot of a classic game IP of all time. Pacman CE DX has a ton of content and is infinitely replayable muchQuite possibly the most perfect reboot of a classic game IP of all time. Pacman CE DX has a ton of content and is infinitely replayable much like the first pacman arcade games are.. it stays true to iconic pacman look while giving it a sleek coat of tron like paint that is just beautiful (and looks like the games the future we was promised in the 80s) they did not needlessly mess around with namcos mascot it was not needed.
    the pacman gameplay was only updated as needed to make an entirely new game that is just as fun as pacman used to be while making it seem new. if you liked pacman in anyway this is might be the best one since mrs pacman.
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  2. Nov 19, 2013
    9
    Single Player/Multi Player (2/2)

    (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If
    Single Player/Multi Player (2/2)

    (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player)

    Gameplay (1/2)

    Visuals/Story (2/2)

    (If the visuals are better than the story, review this section as if it had no story) (If the story is better than the visuals, review this section as if the visuals didn’t matter)

    Accessibility/Longevity (2/2)

    (Review this section only on Accessibility if the game has no longevity) (Review this section only on longevity if the game isn’t accessible)

    Pricing (2/2)

    Wildcard (0)

    This is a guideline for how to properly review games. Many reviewers like to get a “feel” for a game, and arbitrarily give a game a score that they believe it deserves. This results in wildly different scores between different reviewers, and vastly different scores between similar games. This guideline addresses these problems and scores games fairly and consistently. This guideline also gives scores that are usually similar to the metacritic score.

    The review score is based out of 10 points. There are no “half” or 0.5 increments. It is impossible to have a score above 10 or below 0. The review score will change as the game gets new dlc, drops in price, or if more secrets are found through the game increasing its appeal.

    The scoring is split into 6 sections. The first five sections can add a possible 2 points to the final score. The first 5 sections are Single Player/Multi Player, Gameplay, Visuals/Story, Accessibility/Longevity, and Pricing.

    Notice that 3 of these sections have two parts. These particular sections will be scored based on the stronger part of the game of the two. For example, if a game has a lousy single player campaign, but an excellent multiplayer component, that section will be based solely on the multiplayer as if the single player did not exist. This allows games to be based on their own merits, as many unnecessary features are shoehorned into video games by publishers to reach a “feature quota”. Games that excel in both areas of a section don’t receive should be noted in the written review, but cannot increase the score past 2 in that section. However, it can be taken into account in the final section

    The final section can add 1, add 0, or subtract 1 to the final score. This final section is the “wildcard” section. This section is for how the reviewer “feels” about the game, but limits this only to this section, rather than the entire 10 point review. This section can include any positive or negative point that was not covered in the previous 5 sections.
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