Metascore

Generally favorable reviews - based on 71 Critics What's this?

User Score

Generally favorable reviews- based on 377 Ratings

  • Summary: Immerse yourself in an all-new massive universe from the minds of bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston. Choose your path and battle through a sprawling world featuring intense, responsive, and customizable RPG combat. Expand
Score distribution:
  1. Positive: 55 out of 71
  2. Negative: 0 out of 71
  1. Feb 7, 2012
    100
    Deep, polished gameplay wrapped around an interesting and engulfing universe with all of the bells and whistles RPG and action game lovers crave spread across enough content to keep you busy for months.
  2. 86
    In terms of laying the groundwork for future iterations, Reckoning does an incredible job of establishing the lore as well as the world of Amalur itself. On the other hand, it fails to dish up a compelling single-player narrative, as the main plotline lacks substance and culminates in an almost cliché boss encounter by today's standards.
  3. Mar 2, 2012
    85
    Offering much more action-heavy gameplay and battling with weapons and magic than Skyrim, but lacking some of Skyrim's RPG complexity, Kingdoms of Amalur is still a long-lasting, adventurous game that will provide plenty of fantasy-infused dungeon-crawling fun.
  4. Feb 28, 2012
    74
    An enjoyable combat system isn't enough to save what is otherwise a rather lackluster RPG.

See all 71 Critic Reviews

Score distribution:
  1. Negative: 19 out of 170
  1. 10
    One of the best games around, Reckoning delivers a good story but its real strength is the fluent game-play. The hybrid skill trees allow you to combine the classic mage/warrior/rogue combat styles with one another to your liking. Although the mage seems somewhat too strong, the classes are well executed and each allows a different game-play. This is one of the strengths of Reckoning: the experience is flawlessly fluent whatever you want to do as the controls remain simple yet effective (e.g. dodging is easy when well timed). While the main game is vast but not overly complex as the Elder Scrolls series sometimes seems to be, allowing for lots of hours for a single play-through, the real strength lies with the DLCs. They add a new layer of humour to the game which is simply amazing and makes Reckoning the best of its kind for me, even considering Skyrim, Darksiders and the other high-rated titles it draws from. This is the only game where I have bothered to unlock all achievements as it is just that great to explore the whole world available. A must have if you like the genre. Expand
  2. KoA felt like it should be classified as more of an action RPG. The combat is super deep and well polished, and the main story is great, but the side quests, something that most RPGs put a lot of time into today, all felt the same, and they don't suck you into the story like the main one does. The graphics are hit or miss, the environments looked gorgeous, but the NPC faces all looked like plastic. I really enjoyed KoA, and with hours and hours of gameplay, you should too. Expand
  3. Reckoning has good graphics, a nice class system and very good controls, the story is average, but the biggest problem I encountered in this game is that there are so many side quests, but none of them makes sense and are absolutly not necessary. The faction missions are boring and tedious. The world is full with invisible walls. There is an online pass, even for PC, and there is no online mode in Reckoning. Yet, I enjoyed this game and I will certainly buy the second Kingdoms of Amalur. Expand
  4. There were to many samey side quests. Go here, kill x amount of y and bring back 12 of their such and such. There was never a point where I felt like I needed to continue playing because neither the story nor the gameplay were engrossing enough to continue. The combat is just hammer X to win, the ranged combat is just terrible (I don't know why they thought autolock and replenishing arrows was a good thing.), and I never got into the magic part of it. All in all it was a disappointing game and I really did want to like it but it was just so damn mediocre and bland. Expand

See all 170 User Reviews