Metascore
74 out of 100

Mixed or average reviews - based on 69 Critics

Critic score distribution:
  1. Positive: 37 out of 69
  2. Negative: 0 out of 69

There are no positive critic reviews yet.

User Score

Mixed or average reviews- based on 135 Ratings

User score distribution:
  1. Positive: 43 out of 55
  2. Negative: 6 out of 55
  1. In "Prototype 2", we see that many of the features that were criticized in "Prototype 1" were corrected: I define the game as a very successful blend of Crackdown and Hulk 2, with current games graphics.

    The game's events occur 14 months after the first initial outbreak of the Blacklight virus, in a secondary outbreak, and follows the story of James Heller, an elite soldier, who had his family murdered and that believe this to be the fault of Alex Mercer, the protagonist of Prototype 1 - and they end up meeting each other, and with Alex injecting the virus in Heller. This story unfolds gradually by chapters, and is very well written and interesting.

    The game's graphics are infinitely better than the first game, can somehow be compared to GTA IV, with some more details: in the general movement of the characters, in the general details and city constructions, and in the climate changes, among other things, shows that much work was invested in this new version of the game - some details are still a little strange, as the blood spurts are somewhat artificial, but the scenarios and settings are almost perfect. The main scenes of flashbacks and cut-scenes are done with better overall graphics, the latest being in black and white, with occasional red elements.

    The voice-overs are almost perfect, as the overall game sounds, explosions and other details, as the people screaming in panic. The soundtrack is orchestral, but it is discreet, in the background of the action, as in movies, and it is a perfect match to the game. About the performances, I only have the criticism that the soldiers and enemy agents comments in general seem to be made all by psychopaths (every enemy has this "cliche" type).

    The gameplay also took a leap of quality: the robotic and glitchy gameplay in Prototype 1 is gone, and here you can really feel good about playing, because all movements in the game, from the combat ones to your moves getting around in town, and actions with the mutant powers have been greatly improved, with fluid movements.

    The classic powers in the game have also new features: now you can use the ability to fight with claws in many ways, as well as a "predator instinct", which emits a wave of sonar to detect targets - you can also can consume any living thing, which also give you their appearance, and a regenerate a portion of your life bar.

    Other mutations empower advances gradually to Heller, which render him in a destruction machine, such as forming tentacles and webs of meat that shred enemies apart, biomass bombs and shields-like expansions among many other.

    The power grid of Heller areas have very different features (with basics classes that remind Crackdonw), and with each level up, you can choose one of them, but it may also give upgrades through the game, finding the various collectibles, in the form of Black Dossier, scattered around neighborhoods / different city areas (Green, Yellow, and Red Zones, the color meaning the degree of contagion of the session of the city), and consuming specific characters, or killing groups of special enemies, or even single special enemies.

    The missions also have suffered a redesign: beyond the main missions, there are also other, revealed by capturing specific targets and through special points of Blackwatch network database. The missions style in a general view, are somewhat simple: kill / protect / collect / consume someone.

    Finally, I can resume the game as a mix between "Crackdown 2" with "Hulk", but with graphics and general quality, like in "GTA IV" - a excellent superpowers games, at last. The graphics and gameplay flaws that existed in Prototype 1 were largely resolved, and the game has an interesting and satisfying campaign in a widely detailed open world, with a dynamic and bloody gameplay. My final score: 8.5 / 10.0.
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  2. A major step up from the original, with plenty to do, and lots of fun to be had. The best part about Prototype 2, is the leveling up system, with each new upgrade, bringing new elements and tacticts to the open city of New York Zero. If you are on a budget, or are unsure whether to buy this, I would advise however, to save money for Max Payne 3 next month. Full Review »
  3. Overall I was disappointed with Prototype 2, I thoroughly enjoyed the first and while it had its faults felt it to be a step in the right direction as a darker, gritty version of open world third person sandbox games. While some parts can be enjoyable like ripping the gun off a tank and destroying it with its own weapon or just traversal of the city itself, it just wasnâ Full Review »