Jul 18, 2012"Quantum Conundrum" is a XBLA, which costs 1200MS Points, and is a puzzle game in 1st person, being published by Square and its chief developer is Kim Swift, of Portal.
The story of the game involves a 12 year old boy who likes to visit his eccentric uncle, Professor Fitz Quadrangle, who one day finds himself trapped in a "Pocket Dimension" of one of his scientific experiments, needing the help of his nephew to be able to restore everything to normal.
The graphics are simple but adequate. The game features graphics similar to a cartoon, like Dexter's Laboratory, by comparison, with details being simpler and with flatter colors. All items have these characteristics, and changes in dimension are interesting, as they alter the objects. Adjust the brightness of the screen before playing, the game has bright tones.
Audio: the game features voiceovers and constant lines of his uncle, voiced by John De Lancie, that is the same case as in Portal 2 AI, he constantly talks and jokes as well as giving tips on what to do game - the personality of Professor is a caricature one, and is well illustrated and perfect with the mood and context of the game.
Its protagonist is silent throughout the game and the other sounds and noises of the game are discrete and appropriate to what occurs with no greater prominence. The game also features a discreet background music, with psychedelic tones, resembling those in older science TV shows.
The gameplay, is very similar and remember very much the "Portal" game: you have the a 1st person view perspective, and move through the environments, opening up room after room of the house, pushing buttons and levers with aid of various structures of the environment, many using the change of domesions, that a glove invented by his uncle allows.
The dimensions of the game are changed by the shoulder buttons, and the dimensions that you can use are: Fluffy (where objects are plush and lighter up to 10X), Heavy (10X where objects are heavier, denser and some become indestructible), Slow (time passes slower 10X) and Reverse Gravity (where gravity is reversed). The protagonist is not affected by them, only the objects of the stages, and using the skills of each of these four dimensions, one enters the stage and manipulate objects, catching, throwing or moving objects with the properties conferred by changes to trigger platforms control or get ahead on the screens.
Many objects are generated by pushing buttons on a machine that clones them, endlessly, and these are these are the objects that are used together with the dimensions manipulation by moving or throwing to serve as weights to trigger weight-driven devices, which serve as tools to break windows, platforms to reach places, etc.
In the game, you can be die, through various ways such as dropping in very high, being sprayed by lasers, etc. The general difficulty of the game is smaller than those Portal 2, but still requires some thought into their simpler appearance Puzzles, but that are not always as simple as one thinks.
Summary: the game is a very good option for those who like puzzles that require more thinking, and whom like games like Portal, Portal 2, The Incredible Machine, etc.; of course, despite not having all the complexity of the former in terms of graphics and gamepelay, comparisons are inevitable and this game has a more relaxed atmosphere. In my opinion is worth the purchase.… Expand
Oct 11, 2012If you're one for puzzle games and enjoyed Portal, Quantum Conundrum will be right up your alley, but the complexity of the puzzles later on in the game may deter the average gamer. This said, whichever category you fit into, Quantum Conundrum will surely entertain you for its 1200 MSP price tag and if you're stuck to find something to play, it is well worth the pickup.