- Publisher: THQ
- Release Date: Jun 2, 2009
- Also On: PC, PlayStation 3
Summary:
Red Faction: Guerrilla is a 3rd person, open-world action shooter set on Mars, 50 years after the events of the original Red Faction. Players assume the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Throughout their fight for freedom, players carve their own path, wreaking havoc across the vast, open-world environment of Mars, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos. Utilizing improvised weapons, explosives and re-purposed mining equipment and vehicles, Red Faction: Guerrilla allows players to tear through fully destructible environments in an unforgiving Martian landscape swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire. Red Faction: Guerrilla also features a robust multiplayer component, including several modes focused on destruction-based gameplay. [THQ]
| Rating: | M |
|---|---|
| Official Site: | http://www.redfaction.com/ |
| Developer: | Volition Inc. |
| Genre(s): | Other Shooters |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood, Strong Language, Violence |
| Sound: | Dolby Digital 5.1 |
| Connectivity: | Scoreboards, Voice Chat |
| Resolution: | 1080i, 1080p, 720p, Widescreen |
| Number of Online Players: | 16 Players Online |
| Customization: | Downloadable Content |
| Cast | Credit |
|---|---|
| Robert Clotworthy | Additional Voices |
| Luke Schneider | Project Design Architect |
| Matt Boynton | World Design Coordinator |
| Dave Baranec | Project System Architect |
| Jasen Whiteside | Project Art Director |
| Dan Wentz | Music Composition |
| Dan Wentz | Supervising Sound Editor |
| Dan Wentz | Supervising Sound Editor |
| Dan Wentz | Supervising Sound Editor |
| Dan Wentz | Supervising Sound Editor |
| Tim Dadabo | Additional Voices |
| Jeff Hanna | Technical Art Director |
| Rick E. White | Producer |
| Scot Loving | Animator |
| James Hague | Project Design Director |
| David Fried | AI Programmer |
| Jeff Carroll | |
| Gideon Emery | Additional Voices |
| Todd Marshall | Concept Artist |
| Neil Ryan | Gameplay Programmer |
| Liam O'Brien | Voice: Dan Mason |
| John Epp | Gameplay Design |
| Lorraine Zawada | Environmental Art Coordinator |
| Chris Neihengen | |
| Darren Dienst | Gameplay Design |
| Nick Owens | Environment Artist |
| Wayne Adams | Environment Artist |
| Nathan Turner | Technical Artist |
| Masasa Moyo | Voice: Carmen |
| David Boat | Additional Voices |
| Mike Rice | World Design |
| Martin Cable | Environment Artist |
| Sean Kennedy | Associate Producer |
| Douglas Nelson | World Design |
| Chad Foxglove | Effects Artist |
| Randall Hess | Technical Animator |
| Jake Kaufman | Sound Design |
| Jake Kaufman | Sound Design |
| Raison Varner | Music Composition |
| Raison Varner | Music Composition |
| Chris Parson | Additional Voices |
| Mike Vaughn | Voice: Jenkins |
| Timothy Wynn | Original Music |
| Brooklyn Fraser | Dialogue Editor |
| Camila Davila | Texture Artist |
| James Madio | Additional Voices |
| Erin Fitzgerald | Voice: Guerrila Miner |
| Travis Willingham | Additional Voices |
| Troy Baker | Voice: Alec Mason |
| Ariel Gross | Sound Design |
| Brad Johnson | Gameplay Design |
| Yuri Lowenthal | Additional Voices |
| Travis Willingham | Additional Voices |
| Troy Baker | Voice: Alec Mason |
| Erin Fitzgerald | Voice: Guerrila Miner |
| James Taylor | Vehicle Artist |
| James Madio | Additional Voices |
| Nick Heilmann | Gameplay Programmer |
| Aaron Canary | Gameplay Programmer |
| Jeff Keely | Gameplay Programmer |
| Jeff Keely | Tools Programmer |
| Rob Rypka | Gameplay Programmer |
| Matt Gawalek | Interface Programmer |
| David Andsager | |
| DJ Hirko | |
| Scott Honnigford | |
| Stephen Horn | |
| Mike Wilson | General Programming |
| Steve DeFrisco | Audio Programmer |
| Aaron Gresch | Audio Programmer |
| Eric Braun | Animation Programmer |
| JT Hooker | AI Programmer |
| JT Hooker | Tools Programmer |
| Will Alberts | AI Programmer |
| Stephen Tobias | AI Programmer |
| Jeffrey Massung | |
| David Cubberly | Assistant Producer |
| Ismael Vicens | Associate Producer |
| Michael Hawkins | |
| Drew Holmes | Writer |
| Susan Cenci | Associate Project Art Director |
| Eric Butt | Animator |
| Clay Mathews | Animator |
| Iory Wang | Character Artist |
| Floyd Casey | Effects Artist |
| Michael Julius | Environment Artist |
| Don Smith | Environment Artist |
| Eric R. Warman | Environment Artist |
| Joanna Zawada | Environment Artist |
| Jon Meilike | Interface Artist |
| Jason Montgomery | Interface Artist |
| Matt Greene | Technical Artist |
| Raymond Stewart | Technical Artist |
| Michael Clark | Weapons Artist |
| Kate Marlin-Nelson | Audio Coordinator |
| Clint Bundrick | Gameplay Design |
| Ryan Jenkins | Gameplay Design |
| Josh Davidson | Sound Design |
| Josh Davidson | Sound Design |
| Craig Bernardo | World Design |
| Andres Elias Gonzalez Tahhan | World Design |
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