- Summary: Rekoil is a multiplayer first person shooter in which the downtrodden Minutemen are pitted against their oppressors, Darkwater Inc, in a world where the only goal is to survive the unrelenting pandemic that has swept across the globe.
Feb 25, 2014Nothing bout the experience stands out, and in eschewing modern enhancements and conveniences, the developer hasn't crafted a purer or more-to-the-point shooter--just a much less interesting and impactful one. [April 2014, p.72]
Mar 8, 2014A very simple game with a very simple concept. Take the fun of arena shooters and mix it in with new school ideas but make it work. this game has "aim down sights" but you don't need to use it. no perks, no score streaks. no tactical packages. just you and your gun, thats it. if you're bad at shooters you will die. if you're good at shooters you will make kids cry and go write bad reviews on websites like this. this game is very counterstrike-ish. it could do with a lot of improvement though such as AI bot's and a better matchmaking.… Expand
Jan 31, 2014Rekoil Liberator was a game that caught our attention extremely early on, here at GaminGuys. We were one of the first to podcast with Jason Brice, CEO of Plastic Pirahna and followed their developments right through receiving 505 Games publisher status and the community mods that came pouring out from those that wanted to interact on the PC side.
Originally pencilled in for December 12th 2013 release, the title was pushed back by 505 for unknown reasons (though there were unconfirmed rumours that it was in fact Jason's birthday).
Even more strange is that Jason Brice is in fact the name of a character from a comic book founded in 1977 which was named Skorpio and published by Eura Editoriale. Jason Brice's character appeared in 5 issues out of the 1818 available issues.
Well this is starting to fit Comic Con status now folk. Is that his real name? Who knows? It's pretty doubtful however that a CEO is going to name himself after a comic character, we just thought it was worth a mention. We approached Jason on this one and he thought it was cool so I sent him the pictures. He hadn't ever heard of himself which means there is no mystery Scooby.
Moving on to the game, it was released January 29th on Xbox Live Arcade in digital download form (and on PC the day before) weighing in at 654.39MB at a price point of £11.99.
Before I go any further, can I remind you guys that this is not a rendition of either COD or Battlefield. It is the first delivery of a brand new game in likely the most critical gaming genre out there, FPS.
FPS wasn't meant to be a two horse race, sure there's Gears of War and others, but when you talk FPS, you don't think past the obvious and after careful consideration, I've decided there's a problem with that train of thought.
Rekoil Liberation has takes some really snipy comments since release, anyone who looked on a forum would have found them out there and I believe it's far too typecast to drop (I can't even say comments when I mean unthought insults) 'opinions' such as those online.
A. It'll be forgotten in a month
B. It won't be supported on Xbox due to poor sales
C. I'm not spending £11.99 on 654MB
Yes I saw a lot of comments such as those. Astonishing.
I wonder what the download size of the first Call of Duty online might have been, had it been available digitally?
When I looked at this game, I looked at it through fresh eyes, unscarred by the EA - Activision publisher battle that has involved more frags than possibly the online game itself. I judged this game on it's personality, it's grit and determination plus one man's vision.
To understand the vision alone takes a one hour Skype call. To understand his insanity of developing a game in the twilight years of Xbox 360 in the most ferocious genre of FPS is unthinkable. Either he has more passion than any man I know in the gaming industry or he's just nuts plain and simple.
Who does that?
It's an almighty risk to say the least. Bravo just for landing 505 Games I say.
I played the game after purchasing it of course, there were no freebies offered, although I obtained some semi alpha / beta codes for Sawmill and made a dozen europeans happy for a while during it's window. It had it's issues like elasticated dead bodies and such, but no more than some other iterations in it's category, a lot of them being AAA titles, but that was on PC and I'm shocking on PC. In my world, a mouse is for opening my PDF of this months wage, that's about it.
When I first jumped into the online release however, it all suddenly became real and I felt as lost as my first time on Battlefield. I knew none of the functions whatsoever, none of the maps, no idea on the sensitivity, it was hard. Hell if I went on it again now, it would still be hard to get used to. It's a new game, it takes time to develop any level of judgeable skill in a noob game such as Rekoil.
So typical Gangsta, I jumped in feet first with no clue at all. My tactics were not to shoot the floor (that sensitivity goes way up to REDBULL status trust me) and I have to say, I was no more lost in the game than I was playing Ghosts for the first time. I'm not putting both game's playability in similar brackets, only my sheer professional inability in both.
I'm not going to lie, I found issues. Typically they are magnified by my inability to drop skill in a brand new game, however I don't believe it deserved anywhere near the level of vindictivness I witnessed. My biggest issue on the first night was getting dropped from a team during matchmaking. Next was getting back in a game with a constant inadequacy of players. Sure I reported this and am hoping it will be dealt with or at least looked into. What did amaze me, was the level of reportability I witnessed. Maybe we are all too used to Activision ignoring our pleas for month on COD. It was so simple.
[Truncated Review] Promising game with fixes required.… Expand
Feb 3, 2014A game that looks promising, but fails on all accounts, Rekoil: Liberator is a game that can't deliver anything it promises. Dull graphics, unbalanced weapons, poor net code and more, this game looks and feels like it's still in it's beta stages rather then a finished product.… Expand
Feb 9, 2014I played the demo of this game for around five minutes. I eventually only got two kills, when I could actually find the other players. The first was a total fluke when someone ran in front of my floating, drifting ironsights, and the second - and this is the clincher - was when one of the other three players spawned directly in front of me, with their back turned. Dull graphics, awful aiming, a non-existent plot (we need a at least a reason to be doing our shooting these days) make this one uninspiring first-person shooter. You may think the file size of this game might be an issue at around 650MB, and in this case you'd be right. But then the wonderful and innovative Portal: Still Alive was slightly less, and that came out over five years ago. Food for thought.… Expand