Nov 10, 2013Remember me is a truly impressive novel effort. I enjoyed exploring the gorgeously rendered (very next-gen look for a 360) and extremely detailed levels just because the visuals are so different from what I am used to from other games. I should state up-front that I tend to play explorative/storydriven games, not shooters. For me, this game delivers massively on all of these aspects the graphics are phenomenal, the story is captivating and well written, the score is quite well done. The game also does a great job of following the old trope of unlocking more powers as you proceed through the story. Throughout, a lot of attention is paid to detail (one of the characters actually looks like a mix between her parents who we meet later in game).
The one issue I ran into is with the new fighting mechanism/style that the authors developed. I salute the idea of creating a new take on how endless buttonmashing works by introducing a configurable combo system. It makes every battle very tactical you have to plan out how to use your "pressens" to take down minor and major enemies and when you can rebuild/refresh. I ultimately found it too difficult for my liking, I prefer straightforward systems like the ones in the Darksiders games.
I'll be very interested in the next iteration of this phenomenal game.… Expand
Sep 14, 2013Remember me begins with an awesome premise revolving around the updated version of Paris in 2084. You play is the bad ass Nilin voice by the amazing Kezia Burrows, who is introduced as a so-called memory hunter. Nilin has been captured and imprisoned by the ruling Memorize company because of her fearful abilities. Disappointingly the promise of the kick start game soon gives way to ordinary combat as the game turns into a linear experiences. Although by know means dose this affect the overall value as the game as it is visually astounding and the music is top niche. Remember me is a emotional game as Nilin Fights to discover who she really is and the mystery behind the world and characters. Remember me is refreshing and original, worth a mention for a solid stab in the dark by Donut Entertainment I am looking forward to more of what this game has to offer in the future.… Expand
Aug 27, 2013Remember Me is one of the best third person action adventure games to date, in terms of story, gameplay, graphics and soundtrack. This game will require some strong thinking at certain obstacles but that’s nothing for those that like solving Batman Arkham City Riddler’s riddles. Fantastic story which is supported through the game by a strong character connection to the player and the envirnvironments in which you play.… Expand
Aug 12, 2013Remember Me is certainly an interesting game, and definitely one of the ones that has garnered the most mixed feelings from myself and many other gamers that I personally know and speak with. It takes an intriguing concept, semi-fleshes out a world and plot based around it, but then leaves it at that. Many facets of the game feel unfinished, but what remains is still an excellent, if bumpy experience. I know this is a semi short and very vague description of the game's major, core elements, and more of a statement of opinion than fact- however, I have already written a quite large review taking several in-depth looks at the game, and have nothing much further to say on it than this: Remember Me will always seem like a slightly unfinished, unpolished title to me, however it was an interesting and worthwhile, if average, experience regardless.… Expand
Aug 5, 2013A more befitting title could not have been chosen. I almost cried at the ending when I realized this. So touching it was. The camera sucked, or perhaps the hard difficulty was so fast paced I had little to no time for manually re-positioning. Hard difficulty mode makes the recreational Assassin's Creed par-core a good cooldown/warmup between combat areas. The story was tight and gripping. The beautiful trailer graphics were not a lie. The play was challenging and kept me on my toes. BTW, I finished on Memory Hunter mode. Suck it. XD… Expand
Jul 16, 2013WOW. Most amazing game. So deep and emotional. Big Kudos to the developers. This game is a real piece of art and will be remembered forever.
The mechanics could need some work, that is true. But if the outcome is this impressive I don't care for a little clumsiness.
It's such a shame that the usual reviewer seems to be to stupid to 'get' this game. This is an instant classic.
Jul 14, 2013Amazing game, compelling and interesting story, maybe a bit too safe on the mechanics like memory remixing, probably because they weren't sure how it would be received but it was incredibly fun. The voices were great, combos could have been better but I am a fan of the whole presens thing. I can't really say it's worth $60 because there's nothing other than the story which seems to be about average length (I didn't time it). I feel it being worth a bit less but would certainly play a sequel and loved the game from start to finish.… Expand
Jul 13, 2013This game is criminally underrated; many complaints are better executed on this than on some 9, 10-rated games, as combat. It's not boring, it's not overlong. And it's a new IP, with a black female protagonist! A very original setting, mechanics and good story. Don't fall on the hype trap, play this game before it gets the Beyond Good & Evil cult-status.
Jul 9, 2013Spesso le novità non riescono a catturare l'attenzione del grande pubblico proprio per la loro natura rivoluzionaria a volte in contrasto con il loro genere di appartenenza. Remember Me si presenta come un buon gioco d'azione/avventura minato purtroppo dall'eccessiva linearità e dalla scarsa longevità. Il sistema di combo interessante ma limitato ad alcune azioni specifiche predefinite ch che impediscono al giocatore di plasmare i combattimenti a seconda del proprio stile di gioco. La storia interessante al punto giusto da poter tenere mano al joystick senza annoiarsi. Le sequenze interattive legate al remix dei ricordi coinvolgente e da un tocco in più alla varietà di gioco. Tutto sommato ritengo che Remember Me sia un buon gioco in grado di farsi ricordare (gioco di parole!) per certe buone idee non curate abbastanza da renderlo un titolo di fascia alta. Pochi e mirati accorgimenti e una maggiore longevità avrebbero garantito al team di sviluppo francese un posto di rilievo sul palcoscenico videoludico. Voto: 8… Expand
Jul 8, 2013People seem to hate this game for the preconceived notion that it's amazing based on its originality. But honestly the story is pretty standard capcom, and I can name off at least 5 movies or games where it's based off memories. The gameplay is identical to batman however The true greatness of this game is the feeling and atmosphere. You're thrown in a story constantly not knowing what to believe and the deeper you go the more complex it gets. It had me guessing till the last scene. Great game.… Expand
Jul 2, 2013Great concept, nice art & sound design, great music, good VOs, a couple of great gameplay ideas and various problems of a game of the past.
Memory remixes and creating your combos along with the boss encounters and the quite unexpected turns of the story are the good parts, while it suffers from the worst camera in ages, blunt combat (despite the strategic parts) and a very VERY linear path. It's disapponting, cause it could have been so much more. Lets cross our fingers for the sequel (probably ain't gonna happen)… Expand
Jun 24, 2013Remember me is an interesting take on something "new" but does it deliver? Sadly it does not, i wont go as far as saying this game is awful and a waste of time, but it could have been done way better than this. The story is not really interesting as the idea itself and the only thing that keeps you going is the main protagonist, other than that it was pointless. The one thing i can truly say that was quite good was the soundtrack, that was actually good but the soundtrack alone isn't work paying full price, in the end you get a game that could have been amazing but had to dull down to something boring and uninteresting. The combat system tries to take ideas from games that rewrote the combat genre such as the Arkham games but it fails that miserably. Hopefully it will learn from it's own mistakes and maybe make one for the next gen consoles that could live up to expectations.… Expand
Jun 16, 2013The game is good overall. Fights are fun even though they're a bit repetitive. Music and graphics are awesome and the story is fine. However, the games is really short and kinda easy even at the highest difficulty.
It took me 20 hours to complete the game and I started at the highest difficulty right off the bat and also Im usually the kind of player who take my time. I wouldnt be impressed at all if you finish the game in 8 hours especially if you play on normal.
The game has a poor replayability and there's not much to do once you completed it. Even though I liked the game, I'm forced to admit that it's not worth 50$ at all and I felt a bit stolen once I was done with the game. I'd wait for a 50%+ sell if I was you… Expand
Jun 16, 2013Although this game maybe somewhat different from most action games, and considering its coming from the people who brought us Street Fighter, this is a game that WILL KEEP YOUR ATTENTION and will not let you leave it alone until you have finished it. a marvelous feature the company has incorporated into this game is that they allow you to create your own custom combo moves, allowing for the "Street Fighter" stance to show through this game. Here is my rating on this game:
Campaign: 8/10--- Although this game has an AMAZING story, some "features" of the game (if you've played it, you know what im talking about) can take some time and can get quite brutal to do sometimes. However, the length of the story will keep your interest.
Graphics: 10/10--- This game feature marvelous background scenery as well as typical action scenes and cinematic scenes.
Originality: ?/10--- I think this game is completely need and "its own thing." read some other's ratings to help with the originality of the game, some people say it is, some people think its like Mirror's Edge.… Expand
Jun 16, 2013Remember me is a game that will most likely be overlooked by the large majority of people playing games this year, and this is very sad. This is a game that actually does something different, and even though it does it very well, it has been underrated by critics for being different.
This game is a wonderful sci- fi creation set in Neo-Paris. It features an excellent story I will not spoil at all (because like Frank Costanza, I recommend going in entirely fresh). The potential buyer just needs to know that this is a wonderful game, that has been overlooked for being different something that should be applauded in this ever homogenised industry of sexism, mediocrity and first person shooters. A sad world where every developer seems to assume customers want a call of duty rehash.
It's also good to see an intelligent female lead character.
Something exciting and a bit different.
Lack of Michael Bay-esque explosions and over the top set pieces aimed at 15 year old boys who can't read well, but enjoy shooting people from outside America in video games.
Jun 15, 2013A Truly fantastic game. I think the professional reviewers have made another knee jerk reaction. Firstly, yes the platforming is quite bland. Everything else in this game is top notch though.
Music Brilliant orchestral scores highlight moments of discovery, pulsing beats power your fights.
Story The world, memory as a commodity, memory junkies and data attacks are are smart and creative and highly involving.
Combat Really much better than the reviewers say. Much stratergy involved. 2 major gripes enemies attack to relentlessly to allow long combos and attacking a second target breaks your combo why?
Platforming Mostly Meh
Graphics Truly excellent, pushes the unreal engine possibly further than BioShock Infinite at times.
Characters Multi faceted and human. You feel for them.
Had a hell of a time with this game!! Bring on a more expansive sequel… Expand
Jun 10, 2013Keeping it simple. I traded games to get this not wanting to shell out the if bad. I have got to tell you I would've paid for every penny of this experience. The Story is excellent one of the best in the last few years. The gameplay is good and you need to mix up your combos to play it right (even mid battle). The fighting is simple like batman but the combos tailor to your game style. This is a do not miss game. To many people are unhappy in life and live to give bad reviews and need their memories wiped. I saw no issues with the voice acting and I never felt combat being repetitive even though I guess looking back it was. But so is was Batman if you think of it.
Go get it today give the developers their due and keep them making games like this that try new things.… Expand
Jun 10, 2013The platforming starts out with a generic ledge shuffle, but progressively includes more and more tools your spammer can break weak obstacles, tractor objects around to change the puzzle, and yank the energy out of one mechanism so you can dump it into another mechanism in order to advance the puzzle (kind of like carrying around a companion cube, if it was a blaze of glowing light wrapping your arm that could be fired from a distance). Using stolen memories is incorporated with all of these tools, so the gameplay you get in the second half of the game is far more developed than what you see in the pre-release trailers, which focus on the early levels.
I’ve heard people complaining about how the game shows you what ledge to jump to, and I have to say so does every other game. Usually ledges are lit, colored or textured differently, or they just stand the hell out. Remember Me just uses a different mechanism. The game also tricks the player a few times; when I stop and really look around, I'll see another jump marker that was just off screen that I would have missed had I been simply following prompted jumps, and that other marker leads me to a powerup reward. And some markers fail under you, leaving Nilin to take a tumble a mechanism that isn't used frequently enough for you to come to expect it, which is good.
Loved the combat, gaining moves as rewards for accumulating XP. Once you get a serious arsenal Nilin' will be stringing spectacular movements together into a buttkicking ballet that you can reinvent whenever you want by changing animation and effect (again, this a completely different animal in the second half of the game because you have so many more moves and abilities). Upon replay you can keep all of the moves you purchased in your previous run-through. More advanced enemies keep the difficulty interesting; I particularly like the guards whose electrified armor hurts you when you hit them, and the invisible buggers you have to reveal before you can take them on. You will use every tool you are given.
And of course Nilin and Neo Paris look great, from the classic architecture to the sci fi archologies to the plates of rats the street vendors sell in the slums (I am playing on a powerful PC, so take that into consideration). The beauty is mostly to look at, not interact with, so if the inability to kick cardboard boxes around and stand on tables is a dealbreaker for you, then get used to disappointment.
I was expecting a far worse game based on the reviews I've read, usually in the vein of "It falls short" (falls short of what? Of perfection? Of failure? Falls short of fun? Is it fun? It is fun, by the way). Upon playthrough I found that many statements in those reviews are factually incorrect. I don't mean a difference of opinion, but statements like "the game doesn't do this" when it actually does, as if they wrote the review after playing only an hour of it, or they based their opinion on the pre-release videos. What you see in the early game is just a platform on which the late-game is built. It's a little embarrassing actually, as if all these guys solemnly said "Halo is set on the Pillar of Autumn, and we feel this makes the game fall short".
Dontnod is small and new and they've made a game bigger than themselves. It’s beautiful, it’s fun, and it does powerful things with its ideas. I say get it.… Expand
Jun 10, 2013My cons and pros for this game. +Atmosphere +Design +Art Direction +Cutscenes +Music +Acting ++++Remixing Memories ++++Puzzles (2 of them but worthy) ++++++ Story +/- Combat - Cutscenes unable to skip (i don't mind but some will) - Some glitches and bugs - Confusing combat combos menu - Combos not really usefull except two maybe. I didn't even make a fourth combo - Linear level design
So my final thought is. If DONTNOD get a chance to make a sequel they should make the level design more like Mass Effect with side quests. And they should also iron out the game and fix the combat. BUT, i applaud them for the atmosphere, story, setting, music, acting and allround feeling.
And also, the remixing memories part and the couple riddles are always a welcome plus.
For me it deserves 8.5/10… Expand
Jun 10, 2013I really enjoyed this game. It is a good console-kind of an action. The best thing in this game is definitely the story. After just finishing blockbusters like Crysis 3 and Battlefield 3 (a bit late on this one), the story of Remember Me really made an impact on me. At least I can tell you what it was about after a few days pass (unlike the other 2 games I just finished).
The idea it is focused around is pretty interesting and somelike of the movie Inception but instead of dreams, the focus here is on memories. The graphics are exceptional and the sound is good enough to keep you immersed in the story. The city it is based in is called Neo-Paris and is very interesting and beautiful (I played it on 3D and it was very rewarding). The story keeps revealing twists so you don't want to stop playing because it keeps tingling your curiosity even though the unvarying battles and jump and run gameplay are a bit simple. Good thing they are not long enough to bore you.
The gameplay itself is nothing new with the exception of the combos. Fighting is pretty straightforward with one button for dodge, and 2 buttons for 2 attacks. The attacks can be linked in pre-made by you combos in which every hit gives you some boost (dmg, heal, etc.) Battles are really easy with the small variety of common enemies and a few bosses which are also as easy. The other part of the gameplay is running,jumping and climbing on some edges and stuff in the city which is extremely easy. You have a pointing arrow thing which shows you exactly where you have to jump or go in every moment so very little time is lost in wondering. This is the biggest con for this game. It is very very linear. It is a pity having such a beautiful environment as Neo Paris and not being able to roam even a little in it.
My conclusion is that in such times of blockbusters, that awe you with graphics and constant action gameplay but are totally lacking any kind of story, a game like this is rewarding your brains and curiosity. Since the gameplay is really simple and easy I almost saw it like a movie just to satisfy my curiosity in the story, and was left with a rewarding feeling after I finished it.… Expand
Jun 10, 2013Simply put, Remember Me is one of the most stunning games to come in a long time. Beautiful visuals, a gripping soundtrack, and a well-designed protagonist unlike any other, make for a fantastic experience that will draw you in from the very start.
The soundtrack especially is one of the hallmarks of the game. It has a REZ-like quality to it. During combat, music has a sort of techno style, with a beat that seems to fluctuate depending on how well you fight. String enough combos together, and the speed of the music picks up and flows. Take a hit however, and the music appears to grind to a halt as you recover. Add this to the innovative, albeit underdeveloped, combo crafting system, and the solid feel that combat has in general, and it makes for a wonderful fighting system that will have you looking forward to every encounter with the residents of Neo Paris.
Nilin herself is a fantastic character. She seems more real than other protagonists in almost every way. Nilin is possessing of a rather exotic look, and coupled with a fantastic voice actor she immediately becomes appealing from the very start. The developers seem to have taken a clue from the recent Tomb Raider as well. Nilin walks and runs in a very life-like manner. She glances around at various people and objects that she passes, looks behind her every now and then as she runs, and holds her arm up to shield her face from the heat of flames in the event that you encounter them. Such elements serve to bring the character to life in a more engaging manner.
Remember Me is not without flaws however. The combat system, though solid and innovative, feels like a missed opportunity. The combo lab allows the player to create a number of combos from four different varieties of moves, thus giving the player a measure of control over how combat plays out. However, the system might leave the player with a feeling as if there should have been a few more move types to work with, and perhaps a couple more combo strings to customize. In terms of length, some players may also feel that the story is rather short at an estimated 7-10 hours. It is worth noting however that quality over quantity is a mantra to live by, and Remember Me should not be overlooked simply because of its length.
The story itself is best left as a surprise, to be discovered by the individual, but altogether these aforementioned elements of the game make for a fantastic, engaging experience. The game can only be compared to the likes of Enslaved and Okami, more art than anything else. While some may feel that Remember Me is more on the side of art and doesn't quite step over the border to the side of gaming, it is nevertheless a wonderful experience that should not be missed for any reason.… Expand
Jun 10, 2013Remember Me seemed to me like a great game in the making with modifying the memories of a select target to either kill themselves, remember something important like remembering to turn off the stove before dinner burns or remind them of a regretful drunken night and bring up the possibility of infection.
That is what I wanted to do in Remember Me, and for some part I did. The problem was it wanted to turn the protagonist into a futuristic female Ezio Auditore between these parts, and at least with the character of Nilin it makes the main character seem well realized like Ezio. I had no problem with this as long as I got an open world with some interesting side characters and side jobs to do, just like in Assassins Creed 2.
What I got instead was an open world looking area without the open world and some very average side characters with average dialogue who average out to be nothing but a distraction. Yes, it was average but unlike some games who try to do the exact same thing, at least Remember Me executed these points better then other games like the aforementioned Fuse.
Something tells me I would have appreciated Remember Me more if it was turning into a Portal type game, in which you are person A, you do a random but well executed selling piece over and over, tie it up into a good but short story and leave it be. The Memory Modifying was the Selling point of this game, but to me it got so caught up with the in-between bits it just landed on the review target of good.
I can appreciate that a large company like Capcom would take a chance on a new IP like this but if Capcom needs something at the moment its unique titles that separate themselves from the pack like the original Devil May Cry.
Remember Me definitely has this potential to do something different and unique but for some reason decided to try and throw in Assassins Creed's gameplay into the mix. I'm not sure if it was supposed to be part of the game from the beginning but it could have been removed easily enough or maybe even made better.
Much like how EA treated Fuse, something tells me Capcom was just treating Remember Me like the stereotypical father and daughter's boyfriend scenario you see in Sitcoms: "Hey, you exist and I sort of approve of you, I just don't want to dedicate any time to get to know you or have to put resources to you since you weren't an original idea, or something I could trust to succeed. I might in the future, but for now you must deal with general ignorance."… Expand
Jun 10, 2013The story of Remember Me is fascinating. Nilin is not a cliche protagonist with amnesia. She has a true motive, and you will enjoy finding out that motive along with Nilin. Voice acting in this game is superb, and the music used to enhance the atmosphere is mesmerizing. The opening title theme is one of my favorite tracks.
The gameplay for the most part is good. Combat could be a little more fluid, but it still works. Platforming, stealth, and puzzles break up the monotony of fighting, which is great.
Overall, Remember Me is a different type of title. If you are looking for a change of scenery in a sea of sequels, this is the game for you. Science fiction fans shouldn’t pass this one up either.… Expand
Jun 10, 2013Remember Me from Dontnod Entertainment is the french developers first game, and I can say with certainty that Dontnod will become a leader in innovating games.
Non spoiler story:
Remember Me is a fantastic game set in the Cyberpunk theme of Neo-Paris, a city built after a European Union Civil War in 2066. Humanity has become addicted to a new form of technology that allows the sharing and downloading of memories.
You play as a woman with a form of amnesia that if I explained more would ruin the story. Suffice to say that a lot of people want you dead.
Gameplay reminds me of the Tomb Raider without guns, along with great memory based puzzles. Before you think "boring" and stop reading you should know that the memories are other peoples. You have the ability to alter a persons memories in a genius puzzle that lets you tryout different outcomes to what could have happened and warping your targets perception if his or her own reality. You can only do this a few times during the story which is a shame but it makes a great change of pace from the combat.
Speaking of combat, you can unlock moves during the game and arrange them in any order you like giving you that ability to make your own combos! Enemies are varied and will keep you on your toes as you try to figure out how to best them.
As you go on other abilities become available and give you more puzzling and can also play a role in combat, but as I try to write spoiler free reviews I'll leave that up to you to discover!
No toilet breaks!:
If you have a day sick in bed (like me) you will beat it in a day but you can't stop playing to do so.
Graphics and sound:
With the exception of one hard boss fight that has some repetition, the voice acting is well enough for the characters, with the best acting going to the main character. It is a beautiful game to look at from the grimy under city to the richer upper city and small extras in the environment really bring out the immersion.
Out of Ten:
Over all 9.5… Expand
Jun 10, 2013having actually beaten the game and enjoyed it, it's definitely much more linear than Uncharted. it's corridor after corridor after corridor. Uncharted doesn't do that and i've completed 2 & 3.
It's level design is extremely similar to Enslaved. but Enslaved is far worse. the Linearity also hurts with the game's lack of collectibles.
unquestionably though this is the second most linear r game i've ever played. beautiful graphics, good story, and solid gameplay.… Expand
Jun 9, 2013Remember Me is an action/melee/platformer in every sense of the word. I've had a fun time playing this game and thought I'd break down my thoughts of why this is so.
Combat: I really like the customization feature of being able to select different moves (Pressens) with different benefits (power, regen, chain, and cooldown) and pick what combos are most comfortable for you personally as a player to pull off. You will learn additional moves as you go along, however the way this is done here is far from rpg-style gameplay; so do not expect that going in. You cannot button mash your combos as the game requires that you properly time yourself from one hit to the next. This, I think, has lead to a perception that the controls are unresponsive because the timing window from one hit to the next is very small. But, once I got the rhythm of a combo down I rarely had a problem finishing it. You fight a lot of multiple enemies, placed in arena-like portions of the map. Enemies tend to group up and their attacks will break your combos, so it is important that you plan ahead, gain space on individual enemies, dodge, and look for vulnerable openings. Sometimes, this is easier said than done as some enemies can leap from walls, block attacks, and so forth. If you just jump into a big group and start swinging or get yourself cornered, you'll get floored pretty quickly on any difficulty. Your special S-Pressens and your arm-mounted Spammer can also be great assets in the right situations; allowing you to turn robots on their masters and stun enemies for periods of time. All in all, the combat requires you to pay attention, be creative, memorize the rhythm of your combos, and think.
The World: NeoParis is an atmospheric and beautiful place. It really is a sight for the eyes. Familiar Parisian landmarks and architecture are spread throughout a world of flying drones, cables, slums, and futuristic skyscrapers. It is, unfortunately, linear. Not a great deal of open-world happens here. However, your objectives are always clear and helpful orange arrows give you tips on where to leap or climb to next. The game does hold your hand when it comes to directions and some gamers may feel it insults their intelligence which I can completely respect. I found the directional prompts useful largely because I didn't want to spend forever hanging from a pipe wondering where to go or what to do next. The non-enemy, non-essential NPCS do not interact with you very much. Some are busy in conversation with other NPCs, others talk to themselves, and some will give you a "I don't have time to chat" in one version or another. As long as you don't have a strong desire to be a social butterfly with NPCs, this means very little.
Collectibles: Like them or hate them, there are a few different collectibles to find in the game. Some, like the Mnemist Memories, give you information and backstory. Others, like SAT Patches, boost your health after every group of five that you find (which you'll occasionally get hints for via holo-screens). Despite being a linear game, collectibles are cleverly hidden around piles of trash, in building crannies, and sometimes behind shutters that you can open with your Spammer. I personally love to find stuff so having multiple collectibles was a great experience for me.
Voice Acting/Characters: Overall, not bad. The only hiccups I noticed is that Nilin's lips don't always sync properly when talking to Edge over the comm in her ear. The dialogue itself wasn't Shakespearean, but it was pretty well done, clearly heard, conveyed believable emotion for the most part, and suited it's purpose. Nilin is the only person in the game that really gets fleshed out as a character, but the devs did a nice job of making her a complex individual that is both driven yet also conflicted. It doesn't help of course that she has lost her memory right from the get-go and has to slowly work it back; forcing her to question herself and her decisions particularly during cutscenes.
Memory Remixing: This is a truely unique feature. You are able, at set parts of the game, to change the events recorded in someone's memory....or even accidentally glitch-out their memory. It basically works like a puzzle: You have to find the right things to change in the right order to get the desired result and complete your objective. Though you don't get these opportunities often enough, as has been one of the recurring criticisms, it's a very enjoyable part of the experience.
Achievements: If you're an achievement getter, prepare to be challenged. As a forewarning, snagging all of the achievements does require multiple play-throughs. But for the size of a game like this, it's not all that taxing.… Expand
Jun 9, 2013A few harsh reviews almost led me to pass on this one. The gripes I have heard:
1. Its linear and not open world. I was hoping Dishonored was going to be more open than it was but after playing who cares if the game is good. This linear world is so beautiful and varied that it really doesnt mattter. Every where the game takes you is fresh and new with a nice vertical factor thrown in. Graphics are absolutely gorgeous and details in a very unique setting.
2. Voice acting is terrible. Really? Sounds good to me. Better yet the sound track. Electronica and classical mixed together give one of the best soundtracks I have heard.
3. Combat is repetitive and boring. Same can be said of PoP series and Enslaved. The world and the story impel you to fight through to see what lays ahead visually and storywise.
I paid full price for this and was hoping I wouldn't regret it. Worth every penny for me. I highly recommend this one if you want an experience to remember.… Expand
Jul 10, 2013Remember Me has an interesting concept and single-player-only storyline, albeit somewhat confusing and vaguely familiar (it has some similarities to Total Recall in many respects). It's a good action-adventure gamers won't forget too quickly (although a lack of multiplayer makes it fade from memory sooner rather than later), despite some of the core elements being not as innovative or unique as they might seem, or as in the case of the memory remixes, not quite as unforgettable as they should be.