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Mixed or average reviews- based on 1299 Ratings

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  1. Dec 22, 2012
    Don't be fooled by the trailer with the beginning of Leon's campaign, this is no longer a survival horror series. It's straight up 3rd person shooter. If you had any fun with RE5, you'll have some fun with this one as well. Chris's gun-centric campaign is downright awful though - the controls are still **** so you'll be constantly knocked on your ass by gunfire, taking several seconds to get back up. Sometimes this will happen several times in a row and there is literally nothing you can do to stop it. Expand
  2. Oct 2, 2012
    This is the first time I have seen a metacritic score so incredibly, mind bogglingly low, that the only explanation is that there is a cult of people on facebook dedicated to getting their way into the Guinness book of world records. Seriously though, I played a bit of this game, it looks awesome, and while the quicktime pissed me off the zombie shooting is, well, zombie shooting. And the whole epic, macho zombie apocalypse atmosphere that the movies have done so well seems to have found its way into the game, and I can't say that's necessarily a bad thing. In fact, the main reason I didn't like it is I had no idea what was going on, because I have played none, yes none, of the other games. And for the record, I really hope that they work more of the Wizard of Oz into the RE franchise.
    And you only need to look as far as the usernames of some of the downvoters to see they are kinda sorta only messing with you. ResidentEvil992, Trololool, qwertyz.
  3. Oct 4, 2012
    Most complaints i see about this game deal with the fact that the genre shifts from horror to action, which I can agree with. That in itself shouldn't reflect on the score of the game, however I myself enjoy a good action game and I wasn't incredibly impressed. The new melee components are fairly sloppy and the save system is irritating. Every partner I've played with quit on me because they got bored, so I was forced to start over from the beginning of the chapter. This leads me to conclude that the co-op isn't as enjoyable as Resident Evil 5's. That said, they did a respectable job with the amount of content in the campaign as well as differentiating the types of enemies in game (although some of them seemed like something from left 4 dead). I may have given this game a better than average score, but I am legitimately disappointed. Expand
  4. Oct 2, 2012
    This is a game that everyone should play right now cause it is very good and made by a good company called capcom that makes great game always and everyone and enjoys them a lot so you should too and especially not hesitate now and instead buy this excellent game cause it has good reviews and good gameplay and i love the graphics that the game has much better than Resident Evil 5 which had orange graphics. Expand
  5. Oct 2, 2012
    To start of with, the content is decent. Multiple campaigns and good long game play, which at some points can feel a little drawn out. Long chapters as well really boost the length of the game and move with good pace to ensure your not dungeon crawling through a subway system or desolate city. The game doesn't move much past the controls and dynamics of the previous release, with the same over the shoulder angle and computer controlled melee attacks. The melee attacks are a lot more rounded, however, and feel useful especially early in game. The gun and weapon effects are good and powerful; if you shoot the knee you notice the difference but could easily have been better.
    At one or two points stagnant zombies laying in wait for a timed event to happen are considered environment, only minutes later to come "to life", which seems a little peculiar and unrealistic especially if you've just unloaded a few rounds at them. If your familiar with the interface of the previous game your going to have to learn another one, but really boost the amount of equipment you can carry. Not complex but fiddly to start. If you a fan of the previous iteration then your not going to be disappointed and you may be used to the change if you played through the series.
    Bad points: Similar to the previous, some better AI and less mindless mindless zombies.
    Good points: A sense of completionist accomplishment, decent action and decent fun. You also get to shoot zombies in the face all under the name of Redfield.
  6. Oct 3, 2012
    Yes we understand that if game developers implemented every thing we the fans wanted the game itself might not turn out too great. However like resident evil 5 resident 6 made a huge left turn,turning a survival horror franchise into a non challenging linear game. Am I saying Resident evil 6 is a bad game no i just don't think the series deserves to call itself Resident Evil anymore
  7. Oct 8, 2012
    Alright, I get it. This is not the game you have been waiting and you are disappointed and in a huff, but it is way too childish and ridiculous to give this game a 0. The gameplay is weak (I only played Leon halfway), the lack of crowd control is a loss, the impact of the bullets on the zombies is less satisfying, IA is annoying, cutscenes intrusive ..., but this is a fully functional game, completely playable and enjoyable by many who can be mislead by the ridiculous average user score this game is getting.
    RE 4 was also severely criticized and widely lampooned and with time it has come to be one of the most praised chapters in the franchise because it took years to the herd of narrow-minded nerds out there to realize that the mechanics of the game had changed. I just wonder if the new moves system and the new melee attack system aren't just a new change an that when we get to grips with it we will be having as much fun as we did with RE 4. With such narrow-minded bigots It may take years.
  8. Oct 9, 2012
    A decent but also flawed game. For what you get, well worth the money and way better than ORC for sure. I plan on playing this one for quite a while.
  9. Nov 4, 2012
    The most ambitious installment in the "Resident Evil" franchise proves to be a wrongheaded attempt to modernize the series. While it occassionally finds the right note, the bulk of the gameplay seems to borrow from every modern action game ever made. Since when did using a snowmobile to escape an avalanche become part of the "Resident Evil" experience? More importantly, why is such a long-winded sequence even in this game? With sequels, you'd expect some sort of change in direction. What you don't expect is games abandoning their core concepts in order to stay relevant. But that's just what "Resident Evil 6" is. It's a product of statement, not an honest attempt to continue the legacy of a much beloved series. Despite this travesty, the makers have at least tried to make half of a good game. There are some moments that capture the classic feel of the series. But most of it just feels like a chore to play through. Unlike "Operation Raccoon City", there is a real story that is presented here, but the gameplay can be just as unsatisfying. There are four campaigns that last about 10 hours each, but if you're a true fan, then you'll probably give up at the halfway mark. It be unfair to say the game is a total loss. As I stated before, RE 6 does deliver some standout moments. And some may even find this over-the-top, fast-paced sequel to be a guilty pleasure. It's certainly packed with content, but purists will easily cry foul over this one. It's one of those love-it-or-hate-it games. Expand
  10. May 12, 2013
    I'm trying to be honest and reasonable, I think Resident Evil 6 is a good game and fun to play, great story telling, surprisingly long as you play through the 4 campaigns, I think the levels are good, gameplay and so is the plot. I enjoy the action, there is SO much action and explosions, so as a result, this game feels like it was directed by Michael Bay (only a joke). But Capcom SERIOUSLY NEEDS to think long and hard about what they've done; they have stripped away the puzzle and horror genre that makes up Resident Evil. If they are going to do Resident Evil 7 or some sort of reboot, they MUST bring Resident Evil BACK to it's puzzle and survival horror aspects and be CREATIVE. Resident Evil 6 is a good game, but at the same time, very disappointing and angering towards fans, especially longtime Resident Evil fans and those who want something new and different rather than typical shooters trying to be realistic from today's poor standards. Resident Evil 6 demonstrates that great people who used to do such good games 10+ years ago have changed and instead wants to be realistic, serious, nothing fantasy, be like reality and the other games surrounding them. This is not a bad game, to me, it's great fun and I think it's good, but not as a Resident Evil game. Expand
  11. Aug 15, 2013
    You know what's my opinion. I just bought RE 6 for the Xbox, back then RE series was a big deal. Resident evil 6 is my first game of Resident Evil game I bought. Capcom tried to make it the best, like that was there last game of the sleries. The game is not bad but not good. Leons campain was the best for the game but now for Chris the zombies got guns, it is trying to be like Gears of War, the game got sick graphic. The series meant to be action and horror. Now zombies shoot your ass. Ill rate this game 6 stars to me. Expand
  12. Dec 30, 2013
    I consider myself a fan of Resident Evil games and if you are nostalgic about the old Resident Evil, don't play this game, Leon campaign is really good by the way, it TRIES to be like the old school RE. Its an enjoyable game, again, specially Leon's campaign. Chris campaign is the worst, nothing special. Graphics are great and the co-op is fun. If you want to enjoy a Resident Evil game that feels a little bit more like the old school Resident Evil game, I recommend Resident Evil Revelations (even when it's all about mutants, not normal zombies) if they follow that path for the 7th game, it will be great.

    Leon: 8/10
    Sherry: 5/10
    Chris: 4/10 (as game, Chris' levels are quite enjoyable; as Resident Evil game, those are quite horrible)
    Ada: 6/10
  13. Sep 30, 2014
    As a Resi game this is bad. Really bad. But if you look at it as an action game, it's actually quite good. The visuals are great and the gameplay is fluid, but it's simply not Resi anymore. I'm bordering my score between what I'd rate it as an action game and what I'd rate it as a Resi game, 8 and 4 respectively.
  14. Sep 15, 2014
    While ultimately Resident Evil 6 isn't a bad game, it isn't quite the survival horror game it was marketed as. Featuring 4 campaigns, 2 of them feel more like a generic 3rd person shoot-em-up. The other two attempt to go the horror rout, but don't quite make the cut.

    What really seems to have gone on here is that Capcom tried to include too much - writing 4 narratives and trying to
    include clever tie-ins between them, rather than investing in one fantastic campaign. They tried to revamp the combat and inventory systems, but failed miserably in doing so, making the combat controls clunky and overly complex, and turning your inventory into an overly complex slide system. It didn't really play like any Resident Evil before it. While Capcom clearly thought that fans would like the more fast paced style and new options for combat, we didn't

    If you aren't already a fan of the series, start elsewhere. If you are a fan, you may find some level of joy in playing this game, at least to say that you made it through.
  15. Oct 2, 2012
    I am amazed. Amazed at how bad this game is. It's important to note that I have enjoyed all the previous Resident Evil games before this (meaning 1 through 5) and Resident Evil 4 is truly one of my absolute favorite games of all time. The good? The production values. The cut scenes, at times annoying, can be impressive to watch but can get very obnoxious to sit through when one is over and then you get to literally walk down a street for 10 feet and then have to sit through another one. This isn't a good game. And what's important to note is that Capcom made 7 million copies of this mess. So if you're at all interested in buying this game, just wait a few months, this game will drop in price quicker than any other. Expand
  16. Oct 3, 2012
    This review contains spoilers, click expand to view. This is the perfect example of lots of good ideas being thrown together and compiled too quickly. Having 4 separate campaigns each with a unique feel is a good idea. Being forced to replay the exact same sequence in subsequent adventures and re-watching cutscenes is not. Four player co-op sounds great, but it only happens at those crossover events, so don't plan on playing with 3 friends from the beginning. The gunplay is improved, but now instead of action/horror we're playing a 3rd person shooter. The idea is to trade the fear, delicate planning and conservation of ammo, and puzzles for non-stop action and a thrilling story. While the action may be non-stop, the story isn't exactly compelling. It seems drawn from the same brilliant (sarcasm!) minds as the RE movies. To be fair the stories for past adventures weren't astounding, but if story was the focus, consider the ball dropped. And I find it strange that the producers have no problem converting Ada from thief to hero to villain over the course of the series, but seem to have a problem in displaying her in anything but red evening wear... even in a blizzard. (Note to producers: a female character can be sexy without slow motion graceful fighting or gratuitous cleavage). And they seem to be unable to show Chris in anything but a familiar green and gray uniform. Etc for the other familiars. As fans, we don't need the same costumes every time to know who the characters are. While I do applaud the "realism" of loading these professional agents with appropriate weapons from the get-go, that didn't need to take away from the classic loadout system and the occasional manifestation of a new and better weapon. Force me to use up my ammo and make the tough choice of holding on to an empty weapon in the hopes of finding more ammo and ditching my snipe rifle for the sure a less powerful .22 caliber pistol which I have a whole box of rounds. Further, why would you ever scrap the weapon upgrade system? And for a nearly useless skill system? There was a major opportunity for improvement missed. The quick time events were exciting and new in the RE:4, but now they seem to happen every 6 minutes. This means that in certain instances, instead of sitting back in accomplishment after beating a boss or reaching a major plot point, you have to be constantly ready in case someone attacks you in the middle of a monologue. At the very least Leon's segment felt familiar, but there was less searching, puzzle solving, and fearful tension than fighting off zombie after zombie with overpowered melee only to realize that I was going to have plenty of ammo coming. Chris' section was constant over the shoulder run and gunning where Chris keeps almost getting blown up. It was like playing Mass Effect 3 without the biotic powers. At least he finally meets Ada... Who is now insane. Jake's section is ridiculous. I'm firm in my belief that the "No Hope" tag line comes from the fact that the Ustanak is invincible. What hope does mankind have against that thing? Plus, I'm ok with shooting an occasional barrel such that it explodes, but is it necessary to fall back on this cliche for every overpowered enemy? I feel like RE:5 did a fair job at making these invincible boss fights varied. Maybe that's just comparatively. Still, there are improvements. Enemies are varied. Movement is better. Dodging, sliding, and taking cover are fun once you know what you're doing. Melee may see overpowered, but I enjoyed palming thrusting enemies end over end. Moreover, there are basically four separate stories. Huge amounts of game (with minimal repetition). Most of the game can be played with two players. Plus some set piece events are highly rewarding when you have a real live person covering your back. Mercenaries is back and even better with the new controls. If this were a new franchise, I would say it was a good first try. But coming off RE:5 which was decent, this feels lazy and as the scores indicate: insulting to longtime fans of the series. Expand
  17. Oct 2, 2012
    By far the most dissapointing game of 2012. This game isn't RE. Its Gears of Evilfield 6. Instead of fallowing the traditional RE formula, Capcom decides to spice things up a bit by adding QTE's to everything and dumbing down the gameplay. The game isn't even scary anymore once you know that you have a lot of guns and don't burn through ammo as much as RE4. I'm a huge RE fan and I quite frankly see that Capcom is becoming the next Blizzard Entertainment. By the way, the gameplay is way to dull. Legit like 3/4 of this game is cut scenes while the other quarter is actual gameplay. It feels like i'm playing the sequal to Heavy Rain. They should probably call it Gears of Evil Rain 2. The cover system is broken as is the agent game mode. It's a big game with 4 campaigns and all but the only interesting campaign is Leon's and quite frankly it's where I had the most fun. There are some very memorable stuff in this campaign and it's the only plus that I can think of in this game besides the graphics and sounds which are great. The story overall is well written too for Leon's campaign. The other stories are all scattered and thats a shame. They all do end up making a likeable ending though. Leon's campaign would get an 8 from me and the rest of a game gets a 1. If you're a fan of RE like me,then be prepared to be let down. However, if you're a fan of Gears of War, then this game is for you. So long Capcom and RE. Its been fun. Expand
  18. Oct 3, 2012
    This game isn't so bad that it deserves such a low user score. However, it's still probably the worst game in the core Resident Evil series. There is no horror to be had here, and the gruesome elements such as disembodied monsters, blood leaking everywhere and slimy monsters don't really have the effect that they had years ago as we've all been desensitised by it over the years.

    As for
    the actual gameplay, it's very rigid, the characters are very one-dimensional (I feel no compassion for any of the characters and I feel no threat or fear from any of the enemies), and the quick-time events (QTEs) are almost as common as the ones you'd find in a game like Heavy Rain (and that game was JUST a bunch of QTEs). However it's still quite fun shooting your way through the levels, it's just a shame there is barely any atmosphere or interactivity. The graphics are disappointing. Some textures are downright ridiculous, and makes the game feel as if it was rushed. The game in general has an unfinished feel about it.

    It's a shame, as Resident Evil 5 actually felt like it had some substance, you had more control over your abilities and there was actually a couple of reasons to wander off in the levels. Here, there is nothing like that. There are some abilities you can enhance your character with but to be honest it's not the same as being able to upgrade your weapons selectively. I'm sure you've already made your conclusion about the game already, but as a person who's played all of the core Resident Evil games since the first one on the Sega Saturn, I'd say it's a pretty good game in general, but as a Resident Evil fan I'm massively disappointed.
  19. Oct 5, 2012
    This is without a doubt the most disappointing game of 2012 I played Leon´s campaign and it was fine, the zombies are back, you see chaos around the city, and some of the environments are dark and lonely but the rest of the games it sucks. Chris campaign is horrible the enemies in his campaign are mutated SOLDIERS..... WHAT?! the literally turned RE into a mediocre version of Ghost Recon with mutated soldiers that carry around machineguns and sniper rifle that campaign. is so boring and so repetitive it´s not even worth to play it for 5 minutes. Jake campaign does nothing special the enemies are the same mutated soldiers that appear in Chris campaign. This game was supposed to be the biggest RE of all but instead it turned out to be disappointing the only 2 good things about RE6 is Leon campaign and the mercenaries mode with zombies. If you want to play a good RE game that combines perfectly action and horror get RE, hell even RE revelations is better than this. Expand
  20. Mar 7, 2013
    Oh boy! Where did my Resident Evil go? Just throw RE 1, 2 and 3 in a pot and piss on it Capcom! RE4 was ok. Nothing great. RE5 was a warning of RE6 would become. A MESS! RE is not a fast action packed game. RE6 seems to be the next Call of Duty. After finishing the Leon's story, I realized that there at least 20 more hours to go, so I gave up. TRASH!
  21. Oct 2, 2012
    The game has really lost it's charm and what it once was, and it's okay for sequels to strive of their original style, the Resident Evil 5 direction was a bold one. Yet, it worked, maybe not flawlessly but it was acceptable. This is just a shooter with "zombies", I won't lie, it is quite disappointing. The gameplay is clunky and the graphics look like a step back for some odd reason. Pre-ordered it, got it, now I want to sell it Expand
  22. Oct 5, 2012
    Sigh...If you check those new reviewers who give RE6 a 10 at Oct. 5 named : RedLord, Jesus_Drake, Moongle Fan, Brazilian_Fan, Bono_Box, and Lopez_Show2. You will find out all 6 of them give the same score for same game on both game console. Then you get somebody named like triumphant 444 and triumphant 222. These reviews can only make RE6 looks good but can't fix RE6's problems on camera, menu, unbalanced combat system and too much QTEs. Yes, the game is kind of fun on the story line but you get to feel that pleasure after 20 hours. And before that, it's bad design is really annoying and you can see the factors from other action games, which can't make you feel excited to play this game Expand
  23. Feb 19, 2013
    Having played Resident Evil's 1-5 as well as some of the spin-off titles, I came to this game expecting to have a similarly enjoyable time. What I got was a sorry shambles of a game, with a fairly weak storyline, frustrating combat and some truly broken mechanics. The graphics are solid and the co-op option makes the game much more enjoyable to trawl through. Overall, Resident Evil 6 was very disappointing and I would only recommend it to those hardcore Resi fans who want to "complete" the series. Expand
  24. Oct 2, 2012
    I am not going to go into an extended review, I'll just say avoid this game like the plague it fails as a resident evil game and it fails as a stand alone game. If you have to absolutely have to play it wait till the price drops to avoid been burnt.
  25. Oct 2, 2012
    Huge letdown. I was expecting 5 and 4's lovechild, but I got a balls to the wall non stop testosterone action game that wasn't even a good action game at that. On top of all that, it's 30+ hours with all campaigns. No joke, each one is 8 hours. If you really want to try it out, just rent it. Save your money and wait for dishonered and other triple A title coming this year.
  26. Oct 7, 2012
    I'm begging you. Just give me a true sequel to Resident Evil 4 (one of my favorite games ever).

    A resident evil game will always be compared against the pinical of the franchise. With a bar set so high, is Capcom too intimidated to make another game truly in the same genre? Why else would their games continually stray further from what their fans want?
  27. Oct 7, 2012
    I was excited for RE6, and it really let me down. It's way better than 5, but that's not saying too much. Leon's campaign was by far the best, but it failed to capture everything I loved about RE4. Overall I feel like the main problem is RE is stuck in the middle of two genres. It's trying to push toward being an action game, but still hangs on to some of its survival horror roots. This just ends up being a disaster. I found a lot in Chris' campaign that I'd be faced with a ton of enemies, but ammo would be far too scarce for an action game.
    The story was heading in the right direction, but the endings left me dissatisfied. Overall the game was filled with problems: repetitive boss fights, low ammo, too many QTEs, and a few ridiculous story scenes. But that doesn't mean it isn't totally worth passing by. My recommendation: if you liked RE 4 and/or 5, play through the story with infinite ammo on, and just have some mindless fun and see the story, then finish up with some mercenaries. Otherwise, if you we're hoping for a survival horror game, just pass it by, and hope that Capcom learns from its mistakes.
  28. Oct 18, 2012
    This review contains spoilers, click expand to view. I want to like it, I really do but I'm finding this game to be a chore to play....

    To start this review I've loved nearly all RE Games, even loved RE5 (so that should give you an idea of how easily satisfied I can be). What this game lacks is that something..... something they call Gameplay, I'm not talking about physically being able to play a game, RE6 does not grab my attention, does not make me crave more, does not make me want to replay it several times over regardless of all the additional content they throw at it.

    To give you an idea of what I mean this game just isn't well polished, the aiming and shooting system just feels sub-par to what was previous in the series.. and so far if I've ever been stuck in a situation I can than resort to kicking the cr*p out of anything. Theres just no satisfaction in it which to be completely honest I'm finding to be disappointing.
    The scares also feel so predictable, the Leon campaign which I had high hopes for started really well until you get to a certain elevator scene right near the start and than the atmosphere is lost on this game. The most common scare attempt is you will walk along a corridor and notice a body lying on the floor, as soon as you step right next to it it will than spring to life and grab you.. this happens a lot! The system is flawed in the respect that you can't even shoot it prior to walking near it in an attempt to wake it up. I won't hammer on about the QTE, they do become very tedious VERY quickly and the odd work of camera angles is a truth that cannot be ignored. The controls feel very odd and un-responsive at times in this game which is an annoying thing to come across where I find myself hammering the reload button in a vain attempt to reload.

    That said there are things about this game that I do like, the storyline I think is excellent which thankfully the series has become renowned for. The voice acting is excellent which is seriously odd when you think of where it all began (ahem "Jill Sandwich") so it is nice that they did improve on this.
    I like the fact that they have encorporated so much into the story but this game needed a lot more time, you could tell they were on a deadline to have it completed and sadly the faults in this game are just too much to forgive.

    If like me you are compelled to play this game than for your sake just rent it! It's certainly not worth the price tag... I'm giving it a 5/10 because the story is good, should have just made it a dvd!
  29. Oct 11, 2012
    The reviews up are just shredding this game. But to be honest, I can't fault them. I was there, saving up my $$$ for months just to buy a PS1 and play Resident Evil. I have been there from RE1 all the way till now. The only reason I even purchased a Dreamcast system was for RE: Code Veronica.

    I see RE6 for rent and snap it up to take home. I put it in my Xbox 360 and played for 20
    minutes. I put the controller down, put it back in the rental box and returned it. It was that horrifyingly stripped of everything Resident Evil used to be so long ago.

    This is a generic action shooter with undead creatures roaming around that you can kill or melee to death. It is linear, which is everything that the old RE's never stood for. You could adventure and explore to your own peril if you so chose, and you would hopefully find a single box of 10 bullets or 1 round for a grenade launcher you didn't even have yet, which would only make you salivate to finally find that grenade launcher. None of this exists in this game.

    If you are a new comer to the RE franchise, then welcome aboard. You'll love the game because you never tried the older ones that actually challenged you. If you are an old-school RE fan, then let this one slip past and fade into obscurity where it belongs.

    I did not like anything about the game and how it started or kept going. It was boring and linear, and the QTE's (button pushing Quick Time Events) yank you right out of the game and don't allow you to even look up on the screen to see whatever the hell your character is doing during the cutscene. Dev's..? I'd actually like to WATCH the cutscene, instead of keeping my eyes focused on the bottom of the screen like I'm watching a subbed Jap anime. This game is a shallow shadow of it's former glory. Old-schoolers stay away, leave this game for the fluffy noobs that never knew how awesome RE used to be....

    And for those thinking: "dude... this guy only played 20 minutes of the first chapter... wtf, how can he write a bad review... QQQ?"
    To answer: I've played countless games, and if it's fun I'll play it. If it sucks, then I stop playing after a little bit and return the rental. I fell asleep playing RE 5 and couldn't get past the linear boring play style of RE 6. Something has happened to this franchise.

    I had more fun playing Mark of the Ninja (a new 2-D side scroller, put over 30 hrs+ into it), this game got on my last nerve in under 20 minutes...
  30. Oct 26, 2012
    Well, I have played the Leon and Jake campaigns and I am working on the Chris campaign at the moment. The Leon campaign, as many have said previously, is the best of the bunch. Granted I have not played the entire Chris campaign nor the Ada campaign but I base my opinion on my experience so far. The game is an okay TPS. There are WAY too many QTE's for any game. I like the ability to move and shoot although this mechanic could be better, it still feels a little clunky. As a survival horror game this game fails utterly. Though since I don't think the designers really intended this to be survival horror I feel that assesing the game as a survival horror game isn't fair. Would I like it to be survival horror? Yes. I would like Capcom to "go back to basics" in terms of the genre and come up with a RE that harkens back to days of yore with the new move and shoot mechanics (a bit more polished though). I believe Capcom has stated there is no money in Survival Horror hence the switch to action with elements of horror. Based on the multiple reviews here I think they are wrong. It's my opinion so take it as you will.

    I knew coming in this would not be the RE of years ago. I bought it for the continuation of the story. I rate it a 5/10 for that.
  31. Nov 25, 2012
    De bonnes idées mais malheureusement pas assez exploité. On sens bien que Capcom veut faire quelques chose de bien qui explose en tout point mais malheureusement c'est qualité qui prime au terme de la quantité. Le scénario est aussi bidon qu'un épisode de Derrick, les graphismes ne sont pas à la hauteur des espérances, le gameplay et le bestiaire sont les seule gros point fort du jeux. La campagne de Léon est à mourir d'ennuie durant les deux premières et dernières heures, les autre campagne sont totalement inutile. Si Capcom avait fait un Resident Evil ou l'on aurait seulement la campagne de Léo et 10 heures de jeux, personne n'aurait rien dit et la qualité serait présente largement car c'est bien plus facile de ce concentré sur 10 heures de jeux plutôt que 30 heures de jeux qui ne se répète pas et ou tout est cohérents. Bref, un jeux qui m'a beaucoup dessus et pourtant je n'en attendais pas forcément beaucoup mais ont fait avec se que l'on as et j'attend un futur Resident Evil pour la prochaine génération pour voir si Capcom peut redresser la barre bien basse de ces dix dernière années. Expand
  32. Aug 1, 2013
    I'm going to get straight to the point and try not to waste your time. If you are looking for an amazing survival horror game, go play Dead Space (the first one, 2-3 turned out to be just as big of a disappointment as RE5-6). Resident Evil 6 is a solid action game... Well... it would be... If there was anyone to play it with! There are basically no people to play this game with via xbox live... which is kinda ridiculous; I mean, I have no interest at all in babysitting Helena on Professional difficulty, therefore, Re6 is a waste of money. Would it be good if there was anyone to play it with? Perhaps, for some people, but for those looking for a survival horror epic, this ain't it. GO PLAY DEAD SPACE! Expand
  33. Apr 25, 2013
    Resident Evil 6 can be summed up in one word: disgrace. A game that has literally no values other than it's functional to some extent, can give you and a buddy a laugh from how awful it is, length and a strong identity. Capcom decided to rape the worst possible John Woo flick with it's Resident Evil member. The product of this travesty is a game that tries to duplicate the randomness and "epicness" of Micheal Bay's CGI effects. Unfortunately, it doesn't even get that right at times. The fact that the game strays from the horror experience is in no way a negative, but the way in which it executes its new direction is painful. The game is, like I mentioned before, functional to some extent. The combat is completely off, the controls try to get your character killed at all times, and so does the epileptic camera. The game feels clunky, like it's made by a developer with no previous experience. The fighting system, though imaginative, is broken to the bone. Your character can execute rolls, dodges and melee combat is always an option. Still, the clunky controls mess up the experience whenever it starts growing on you. Still, the game has some redeeming qualities. Like any co-op game, it's simply fun to play with a buddy. The lengthy campaigns also feature some stand out moments that I personally had a blast playing through. By far the most memorable being the Gun Store siege in Leon's campaign and the Cave scene in Jake's campaign. In short summary, pretty solid and memorable popcorn entertainment in half decent graphics with terrible gameplay. 5/5 Expand
  34. May 30, 2013
    This game was disappointing, but I will give it some credit. In Leon's campaign, it did bring back a survival horror feel to the game with zombies and dark corridors, and I liked it a lot. I also liked the 3rd chapter in Chris's campaign where your squad is getting picked off one by one by a snake not on a plane. It adds tension Another thing I liked was Ada's campaign adding some pretty challenging puzzles and nicely intertwined all 3 campaigns nicely. HOWEVER, this does not mean it was a great game. This game falls flat for trying to please fans of both parties. The fans who want it to be survival horror and does who prefer the action survival elements. And as a result it collapses in on itself. What killed tension and suspense is how much of a bad your character is. It doesn't matter who you're playing as, but you can easily dispatch enemies without a problem. If the opposition poses little to no threat, the tension is dissolved and it gets boring. There were times where the game clearly wanted you to run because of the overwhelming amount of enemies, but because it's so easy to kill them all and how much of a badass you are with unarmed combat, you can just stay there and whale on all the enemies. This is an ungraceful sequel that isn't as bad as other games I've played, but this is a stain on the Resident Evil franchise. Expand
  35. Jul 25, 2014
    Good, but very disappointing. The combat was great, the graphics were good, the puzzles were meh but the story was repetitive, boring, and made no sense. This might be the most disappointing Resident evil I've played. Looking back at what 4 and 5 did, this is just sad. I really have nothing to say.
  36. Oct 3, 2012
    Where is the Horror!!? This game is 80% generic 3rd person action-shooter and 20% (or even less) survival horror.I though Capcom had learned with RE5 that co-op play really kills all the tension. What else is to dislike about this game: messed up story, killing regular zombies is really annoying, having an arrow/marked point telling you which way to go, Leon Kennedy harsh voice. This game in my opinion is a bad mix between RE5 and RE Racoon City. If you Didn't like any of these 2 games you won't like this one. The RE franchise as a horror survivor game is now dead. Dead space is now the true and only king of the genre. Expand
  37. Nov 14, 2012
    We get that Operation Raccoon City is one of the Resident Evil games that we don't care about. After that game comes Resident Evil 6...sadly one of the screwed-up sequels. Look at the Resident Evil fans! They're mad at that game! You got to admit that Resident Evil 6 is terrible...enough said.
  38. Oct 24, 2012
    I hate to say this -- I truly do -- but Resident Evil 6 is without a doubt the worst Resident Evil game I've ever played, and considering how every modern title besides Revelations has been pretty lackluster, that's nothing like saying it's the worst Mario or Zelda game I've played. What shocked me was that there were elements left unrefined that I would never have expected to be so. Even the controls felt unfinished in this game. It's not that they don't function properly, it's just that it feels like the characters warp through space. This doesn't happen in any other Resident Evil game. In every other title in the franchise, it feels like the characters are firmly grounded and move accordingly. Movements just feel so shoddy and unpolished in this game, and that's just unacceptable for any video game period.

    Everything else in this game is just as bad, if not worse. The QTE's are murder, the enemy AI is pathetic, the inventory is a mess, weapon upgrades are useless and a pain to manage, melee strikes make you practically invincible, and the plot lacks any sense of direction. Just to name SOME of the issues with this game. I don't know how Capcom managed to produce such a bastardization of a Resident Evil game, but I do know that if they don't bounce back from this, they'll have lost every ounce of respect from me as not only a gamer but as a human being. This entire game was just an insult to play.
  39. Oct 8, 2012
    One thing is clear; Resident Evil is no longer a Survival Horror series. I, like many other original fans, had hoped RE5 was a failed experiment and that RE6 would return to the franchise's roots. RE6, however, crushed those hopes. Classic Resident Evil is built around a dark and foreboding atmosphere, traps, puzzles, intriguing boss fights, and legitimate zombie scares. Those games made you think on how best to approach all situations. You had to figure out how to defeat bosses, what keys you needed and how to find them, and how to solve complex puzzles. You also have to conserve ammunition, which made the game more about intellect and resourcefulness, and less about action action action....

    RE6 has puzzles, but they are either ridiculously simple or incredibly unintuitive. Keys? What use are they if you can almost always just kick down a door. Traps? Please. This is an action game hell bent on pushing you FORWARD, never retracing your steps. Scary zombies? First of all, I'm not sure what you'd call these things. Some look like mummies, others are apparently intelligent and can fire weapons at you. Some resemble the las plagas from RE4, which means they look like a random assortment of tentacles attached to a moving mass of cat turds and raw sewage. Boss fights are about what you'd expect. Human-being like things erupt out of their human skin into something the size of a 747 and have yellowish-orange glowing spots that say "hit me here, 500 times, or just keep shooting and I'll die eventually". Quicktime events, my favorite gaming device ever, are back in full force. At least they're easier to catch than in RE5.

    What did I like about this game? The story was fairly solid, and I enjoyed being able to play from 3 different perspectives and as 6 separate characters. The scenery is diverse and enjoyable, even if it lacks the depth of previous RE games. There are some cool melee animations, and an assortment of weapons. What else did I not like? The inventory system sucks. And it's different for each campaign. Using an herb is easy enough IF you've placed your herbs in the container that allows you to hit one button and heal yourself. First Aid sprays? I had to look up online how to use them, which is total nonsense. And, for whatever reason, Leon couldn't seem to use them at all during the final boss fight. I'm not sure why...Final boss fight in Leon's campaign is probably the most annoying and frustrating boss fight ever, period. I couldn't beat the final boss a computer-controlled Helena because she's so inept and ineffective, so definitely play online with a human as your #2. The game's not so bad if you consider it strictly action. I, however, expect more from a game with "Resident Evil" in the title.
  40. Nov 13, 2012
    As a fan of RE I realy wanted to love this game, but unfortunetly, I could not. It's boring. Most of the time it feels like a chore rather than fun. The camera and movement controls are poor. The inventory, healing, weapon aim and weapons in general leave much to be desired. It looks good and there are some enjoyable moments, but as a whole, it feels like a game without identity. I guess that is what happens when you try and please everybody. Overall I am very dissapointed, and would not recomend this. Expand
  41. Oct 29, 2012
    The only think that keeps the game held at a 4/10 is Leon / Ada campaign. These two campaigns are somewhat good, maybe the same level of resident evil 5, superior in some sense but inferior in another. Leon's campaign did not go too over board with the problems in the other two campaigns. Jake's campaign consist of absurd quick time events and running at awkward camera angles. Many of the zombies have guns, rocket launchers, tuxedos, snipers, tanks, parachutes, helicopters, and karate... enough pointless junk that would make any video gamer, fan or no fan, puke. There is even has driving segments that have no business being in the game. The bosses are the same person in this campaign so nothing new and interesting.

    Chris's campaign is basically the same thing, only this time you occasionally fight some interesting bosses. Summary: Leon campaign: 8/10 - Decent bosses, not too many frustrating QTE or camera issues

    Ada: 8/10 - Same Chris: 0/10 - J' avo do not feel like B.O.W.s or zombies or parasite infected, they feel like enemies in an uncharted game. Many bad camera issues, too many quick time events. Jake: 0/10 - J' avo issues, even more bad camera issues, an absurd amount of quick time events, and many vehicle moments that don't suit the game well.

    Story: 8/10 - story was decent, but there are many plot holes

    Controls: 9/10 - the controls are consistent and the work but most of it seems unnecessary for a good game. Inventory: 2/10 - Each character gets over 6 guns and the ammo takes up all the space, this would have been avoided if they made 1 person hold different guns like in RE5.

    Boss fights: 5/10: Some bosses were pretty good, but some were scripted.

    Puzzles: 0/10 - no puzzles, or anything requiring much thought.

    Characters: 7/10 - The characters were not at their best this time around with the exception of Ada.

    Verdict: 4/10
  42. Oct 2, 2012
    I am gonna get right to the point and not waste your time. If you are looking for an outstanding survival horror game, leave this page and go play Amnesia: The Dark Descent. If you are looking for a game that successfully blends action and horror, again get off this page and go play Dead Space 2. Now, you are probably wondering if this is at least a solid action game. After spending 33 hours with this gigantic mess of a game, I can tell you with no exaggeration that this is a poor action game. As a die-hard RE fan, I really want to be somewhat generous, so let's start with the positives. The cutscenes and story are fabulous and mesmerizing. The enemy design is easily superior to most games out there. Furthermore, the graphics and shadow effects are truly well done and slightly better than its predecessor. Annnnnd that's it. Those are the positives. Now I really want to sum up the negatives with just one sentence if you don't mind: Ahem...The camera is poorly designed, quick-time events ruin immersion and annoy the living crap out of you, level design is utterly boring and uninspired, AI is mostly pathetic, horribly mediocre setpieces, horrible pacing, very annoying scripted events that screw you over each time, and finally the controls just don't fit a game like this. Overall, it is one massively disappointing entry in the Resident Evil series, a series I have loved for such a long time. It is not a good horror game (not scary in the slightest), it is not a good action game, and it is a very very poor Resident Evil game. Is it fun sometimes? Sure. Is it memorable? Kind of but definitely not in a good way. Not recommended. Expand
  43. Oct 2, 2012
    After about ten hours of gameplay something completely different came to my mind - the tv-show Mythbusters. For those who watch Mythbusters know that the show have changed over the years. In the beginning it was interesting and intelligent and all about myths and nowadays it's all explosions and guns and they have almost abandoned the original concept. The show is stupid and "dumbified" and that's what i feel about Resident Evil 6 - it's dumbified. The horror is gone and so is the puzzles. Every time you confront those extremely few puzzles in the game they are mind numbingly easy and dumb so you wonder why they even bothered to include them in the game. The game is filled to the brim with quick time events and cut scenes which chops the gameplay to pieces.
    I have a whole lot of bad things to say about this game, but i'm going to keep this short. The good things are the graphics and the cut scenes are very intense and well made.
    When i watched interviews with the developers they promised us some "old school" Resident Evil and that made me exited for this game. Maybe they have started to listen to the fans after all and decided to take a step away from the very action oriented Resident Evil 5. But what did they do? They took a huge step away from the old shool and a giant leap into the action genre instead and dumbified it.
    We all realize that Capcom can't go back to basics. Games must evolve. But why oh why did they totally abandon the horror, the scares, the puzzles and the intensity that was the loved soul that made Resident Evil stand out from everything else to become this dumbified action game?
  44. Oct 8, 2012
    This review contains spoilers, click expand to view. RE 6 really sucks, i mean this game that they call RE 6 is awfull. Capcom didnt have the balls to change the name of the game cuz they have no criativity at all. I am very disapointed. I was expecting the game of the year, but instead i got the worse RE game ever. The game is a movie. Just a lot of bullshi* with some good old fashioned zombies. And by the way, what da fuc* is that when you kill a zombie and it just evaporates or just go undergound. WHAAAT?? The game have good controls and mechanics thou, but its suckness overcomes the good stuff about the game. DONT BUY IT! Expand
  45. Nov 13, 2012
    I loved Resident evil 1-4! This latest installment is a stain on a great series. Why Capcom! why have you forgotten the fans that made you... 4 /10 is generous and is only because the game in payable and not broken.
  46. Oct 27, 2012
    This game isn't about horror, it is a f*king dudgery! You have to labour through a mess to another mess, an inch by an inch while trying to figure out the convoluted controls, sometimes you wish to rather use your teeth, and then out of nowhere you died in most helpless fashion because the camera is so clunky.

    Upon finishing every chapter, you feel no accomplishment, but bitter, anger,
    dizziness, and exhaustion. This game literately made me dust off my gamecube and play RE4 again.Jesus Capcom, what the hell were you thinking? Expand
  47. Jan 26, 2013
    The Game is Fun. But It SUCKS. Resident Evil use to have some horror and RE 4 was its shining point. I didnt bother to play 5 or raccon because of all the bad press. Then one night friend brings over Resident Evil 6. Then i see that RE 6 SHOOTY instead of horror. Second in leon's campaign has absolutely no ammo and i had to rely on the duke nukem kicks through half of it. Third the f**king QUICK TIME EVENTS. Every five second PRESS X. The good of the game is the co op and maybe the upcoming multiplayer but RE6 gets this low score because it is so dissapointing. CAPCOM is spiraling downwards. Expand
  48. Feb 15, 2013
    great cod clone! better zombies,guns and action... but cod has more and better horror scenes. its a cod clone without horror ;D
  49. Mar 31, 2013
    This review contains spoilers, click expand to view. Resident Evil now is an all out shooter with no feel no puzzles at all only some but they easy to figure out.

    Ok so you got this game hoping it be WAY better than RE4 hm guess again they is a lot of detail on character's yes but the game-play itself well it's a lot of panning a button in many cut scenes that you hate to do.

    Next thing is all the character's have partners come on I want to feel like Iam lonely this games rubs it in your face totally with a partner, but I feel we don't need them by your side every time.
    (expect Ada which I mostly enjoyed her role and mission as it was a challenge I did it in 5 hours or maybe less but after I went back on her to clean up loose ends again with her guns you got through the 1st play)

    in game feel heavy I mean they will trip up and fall on the floor by almost everything instead of taking sub stain damage if you got shot many times you fall over come on I want character's to stand up and sub stain damage not roll on the floor, this is poor clumsy work by Cap com.

    Bad guys
    mostly zombies and things that transform into big other things, but all character's get other things apart from zombies.

    are like so not there at all, say you be running from water a lot or the place will just go up in flames a lot and so you be running away from it.
    It annoys me when I have to do that you got merely time to escape then if you don't it's death on your hands.
    Most times you have to go to one place to another then back to where you was to find a key or switch.

    And this is so easy too you only follow a marker on screen that TELLS you where to go and shows where a gun is too, come on I want a challenge to finding weapons by myself not by a machine to tell you everything!

    Cut scenes
    OH yeah, I need to say this too they is a lot of pressing buttons in cut scenes that makes you wanna run away from these big giants and the camera angle will always change so next minute you could be running up in a wall then next the boss grabs you and you die that's is unheard of, but you got to fight two things here the boss and the annoying camera angle since you can't move the camera in scenes.

    Save points
    Er that's out of the question here as you have to wait for a checkpoint to kick in place before you can save game.

    This part of the game can go on and on with bosses once you hurt a boss launched it in the sea, guess what it be back for another round then another then another, yawn.

    So yeah a half decent game but it could be more fun really like RE4 that was ace!
    Take it from me this game is ridiculous now!

    PS if you need a game get Revelations for 3DS that has game play and no annoying cut scenes to mash on with.

    A 4 for gam play but it changing to the game's like of Gears of war and Call of duty just blast everything on screen then you're done, yawn so easy.
  50. May 5, 2013
    If capcoms goal is to ruin the series then RE6 is a great first step. This game is one of the biggest letdowns I've ever played. WTF??? Why is this game so bad. It's been in dev for over 3 years. Why? And it's not like it doesn't have flashes of excellence but then it starts being really, really stupid. A zombie dinosaur??? A ****g Dinosaur in a RE game??? holy WTF. And also, I thought that capcom was bringing the survivor horror of RE4 back to the series??? So where is it? This is a pure shooter. Weak. Pass. Expand
  51. Feb 19, 2014
    I personally felt 5 was much better than this game, though not as good as 1 or 2. Revelations was also much better. This game sucked though. Forget about gimmicks like laser sights and make a good game.
  52. Jun 27, 2014
    For Capcom to market this as a survival horror is disgraceful. To get straight to the point the game is a giant waste, especially if you are fan of the series. It will be one giant let down.

    As for the campaign, it is focused on co-op which is fine but if you are playing with a CPU then it can get quite annoying especially on higher difficulties.
    The campaign is split up into four
    sections, three you have from the beginning and one that is unlocked later on. Each campaign is as boring as the previous one with no originality which goes a long with the horrid writing and boring characters which at once were interesting characters.... well Leon was at least.

    Music has never been something Resident Evil was known for so you can assume the music was not memorable at the least.

    Mechanics wise the game has been stripped of all horror mechanics and added a lot of typical third person shooter mechanics which dumb the game down if you are going for a survival horror game.

    Which brings me back around to this.. the series sadly I doubt will ever be the same again. The game has slowly transitioned into a action game rather than a survival horror game. Resident Evil 4 and 5 started the transition and Resident Evil 6 completed it.

    Bottom line, do NOT pick this game up especially if you played and enjoyed any previous Resident Evil game (Except Resident Evil 5). Even if you haven't played a Resident Evil game, it is not worth picking up. Let it collect dust at Gamestop.

    *I am late to reviewing a lot of these games but I recently created an account so I am making up for lost time.*
  53. Oct 8, 2012
    I read all the criticism, and bought the game anyway believing it couldn't be THAT bad... Now, I want my $60 back.

    The Resident Evil franchise has turned into a lackluster and at times broken 3rd person shooter. Couple that with frustrating melee combat, cheap deaths that make NO logical sense (hit by a train while 40 feet away from the tracks?) , and just plain old bizarre creatures
    that awkwardly run down hallways and bump into you or fly around getting caught on invisible walls. For me, it was just unplayable. Expand
  54. Jun 8, 2013
    I, like many other Resident Evil fans, was disappointed with the direction the series took with its fifth mainline title which was made just about tolerable thanks to its co-op mode. Resident Evil 6 takes things further down the action route to the extent that this is Resident Evil in name only.

    Split into three fairly lengthy campaigns, all of which offer different styles of gameplay,
    there is certainly no shortage of content on offer here. Leon’s campaign is certainly the closest to the original survival horror style and is certainly playable to some degree but I could barely tolerate the campaigns of Chris or Jake for ten minutes before giving up through pure anger. Both are pure action fares, and not even good ones. Chris’s campaign seemed to be trying to copy the cover based Gears of War template without any success whilst Jake’s seemed to involve no more than pressing the attack button over and over again until I’d killed all the enemies on screen.

    Over the years I've enjoyed playing action based shooters as much as anyone but that’s not what I want from Resident Evil and, if you are going to try to capture some of the Call of Duty audience, you need to create a game that is a damn site better than this shambling mess.
  55. Dec 22, 2012
    Don't believe any positive reviews you read about this game. Everything that made previous Resident Evil games successful has been done away with. There is no horror element in this game, the camera angle is awful, the only attack you need is melee and the action element is WAY too heavy. Capcom really hurt their reputation with this game. I rented the game and returned it the same day. Stay away from this game. It truly is awful. Expand
  56. Oct 2, 2012
    Crapcom keeps finding ways to make RE worst, if you're a old resident evil fan you won't find much here and if you're looking a for a good third person shooter you should look elsewhere too.
  57. Jan 26, 2013
    WHY CAPCOM? WHHYYYY? This is another one of my Favorite franchises butchered like a pig in front of my eyes. This is Resident Evil trying to be like a big budget shooter. Capcom just threw different aspects of action games together and expected them to fit. CAPCOM instead of building on this formula take 2 steps back. It'll benefit everyone.
  58. Oct 2, 2012
    The just fails to fulfill its promises in many levels. This is no longer a survival s. Clearly the call of duty is ing around. It is just copy past from many s
  59. Oct 2, 2012
    I don't usually post stuff on the Internet, but this exception it's because I want to never have such disappointment with a game after blindly buying it, waiting for some miracle to occur . People here write about how RE has lost its way, referring to horror, but the problem is not that (that happened in the middle of RE4 and with more originality), the problem is that the game goes nowhere (having 4 tasteless campaigns), has poor pacing, broken mechanics and an idiotic argument (even for this franchise). In short, it's a simple mess which feels more like a long chore than a game.
    To fanboys: RE will not die if this installment sinks, but it will if you try to keep it alive.
  60. Oct 2, 2012
    Alright, i have had a tough time coming to terms that the games of my childhood are destined to get worse and worse. RE6 takes the games that i love(note i loved RE4) and made it into a mockery, I bought this game without hesitation hoping it would be awesome cause hey, RE5 was alright. This is an embarrassment, I dont wanna button mash in my resident evil games!! I regret getting this game, as i did with Final Fantasy 13, Silent Hill homecoming, and this is where it ends for me, RE6 has ruined the series for me and im done with it. Im sticking with games that are actually good, dead space, Bioshock and fallout are games series i can count on. Expand
  61. Oct 4, 2012
    If RE want to ditch its horror genre and go all action at least make it as good as gear of of wars or MGS. It is a relatively Ok action game. But with the RE tag on the disc, you expect much more.
  62. Oct 5, 2012
    This is the first time I've given the Resident Evil series a try in a long time, and I was overwhelmingly disappointed. It was like I was playing a FEAR game. Where are the zombies? People with sores on their bodies that mutate and turn into monstrosities and wield firearms and swords are not zombies. I'm glad I didn't waste the money buying this crock.
  63. Nov 9, 2012
    First, i will star with the good points

    Good points: The history is great, the characters charisma its outstanding, the controls are great, the agent hunt mode is very fun, and the play time is very long, the mosters are cool.

    Bad Points: The camera is simply awful( this is a good definition), the graphics are bad, the subtitles, in another languages, is wrong sometimes, and it has
    nothing of survival horror. Expand
  64. Oct 28, 2012
    I will go ahead and admit that I only got about 20-30 minutes in before shutting it off. That being said, here are my opinions: Pros: - Beautiful graphics - Great Audio Cons: - First 10 minutes is more of an interactive CGI movie than a game; - Cut scenes LITERALLY every few minutes; - The controls are taken away from the player constantly - and for the smallest reasons (at one point there's a video just so one character can say "something's not right");
    - Even when you have the controls, it's not great: at the beginning you have to walk down a hallway; I wanted to look around (just because, you know, I'm playing a new game and wanna check it out) but no matter what direction I pointed the control, the character walked forward;
    - When the actual *game* begins, your character only walks - very slowly; once you're capable of running, the character randomly slows back to a walk, then back to running, then back to the very slow walking;
    - At one point the character has to chase a person in a ballroom, but the game creates a frustrating illusion of difficulty by putting chairs in the way, which you can't jump over - that's not difficulty, that's just inflating the amount of time it takes to get to the other side of the room;
    - There's a second character that comes with you, which is probably a great idea for co-op, but I don't understand why I need to babysit a random person during a single player game; does my character really need a 100 lb girl to help him open doors? (Literally, as some doors don't have the normal "Press 'A' to open" prompt, but a "Press 'B' to open the doors together" prompt...really, is that what 'variety' means to the developers?)
  65. Oct 30, 2012
    This game fails to deliver on almost every level. The story however is very interesting but the game play is awful better off reading about the story online instead of wasting your money buying this trainwreck. this is just another **** action game in an over saturated market. Anyone giving this game ten out of ten should be ashamed of themselves, and obviously is not a true fan of the resident evil series let alone have a clue as to what makes a game enjoyable. Fancy graphics and pretty cinematics don't make a game good, the gameplay is atrocious. I thought they would have fixed all the mistakes of resident evil five with this release but they made the same mistakes and many more don't buy this game, and if you have email capcom and demand a refund. We cant let these companies take our money with no repercussions . These are the games major flaws.
    -bad controls
    -horrible camera
    -**** partner ai
    - enemies have infinite ammo yet ammo is scarce for the player
    -cut scenes interrupt gameplay also QTEs suck
    -cant save when you want making you have to replay areas and watch the same cut scenes
    -enemies can take entire clips and don't go down yet a couple kicks kill them everytime
    - cant run while using the navigator
    -to dark
    -horrible cover system ( come on capcom gears and uncharted have this system mastered what gives?)

    Overall this game is a **** gears of war clone and sadly it will still sell because the same idiots that buy call of duty every year will buy this garbage, and the fans already bought it and feel like rape victims now.
  66. Nov 25, 2012
    All around, this is a disappointment. I loved RE5, but 6 does not live up to that memory. If you want a good action game, play Mass Effect 3. If you want a good survival horror game, play ZombieU. But do not buy RE6, it does a really bad job of trying to mix both genres, and ends up with a horrible conglomeration that fails to impress either way.
  67. Nov 27, 2012
    the game lost its fame and glory from Resident Evil Operation Raccoon City but this game is not resident evil is a bad combination of uncharted, left for dead and silent hill
  68. Nov 30, 2012
    A complete non-sense mess in form of a game. I like action games, i really do. But if you´re going to do an action game, you have to make a dynamic gameplay and a functional camera. If you pretend to make a crazy action scene, you have to give it context, so that it makes sense and doesn´t sound cheap. DONT SIMPLY put characters in a stupid story and doing crazy and meaningless things just to make "impressive" action sequences in a action game! You´re insulting the intelligence of the players by doing so! The motive why that works on titles like Serious Sam and Duke Nukem it´s because they´re supposed to be a 80s action movie (they have context) but Resident Evil is the kind of franchise which we (the fans) ACTUALLY CARE about what happens to the main characters, the way that the story is driven and etc. If Capcom thinks that we will kiss her butt by giving us: a regular gameplay; bad camera; horrible partner A.I.; a multiplayer mode that nobody asked for; weakest storyline of the franchise; forgettable secondary characters like Piers; linear levels designed in the most claustrophobic way; millions of disposable quick time events and action sequences... they are wrong. We aren´t stupid, the user score on metacritic is a clear proof of that. Expand
  69. Dec 12, 2012
    Ein gutes action Spiel, aber ein schlechtes Resident Evil. Enttäuschender Teil.
    A good action game, but a bad Resident Evil. Disappointing part of the game series.
  70. Dec 15, 2012
    This review contains spoilers, click expand to view. I wouldn't normally write a review based on about 2 hours of playing a game, but I'm at the point where I can't even force myself to carry on with Resident Evil 6.

    Now don't get me wrong, I love Resident Evil. I mean, thanks to RE5 - not the best in the series by a long shot, but still an enjoyable experience - I use Wesker's final scream of "CHRIIIIIS!!" as my username on most things now. The first 3 games were great survival horror games, and the only thing that let Code Veronica down was it's cartoony graphic style. RE4 took the series in a great new direction, and RE5 built on that and added a fun co-op mechanic. Then things started going downhill - Operation Raccoon City was painful to play, but I had no idea that the usual Resident Evil team would use that as the basis for RE6!
    Resident Evil 6 is a third-person action game, and a bad one at that. It starts out with a big explosion, and the next thing you know you're running away from exploding cars and flying a damaged helicopter through a big city. Not the best way to draw someone in to what is essentially a zombie game.

    As I said at the start of this review, I've only played a couple of hours. The first chapter of Leon's campaign to be precise. And it was such an awful, clunky, Quick Time Event-ridden mess that I straight up refused to carry on. I was killed constantly by trains and cars because the QTE for dodging didn't come up thanks to another QTE for killing a zombie overriding it. It's QTE-ception!
    Anyway, the controls aren't great, despite finally being able to run without holding a button (you still use A to sprint, but it's a start at least). For some reason, the melee attacks are so powerful you can take down a standard zombie in about 3 hits. Each hit stun-locks them as well, making this the go-to approach for thinning the herds. A HUGE departure from ammo-conserving survival horror.

    The first chapter of Leon's campaign consisted of a nice, atmospheric run through a dark, almost abandoned college campus. "This is getting better", I thought. WRONG! Jump scares and kicking zombies to death! The kicking part might sound cool, but it's actually pretty boring, and feels rigid when you're actually doing it. The amount of QTEs is too damn high as well. "Quick, tap A! Wiggle the left stick! Press X to not die!" This is not my idea of fun. That being said, the bit where you get in a car and have to search for the keys, start it up, and drive off before the zombies break in and kill you was pretty tense though, and a good way of handling QTEs. Shame about the hundreds of other bad uses of them in this game.
    My interest in the game gradually lessened by the underground section - narrow corridors where you can barely see anything (even with the brightness turned up), trains coming along with very little warning - see the QTE issue I previously mentioned - and zombies literally jumping at you out of the shadows. Sounds fun. Tense, even. Nope. It's painfully dull, and this is where the cheap deaths began.
    Shortly after the awful underground section, you're back on street level. Zombies everywhere, but that's not the problem. Cars come out of nowhere with absolutely no warning or way to tell where they're going to veer off.

    After getting flattened by an ambulance whilst getting screamed at by a REALLY ANNOYING enemy a bunch of times, I gave up. I simply wasn't having fun. The game is a chore to play, and so far the story isn't even interesting. I have no reason to carry on with it.

    So, the positive things about this game... The graphics are nice, despite being horrendously dark, and the sound design is good, but not the best out there by far. Gameplay is generic and feels like a slightly improved Operation Raccoon City, which isn't a good thing. Story just isn't interesting so far. I can't honestly recommend RE6 to Resident Evil fans, let alone anyone else. If you feel that you absolutely MUST play this game, rent it. Don't waste your money on it.

    My 3 out of 10 is based on the graphic/sound design. Like I said, it's pretty good. I can't honestly say a positive thing about the gameplay. It's just that bad.
  71. Mar 23, 2013
    Resident Evil 5 took the franchise in a more action orientated direction and sadly RE 6 continues that trend. RE 6 is not a survival/horror game, but an all out 3rd person shooter with zombies and monsters, and though a lot of reviewers choose to call that “evolution”, I humbly disagree. As a matter of fact the franchise feels like it has been struck with a serious case of DEvolution to the point where I actually felt like I was playing Dragon’s Lair from 1983.
    I wouldn’t have a problem with an action orientated RE game, if it at least was done well. But RE 6 sadly isn’t. The controls feel inadequate in regard to the action and the number of fights in extremely restrictive areas leads more to confusion than excitement. On top of that, Capcom has somehow managed to make one of the worst and least effective covering systems ever devised, which further compounds the problems of fighting in close quarters. Imagine trying to aim at a monster simply to have your character slam his back against a wall. Yes, you use the same button to aim and cover. Who came up with that brilliant idea? Then there’s the melee. Run up to a badguy and push the attack button, then sit back and enjoy (provided your character actually does the correct attack, which I have observed them to be rather reluctant to do on several occasions). It is rather frustrating to stand right in front of a prone enemy and then watch your character firmly a couple of innocent air molecules rather than do the stomp he was supposed to. Maybe the reason for this is the hitbox. Everything has to be just so… Another situation where this presents itself is with the jumping zombies. Blow a zombies head of at the “wrong” time (when it’s too close) and the now HEADLESS zombie will continue to nibble at your neck with its… now absent head.
    The real problem with this game is in it’s guided “gameplay”. It is very busy guiding the player’s hand from start to finish through mindless shooting and the most absurd amounts of quick-time and scripted events I have ever seen in a game. I found myself wondering if it was time constraint that prevented Capcom from having quick-time events for reloading or taking health, because there sure are quick-times for just about everything else in this game.
    When you are not wiggling your analogstick, pumping a button, or timing a specific button press, you are also kept busy simply holding a button for running and then left to see how the game does EVERYTHING for you.
    I remember a specific boss battle where I practically didn’t do anything at all myself except for the occasional button press.
    We have a word for that, Capcom: INTERACTIVE MOVIE!
    Yes, that is what a lot of this game feels like, especially when you spontaneously die for simply walking in the wrong direction at the wrong time.
    And then there’s the padding; the endless repetitive respawning of bosses which reaches laughable proportions in this game. Constantly respawning bosses in order to prolong the “fight” and the game does not make it exciting. It makes it laughable, and then mindnumblingly boring!
    But let us end this on a positive note.
    The AI in this game is actually a big step up from RE 5 and the decision to loose the micromanagement of your AI buddy is deeply appreciated.
    Other than that, the most exciting thing about this game has to be the death sequences, which are amazingly brutal.
    I cannot in any way recommend this game to even the most dedicated RE fan. This game sadly represents everything that is wrong with the game industry at the moment. It aims for the lowest common denominator and unfortunately manages to hit rock bottom in the process.
  72. Apr 16, 2013
    Holy crap, what happened? This is coming from a guy who is so obsessed with zombies I have one tattooed on my arm, this game was honestly rubbish. The worst ever in the Resident Evil series. RE 4 was and still is the greatest game of all time, RE 5 was outstanding so surely there's only one play you could go? Down, that's right! What a shame.
  73. Apr 18, 2013
    I will start this by saying i only started playing resident evil at number four and have not completed a game at the original format. This game can be summed up with one word disappointing I had such high hopes for this game as RE4 is quite possibly one of the greatest games ever created in my opinion and five was fun as long as you had a friend to play it with but this is just dull. The game consists of three campaigns all revolving around the same plot i shan't spoil much for anyone interested in picking this up. The game seems to be trying to cross the original RE4 format with a game like gears of war and it doesn't work the controls are clunky and unresponsive and instead of tension building up and the tension that every enemy could kill you instantly we have full on firefights which shouldn't be happening coming from a survival horror game the enemies are mediocre with the same guys with the same guns all the time you never really feel under threat and the game is incredibly easy even on professional difficulty Despite the game having three campaigns they are all almost identical and by the time i was playing through the third one i was just playing through the same game for a third time. The game has some good moments which remind you that you are playing a resident evil game and not something like gears of war but it isn't worth the asking price i would seriously give this a miss and play through RE4 again it is a far Superior game on all accounts Expand
  74. May 3, 2013
    This game is poo I rather go back on re5 than this poo game end of story...

    What we now got is people doing wrestling moves on zombies? Really?

    Let me say like german sulpex's zombies these guys must love the WWE wrestling fake stuff then cause you can german suplex a zombie many times and his head would explode BOOM, maybe they should make a wrestling game then it suit it more.

    And other people saying this game is "good the best in series" how you sure about that? Dear god look at RE5 it had a guy in a mask with a big axe now who's the big guy here?

    Nobody I wanted to really see a annoying guy with something to come at you like the chainsaw guy then again he only came on Jake's and Ada's and Leon he get's something rather easy as boss.

    Everything all about this game turned really wrong is this what you fans like? Purely crap that can't seem to know what it wants to be either RE or cod or left for dead or gears of war or... man I could go on.

    Capcom I spit in your face for making one of the worst games ever.

    It's just a movie at the end of the day your not doing jack all in it way too many qte in this game ruin the most pleaseing fans of RE.

    It's offical you guys like this cause it's a MOVIE that plays for YOU and you don't have to do jack.

    That's why half of the whole world hates this game because of "evlove" evlove this? My ass

    Chris game was so boring what is with the long chase vs a big boss coming after you at the end?

    It make no sense at all then making new charaters then after killing them like Piers wtf why don't they just use Jill and Chirs so the storyline is quite pointless because it's never explaned in the first place.

    Since when is RE a team game? It never was capcom as a fan I will never understand the change over to this now re5 had problems too but they was forgiveable this however is not.

    This game must be made in a hurry for that hard cash from us.

    sorry but Capcom needs to do more on the next one before I buy it so mad now
  75. Oct 2, 2012
    I cannot believe this game. They did everything we didn't want them to do! They made it more of an action game, they added more co-op and that pointless AI partner, and it isn't even scary! What the hell is wrong with you Capcom?
  76. Jan 30, 2013
    I am a huge resident evil fan. I have the entire main series, as well as two of the side games. I unfortunately add owning Resident Evil 6 to that list. I got through two chapters of Chris' storyline and cannot take any more. Clumsy controls, nauseating camera angles, and an aiming system that seems to do away with the aiming part. The only reason I even gave RE6 a 2/10 was because the story arc seemed interesting, and I liked the idea of different characters different action. That being said, I couldn't put up with the many flaws to even find out how it ends. Expand
  77. Oct 2, 2012
    This is literally the worst Resident Evil game yet, i start the campaign, and everything is really stupid. Shoot this shoot that go over there, OMG big scary monster! Like come on i beat Jake and Leons campaign in just about 6 hours! this is what i get for playing this on my day off. I am done with Resident Evil hasn't been a good one since RE4. They have it all wrong. The sound effects are like diarrhea coming out of a trumpets ass! Expand
  78. Dec 21, 2012
    Awful game. Another one stitched together by overlong and boring cut scenes that dont enhance the game. Press A press B etc do dodge things when they tell you. Not horror survival, not first person shooter just an awful outside corridoors type of action game ........with very little action or game. I think they should have just made a movie as this is what the game appears to be trying to be.
    I didnt believe the low scores before i bought this game but i do now!
  79. Jan 27, 2013
    In my eyes, with RE5 and 6, Capcom completely whored out their Resident Evil franchise to make money, damaging their high reputation of beeing able to deliver awesome horror/survival games. This mess called Resident Evil 6 is the logic consequence of people buying the mess that Resident Evil 5 already was. Just really makes me wonder how RE7 will look like. Imho they can either go back to horror and survival, or finally kill their franchise with an even more dumbed down action game. Expand
  80. Oct 4, 2012
    Let this game be a prime example for developers of why you DO NOT stray from the path that your series has made. The Resident Evil series made the Horror Game Market with its special touch. That touch caused the creation of many great horror games by other developers: Dead Space, ETC. That touch caused you to not waste your ammo and the priceless moments of scaring the **** out of you. That touch is no-more. That touch has been replaced by a Gears of War with Micheal Bay acting as a director who mixed the explosions with zombies and timed events at every turn that was put in a blender and forced into your face. That taste is the most god awful thing you tasted in your life. You threw it up and screamed WHAT THE **** DID I JUST TASTE. Expand
  81. Oct 3, 2012
    Very bad game design. Some scenes like flee in motorcycle can actually be played without hands, without any inputs. Like a film. Where's interactions ? BAD GAME !
  82. Nov 19, 2012
    What is happening to Capcom? there is no more creativity, we don't need more action games,we don't need seven campaigns, we need a real survival horror game.

    Please Capcom fix, and patch, but the all the game.
  83. Oct 5, 2012
    Another fine example of a terrible entry in a terrible franchise kept alive by more mature casual players and fanboys who liked it when they were young and refuse to see the mess of a game that it is. The dialogue is horrible, hammy, and badly acted, the gameplay is sub-par for modern third person action games, and the only reason any gamer will like it is because they are stuck in the past. The only positives I can mention are that the game actually boots when you put it in your system, and that the co-op isn't a complete lag fest. Expand
  84. Oct 6, 2012
    Olviden que este título nos trae el terror, horror, puzzles y muchas otras cosas que prometió Capcom para esta entrega. Resident Evil 6 sigue el camino que Mikami arrojó en RE4, pero con una ejecución que deja mucho que desear.

    Ahora solo corremos por un pasillo con puntos de auto-guardado, 0 exploración, con puzzles simplones, que solo están
    puestos en el juego para poder llevar el nombre de Resident Evil y recordarnos que alguna vez esta serie nos dejó pegados durante días frente al televisor, tratando de pasar por un lugar.

    Un juego que, si no hubiese sido por la opción de jugar en cooperativo, seguramente hubiese mandado de inmediato al carajo, en serio
  85. Oct 8, 2012
    I am a huge Resident Evil fan and I have played every single game, 4 being my favorite. I read a lot of ratings on here and couldn't believe them until I played the game myself. I just completed all the campaigns. What a beautiful game ruined by random frustrating button mashing and jittery movements. I base my rating solely on the game play and the frustration that comes with it. I think the story line is solid and the creatures in the game are probably some of the best Resident Evil monsters I've ever seen but good lord is this game frustrating to play. My advice to all Resident Evil fans is wait to buy this till its twenty bucks or if you have it handed to you for free. Other than that don't waste your time or money on this game. This installment is almost as bad as Operation Racoon City. Expand
  86. Oct 7, 2012
    It feels like whoever made this game never played it themselves or played anyother game that has come out in the last 5 years. The game is just so frustrating, especially if you want to play split screen. First off if you want to play the game you must do this dumb prologue, which does not teach you the controls or in anyway prepare you to play the game. Now this dose not sound too bad but if your playing with two people then if the second player wants to change their perks they must go through it. Then if you want to change your perks the first player must sign out and then have the second player go through the menus, then sign back in. It also sucks that there is only one mutiplayer map and if you want to play the others you must beat 2 campaigns, thats like 10 hours just to unlock a new map. There are so many other things which just suck, when your split screen friend dies you must watch them fall to the ground on your screen and cant see what your player is doing. The bosses have weak points but good luck trying to find them without looking it up online or dying. The game gives absolutely no back story, I have no idea whats going on, and the more I play the less I care. The settings and enemies are just so ridiculous and boring (shark, dinosaur, snake, fly). The cover system is pathetic, and has absolutely no use.

    The mercenaries mode is really fun tho.
  87. Oct 9, 2012
    I am so monumentally disappointed with this game. I have been a fan of Resident Evil for years, played all the games and this is by far the worst. It doesn't even feel like a game - Chris and Jake's campaigns consist of running pointlessly from one cut-scene to the next. Playing this game is like being an extra in a poorly written movie.

    I'm giving it a 2 because the Mercenaries mode is
    not too bad. Expand
  88. Oct 29, 2012
    If this game was under a different title I would give it 5/10 as it is a pretty mediocre third person shooter, but I think it is unfair of Capcom for trying to cash in on the success of a once great survival horror game by trying to trick people into thinking that this bland corridor-shooter has anything to do with the previous games other than a few plot references. I was a die-hard resident evil fan in the past, I will not be spending any more money on this series now that it is in generic shooter territory. Expand
  89. Feb 17, 2013
    Most times, you here as a counter argument: "Resident Evil changed, it isn't what it used to be. Don't compare it with the old parts!" Well, I don't! Resident Evil 6 is a very bad stand alone Game and bored the hell out of me!
  90. Mar 1, 2013
    An unforeseen misadventure of a beloved franchise which was renown for being a survival horror with the right degree of action elements to entertain more visceral impulses. Having bought almost all titles of the series, I was disappointed to witness Resident Evil as another victim to commercialization in the gaming industry: simplification of mechanics for accessibility, points-based skill system as the reward-playtime 'incentive', vague genre for mass-appeal, and a rampant pace which has no focus. Resident Evil 6 has not only lost its plot, it has lost the redeeming values which captivated their original audience betraying them in an attempt to expand their marketing horizon with delusional ambition; consequences therein losing both the original audience in the future who supported the franchise and the alluring statistics of potential players who won't be interested since RE6 is a chaotic production.

    RE6 is an ambitious disaster.
  91. Apr 17, 2013
    I will not know why so many people like dis damn game? Good parts: 1. good graphics yes we all like how Leon's hair look in these games frankly that's it 2. can move and shoot now, yeah and jump on the floor if needed to dodge an attack 3. good cut scenes and voice acting is top notch Ok the cons with this game: Cons 1. not scary anymore look at Resident Evil 4 that kind of was
    2. linear game that you can only go forward and not backwards to areas you already went by
    3. mostly of the time you and you're partner got to open doors this makes game a chore boring dull and more I should say? Well you should at least open them by YOURSELF
    4. this is not Resident Evil
    5. the zombies transform into many many many many many forms :D it's like a game gone wrong or they are trying to make other games in one rather than one
    6. the story sucks to the grave really one thing Leon's partner will say so who's this Ada? And Leon says oh no I say later on. Guess what he don't, all the character here does not want to tell nothing when they been asked a damn question. The story will just confuse you a lot here
    7. the levels can be annoying and confusing and dull like Jake's last mission man it's boring you going up in this lift that rotates to A to G and finding how to get there was dull annoying because of the re-spawning monsters that multiply into another monster into another
    8. cut scene's have a lot of these qt e's that annoy you even more damn why mess this game up by this?
    9. I hate the new skills set up no more weapon up grade's just plain boring skills even the Mercenaries 3d ds skills are far better than this
    10. cheap deaths yes it happens a lot when a boss knocks you down you on the floor and your friend the al saves you but then the boss attacks you again and you die so you can't get back up fast enough because the boss kills you
    11. wow 11? The list goes on I' am sorry you fans but this game is not that good ok the boss of Leon's the big fly thing at the end was dull you try to kill it took ages to kill maybe forever too
    12. zombies with guns? Are you mad cap com? We don't need a game like Gears of war we already got one that's better GOW^^
    13. mercenaries again only 3 levels we wanted more and more cap com but not this time we would not get, really sad
    14. you can fully move the camera now from behind you but I rather not I like it in RE4 it stays behind you this time no
    15. the game holds your hand through out the game start to finish they is no challenge to RE anymore all too easy
    16. not a horror game any more just plain call of duty shooter wannabe
    17. the music is horrible too and the screams when you die can get on your nerves by partner
    18. the zombies now have super human jumps when they down they leap at you like superman
    19. stamina bar is a rip off when you try to to a fast hit shot you lose stamina so you need to heal yourself or wait for it to recovery
    20. characters feel heavy they will trip up a lot in this game
    21. last one is BORING BORING BORING GAME!!!

    Iam getting stick with RE games now they only a clone of RE5 now days
    nothing new -_-
    bring back the RE how it was meant to be in the first place crap people!
  92. Jul 14, 2013
    Wow what happened?.. Oh wait i'll tell you what happened.

    Resident Evil 5 made so much money (probably because Resident Evil 4 was a massive hit) and never truly lived up to the hype of Res 4. In my honest opinion they sold out to make more money and break into the COD target audience (12-16 year males) with action, action, action.
    Then there was Resident Evil 6, with 1700 different
    playable characters (where lets be honest 95 of us just wanted to play as Leon and maybe the other 5% as Chris) and more quick time events then you could handle. It seems they are just more interested in making a action based game for the yung'uns to make money then making a horror survival for a smaller audience.

    You would think they would of learnt their mistake with Res 5 but nope they saw that it took loads of money so decided to stick with that action horror genre (and even calling it action 'HORROR' is being grateful)

    If you enjoy playing as characters you don't care about and you have to have action every 2 seconds and just wanna shot some zombars then go for it, this is the game for you.

    If you are a fan of the series (well until Res4 that is) then i suggest that you don't go anywhere near it as Capcom are not catering for your needs anymore.

    They had such potential with Leon & maybe Chris that they could of done something so much better but as i read from a critic on this very website that apparently 600 people went into making this game then it is literally like a game where they didn't know what direction they wanted to take so just chucked random stuff together and then went "taaa daaaa" "please buy this game, we have explosions and quick time events for all you kiddies that don't have to work out any puzzles or even think a little"

    i get frustrated because they had it all and once again like EA they wanted to make as much money as possible and stick two fingers up at you..

    I apologize for keep repeating myself about the action and quick time events but imagine Res 1 when you first encounter the dogs through the windows in the hall way or the Licker on the ceiling or either res 2 with the zombies at the beginning or that bastard on the bus and it was all quick time events and you had to press the shoulder buttons to move left and right, it wouldn't feel the same now would it. They dumbed it down and made it in to a movie and lets be honest who gives a f about Jake or whats her name.
  93. Apr 5, 2014
    Wow... where should i begin. Capcom, i used to LOVE the "Resident Evil" series. It used to be all about surviving, trying to conserve your ammo as much as possible. To struggle to survive the zombies and to reveal the story and which used to have a deeper meaning in it. I don't know what the fudge you have been doing at the office cause, I'm sorry to say it, but this is **** It was a big let down... The ammo never runs out and the story is just crap and you have made it into some stupid 12 year old shooter where everything is gonna be "cool" and just overpowered. I was literally laughing through the cut scenes of how overpowered everything is and how it's not what it used to be. You have totally lost the red thread in this series. From being one of the best horror games on the game market to being this crap. I'm so disappointed and angry at the same time. I've played through the game to be able to have a valid opinion but as for me (a true resident evil fan) this is it for me. I will keep playing the old games cause they are really good but if you are gonna keep release this kind of resident evil games then I don't want anything to do with it. I'm ding dong diddly done... Expand
  94. Oct 4, 2012
    This is not Resident Evil anymore, Capcom succumbs to the mainstream devil and bows down to the money to please the masses with nonstop explosions and shooter action like in CoD. I can understand the kids from today like uncomplicated action like this, i do not. Capcom failed to go back to the roots, instead they delivered a soulless shooter rollercoaster, to please the mainstream and to earn more money off the people who do not seem to like the old values of the series, or simply do not know them, because they are simply too young or haven't played the grand old parts of the series. In my eyes this game is a disgrace and deserves ALL the negative response from the fanbase. People who rate this above 5 or even 10 have lost their touch, sad but true.

    I'll give it a 1/10 because it's not completely terrible, but it is far away from what i expected from a game labled Resident Evil. It goes with the same trend like the movies, it gets worse and worse. After Operation Racoon City this is another deep rock bottom of the series and it is questionable if they can restore their reputation in futuregames or if they keep those low mainstreamstandards. I am very dissapointed of the result.
  95. Nov 30, 2012
    just finished leon's campaign. I don't even see why people say this one was good. The first 2 chapters had some potential with lots of zombies. However starting with the underwater boss in the 3rd chapter and the major last boss that you literally fight for the entirety of the last 2 chapters really make this a bore. It seems like the team that made this game gave up on trying to create interesting gameplay. Even if they wanted to do a mostly action game they totally failed. I'm not even going to bother with the other 3 campaigns because I can't see how they would be any better. I don't mind RE evolving but this game is the worst of the bunch (much worse than RE5 which I enjoyed). Way too many quick time events (the climbing in the last chapter was just totally frustrating), bosses that drag on way too long, a total lack of any puzzles, etc. I also wish they would at least try to make the game more realistic in terms of how much hurt a human can take, not with respect to zombies but regarding surviving the most incredible action scenes from helicopter crashes, plane crashes, 5 minutes underwater at the hands of a shark, etc. Finally the disjointed nature of the campaigns takes away from the story dramatically. It feels way too short unlike the evolving stories of previous games. I suggest not wasting your time or if you really want to try it then rent the game. Definitely do not purchase it. Expand
  96. Oct 3, 2012
    This is nothing like resident evil, its a cheap nasty cod clone, with nothing but action and cut scenes and QTEs. Its linear, its a travesty of its former self.
  97. Feb 9, 2013
    Worst game of 2012. just a lot of over dramatic cut scenes and quick time events with some soulless action between.
    You think ppl lie when they tell you its crap, they don't, my disc is destroyed, wont RE-sell it, as nobody should play this game.
  98. Jun 27, 2014
    RE fans, I'm afraid to inform you that the franchise died when Shinji Mikami left Capcom and decided to work on his own stuff. Don't even bother thinking about RE7 being better than 6, it is going to suck just as hard and will eventually cause Capcom to become bankrupt, unless they can somehow coax Mikami back. Just look at how amazing RE4 was when they allowed Mikami to have complete directional control over the project. The guy is a video game legend, but a legendary ass for allowing such a great series to sink to the murky depths of the ocean.

    As pissed off as I am at how utterly sh*t the series has become, I am confident that Mikami will create the true RE4 spiritual successor in The Evil Within.
  99. Oct 2, 2012
    This game is a literal piece of crap. Crapcom totally shat the bed with this turkey. I felt like I had a mental instability due to the camera. Also if you are not Japanese and do not study viruses this game is clearly not for you. I had no idea what the frick was going on half the time. Also the President is a fricking zombie!!!! WTF in these trying times I can't deal with that many emotions at once. Good job Cap com, or should I say Crapcom. You have fricked me for the last time. Expand
  100. Oct 3, 2012
    Worst game ever... In the past, ever since RE 2 on the N64, I would put in a RE game and just Know that it was going to make life okay, I knew that all my anxieties and failings and disappointments in life were going to be left at the door when I popped in this RE game. I could always rely on their quality, substance, and entertainment. They were like any other Thing ever created. They weren't just games, they were inspirations that brought me to new psychological heights. I connected with their creative streams of thought, their high quality craftsmanship, these games made me a better person. I wanted to reach the level of inspiration and quality that I experienced in these games in my own life. And I had patience and trust and security in that. That no matter what, Capcom would always release a quality RE game that put all other games and most other forms of entertainment media to shame. And now this, it is almost as if one awoke into a sad disappointing nightmare, where all faith and trust and hope are gone and you are only left with yourself and the bland ugliness that surrounds you everywhere. Everything about RE6 is wrong, everything, it just feels wrong altogether. Perhaps it is this stage in time, perhaps there needs to be death to many things for a beautiful and inspired birth of new things. But the death of RE is one of the most painful and sad experiences of my entertainment life. I have had relationships end that felt less discouraging than this. When RE6 tagged it 'no hope left' they were just smacking us lifelong fans in the face with another 'F U we know your hopes are crushed'. Whoever allowed this game to be made is undeserving of a seat at mcdonald's. The creator of this game is lacking testosterone and has no artistic substance to them at all, they are ugly, whoever made this game is a bad mark on humanity. I'm going to go vomit now. Expand
  101. Mar 23, 2013
    Resident Evil 5 took the franchise in a more action orientated direction and sadly RE 6 continues that trend. RE 6 is not a survival/horror game, but an all out 3rd person shooter with zombies and monsters, and though a lot of reviewers choose to call that “evolution”, I humbly disagree. As a matter of fact the franchise feels like it has been struck with a serious case of DEvolution to the point where I actually felt like I was playing Dragon’s Lair from 1983.
    I wouldn’t have a problem with an action orientated RE game, if it at least was done well. But RE 6 sadly isn’t. The controls feel inadequate in regard to the action and the number of fights in extremely restrictive areas leads more to confusion than excitement. On top of that, Capcom has somehow managed to make one of the worst and least effective covering systems ever devised, which further compounds the problems of fighting in close quarters. Imagine trying to aim at a monster simply to have your character slam his back against a wall. Yes, you use the same button to aim and cover. Who came up with that brilliant idea? Then there’s the melee. Run up to a badguy and push the attack button, then sit back and enjoy (provided your character actually does the correct attack, which I have observed them to be rather reluctant to do on several occasions). It is rather frustrating to stand right in front of a prone enemy and then watch your character firmly a couple of innocent air molecules rather than do the stomp he was supposed to. Maybe the reason for this is the hitbox. Everything has to be just so… Another situation where this presents itself is with the jumping zombies. Blow a zombies head of at the “wrong” time (when it’s too close) and the now HEADLESS zombie will continue to nibble at your neck with its… now absent head.
    The real problem with this game is in it’s guided “gameplay”. It is very busy guiding the player’s hand from start to finish through mindless shooting and the most absurd amounts of quick-time and scripted events I have ever seen in a game. I found myself wondering if it was time constraint that prevented Capcom from having quick-time events for reloading or taking health, because there sure are quick-times for just about everything else in this game.
    When you are not wiggling your analogstick, pumping a button, or timing a specific button press, you are also kept busy simply holding a button for running and then left to see how the game does EVERYTHING for you.
    I remember a specific boss battle where I practically didn’t do anything at all myself except for the occasional button press.
    We have a word for that, Capcom: INTERACTIVE MOVIE!
    Yes, that is what a lot of this game feels like, especially when you spontaneously die for simply walking in the wrong direction at the wrong time.
    And then there’s the padding; the endless repetitive respawning of bosses which reaches laughable proportions in this game. Constantly respawning bosses in order to prolong the “fight” and the game does not make it exciting. It makes it laughable, and then mindnumblingly boring!
    But let us end this on a positive note.
    The AI in this game is actually a big step up from RE 5 and the decision to loose the micromanagement of your AI buddy is deeply appreciated.
    Other than that, the most exciting thing about this game has to be the death sequences, which are amazingly brutal.
    I cannot in any way recommend this game to even the most dedicated RE fan. This game sadly represents everything that is wrong with the game industry at the moment. It aims for the lowest common denominator and unfortunately manages to hit rock bottom in the process.

Mixed or average reviews - based on 71 Critics

Critic score distribution:
  1. Positive: 31 out of 71
  2. Negative: 7 out of 71
  1. Nov 6, 2012
    The game has some stumbling moments, but it is worth sticking it out. With the franchise changing over time it has lost a lot of what originally defined Resident Evil to us all.
  2. 70
    This new Resident Evil installment has definitely abandoned the survival horror genre and has moved into the crowded field of action shooters. [Nov 2012]
  3. Oct 27, 2012
    A varied and challenging game that continues the series' evolution into action territory. IT can be incredibly frustrating at times, but also very rewarding when you finally overcome the many challenges it puts you through.