- Summary: Rise of Nightmares offers a spine-tingling horror experience which uses the innovative new controls of Kinect to give players new encounters filled with fearful anticipation and terror. Using their whole body the player will experience fear and tension as never before in this first person horror adventure. … Expand
Sep 9, 201171Rise of Nightmares is a fun game that harkens back to the House of the Dead series and with the controllerless capabilities, it definitely takes this genre to a new level. This makes it a much more immersive experience. In terms of originality, the gameplay is not the most original content of the year but as a Kinect title, it works quite well.
Good job Sega an adult kinect game with a control system that actually works . I have to admit the story is laughable at times but its all part of the games charm. I'm actual really disappointed by the critics review for this game as it really should have scored much much higher, especially when games such as rock of ages scores 75 and this has only scored 52 ?????… Expand
8I have to agree with the higher critic scores on this one. Let me start by saying, this is a Kinect game like no other. The story is cliche, with over the top acting, but that never stopped the Resident Evil series from being loved to death. Besides, what's a campy horror flick without bad acting? Maybe we should inform some "professional reviewers" that this isn't Hamlet: The game. The graphics are dark and foreboding, like they should be --- with shades of browns, rusts, gold and a ton of blood red; actually, make that a more than a ton. Rise of Nightmares seems like part Saw, part House on Haunted Hill(the awful remake) and a "rail-less" House of the Dead. There's even a creepy sprinkling of Silent Hill here and there, but don't expect any type of complex adventure which sets that series apart. The sounds are disturbing, with moans, groans, screams of torture, footsteps, clangs, electric shocks and much more, backed by a wonderfully eerie music selection.
The gore in RON is generally over the top, though there are a few scenes which I found disturbing, and as for being scary? Well, at moments it actually can be! Go ahead, play it at night on a big screen with the lights out; raise the volume and make sure you don't have on dark clothes so the sensor can find you in the darkness. Now, don't tell me you won't feel tense as you turn each corner. Not to mention, the game does have few jump scenes which were gladly welcomed. Perhaps those complaining about it not being scary should try not playing it with the sun shining into their room or at a dorm party with six drunk dudes. The controls seem to be an issue for some reviewers, yet according to the real audience, they're working out fine. Now and then, I had a bit of trouble backing up or turning - but for the most part, I've been plowing through this horror ride, kicking all sorts of zombie flat butt without a problem. If you're really stuck, you can use the auto icon by raising your right hand, allowing the game to walk for you. It won't help with encounters, but it aids in getting out of weird spots or when you're feeling disoriented. Your arm will tire quickly, which I feel is a good thing, otherwise, you'd be using it throughout the whole game. There are lots of weapons to find which is part of the fun, especially when the more devastating weapons come in to play. When you find something like an ice tong or chainsaw, you can't help thinking - oh man, they are SO dead now...well, dead for good this time. Think about this... instead of pressing a button the conventional way, you mimic the motions of actually holding one of these babies. Trust me, it's very satisfying, but you didn't read that here. Sadly, weapons wear down with use, so you've got to find a new one soon or you'll be fighting with your hands and feet. Speaking of feet, I love how the Kinect senses your foot as you kick a zombie down while preparing to slice and dice. It also gives you a second to breath while other zombies are lunging at you. Overall, I'm loving Rise of Nightmares, though admittedly, I'm more of a fan of subtle creepiness over gore. Sega's mature rated release is easily the most interactive on the Kinect yet, utilizing a host of clever, immersive gestures that help keep the game from feeling repetitive. Rise of Nightmares is what Kinect is all about, and hopefully, will pave the way to even grander scale games which will utilize this device in more innovative ways. Bravo for taking the risk, Sega!… Collapse
Movement: I hate the turn functionality, but in the long trips there is the auto movement which makes you feel like playing on the rails. But sometimes the automatic movement functionality is not available and force you to try to walk (indeed all the game im trying to make a good walk).
A good touch in this games is that there are some QTE that makes you feel more like playing a Saw Game.
An Advice, set the turn sensibility for better experience (better, not best)
Its fun to attack the enemies with different weapons on the way, the problem is that if you have no weapons the gam (they brake) e turns into a cover/hit game... that sucks. But as long as you have a weapon is fun, but not enough as the trailers.
There are some parts that makes you feel tense, but the most of the time you feel like playing house of the dead (the first).
Cheap and easy. More tension needed.
You feel like playing house of the dead... but more blood and darker colors.
I you ever wanted to play SAW with your body you will love it.... but if you wanted some horror like in dead space, keep away from this game.
I am giving a 7 because it keeps me playing.… Expand