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Mixed or average reviews - based on 56 Critics What's this?

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Generally favorable reviews- based on 43 Ratings

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  • Summary: Rise of Nightmares offers a spine-tingling horror experience which uses the innovative new controls of Kinect to give players new encounters filled with fearful anticipation and terror. Using their whole body the player will experience fear and tension as never before in this first person horror adventure. Expand
Score distribution:
  1. Positive: 9 out of 56
  2. Negative: 14 out of 56
  1. Sep 9, 2011
    Rise of Nightmares has been a refreshing experience for me, reminding me that motion gaming can work great when developers put forth a complete effort that encompasses a solid story and smart use of motion control.
  2. Oct 12, 2011
    Rise of Nightmares is a fun Kinect game for those looking for some blood.
  3. Sep 29, 2011
    It's fun, but faulted. Kinect does its job, but there are a few drawbacks that you must come to terms with to be able to appreciate this crazy adventure. Given kinect games' price, it's well worth a go if you have had enough of animals, sports and cute things.
  4. Sep 6, 2011
    Awkward motion controls and shallow combat make Rise of Nightmares a frighteningly unremarkable adventure in zombie killing.
  5. Sep 26, 2011
    SEGA deserves some respect for trying, but this fails (again) as becoming "the Kinect game for hardcore players".
  6. Sep 14, 2011
    If you get through it once, you won't want to re-live the experience.
  7. The lobotomised, slash-block combat is the final straw. Rise of Nightmares offers nothing in the way of action, puzzles, intelligence, or maturity. It's a heartbreakingly lame way to kickstart the adult Kinect genre.

See all 56 Critic Reviews

Score distribution:
  1. Positive: 16 out of 19
  2. Negative: 2 out of 19
  1. Sep 13, 2011
    At last akinect game for mature players, overall its An excellent game maximizing the innovative control of character, the graphics is good but not impressive, i was fully immersed barely noticing the time, feeling the character, the scare, the story that's what kinect is all about being the hero himself. i wont compare this to other games like resident evil, this is a new genre of horror, wherein you literally perspire and get tired in order to win, in contrast to other kinect games, in RoN you'll never feel the fatigue because the adrenaline rush is there, i just overslept and woke up with body pains but without the nightmares...yet. i hope this game is just the beginning and would open the door for other mature oriented and immersing kinect games. Expand
  2. Sep 19, 2011
    Finished the game over the weekend and I have to say the reviewers are dead WRONG on this one. Sure there is a little learning curve on the movement but it really doesn't take that long to pick up. The graphics are on par to the usual House of the Dead games, and the story is interesting and cheesy enough, but where it really shines is being able to beat on multiple zombies with weapons of all kinds not to mention kicking and punching them to mulch. This game has now become my favorite Kinect game, and I'm now replaying it in Torture mode. But I wish those who don't like Kinect would stop reviewing the games. They will always be dissapointed and deters people from a truly enjoyable Kinect experience. Expand
  3. Dec 18, 2011
    Rise of Nightmares was my surprise of the year, hands down. These days, games with metascores in the 50s are increasingly rare, so I did not have the highest expectations. After spending a couple hours with it a couple nights ago, I walked away with the impression that despite the awfully dated graphics, the game has a very refreshing, oddball charm that is almost totally absent in most big-budget games. The atmosphere is just like that of a twisted b-movie and the sound design is absolutely excellent. I also admired the game's ambition for trying to be a 3D action game controlled entirely with kinect. That said, I found the controls just a bit too awkward and clumsy for me to really enjoy playing the game for an extended period so I figured I probably wouldn't go to the effort to move the couch out of the way to play it again anytime soon. The next day, however, I woke up really wanting to give the game another chance and a couple marathon sessions later, I have now finished it... absolutely loved it. Aside from one unfortunate instance where I was impaled by spikes during a QTE because the kinect did not register the fact that I was, in fact, jumping backwards to dodge them (and had to replay 10 minutes of zombie-bashing to get back to that point), I actually came to really like the way the game controls. If you are having problems with it, I recommend playing the game on easy as well as going into the menu and tinkering around with the sensitivity options. I feel like this is such a fresh, unique gaming experience that it's a shame that it will probably end up being sorely over-looked by most due to the time it takes for one to adjust to the controls. For me it stands as proof that the kinect CAN give us more diverse, enjoyable experiences than just on-rail shooters and dancing/fitness games. Definitely not one to miss if you have a kinect. Expand
  4. Oct 3, 2011
    Good game and I agree with JCats review part here - I have to agree with the higher critic scores on this one. Let me start by saying, this is a Kinect game like no other. The story is cliche, with over the top acting, but that never stopped the Resident Evil series from being loved to death. Besides, what's a campy horror flick without bad acting? Maybe we should inform some "professional reviewers" that this isn't Hamlet Expand
  5. Sep 9, 2011
    [This is a copy of my Amazon review, felt it needed to be here to somewhat combat these unfoundedly bad critic reviews of this fairly enjoyable game]

    The graphics aren't bad, the blood and gore look really good, easily the best looking Kinect game available. The fun is in the immersion the game gives you, however, not the graphics. Even though it is essentially a light-gun game with melee weapons (and you are the lightgun), it actually adds in a pretty hefty story. That story may me convoluted and nonsensical at times, but I was surprised that there was actually something there. The way the game pulls you in is where everything clicks. You actually experience the fear and horror, and while it's not going to have you running for your blankie, there are plenty of creepy moments that will get you jumping.

    The meat of the game is moving around various areas searching for your missing wife after she is kidnapped. The thing is, zombies are now everywhere and it's up to you and tons of weapons to take them out for good. Things like lead-pipes, knives, machetes, even garden shears are used to end zombies in the most gruesome ways possible. The combat itself works pretty well. Pretend you are holding a knife and slash or stab the way you would if you were really holding one and the game responds pleasantly and usually pretty accurate. Want to open a door? Simply push it open like you would a real door, or kick it open for dramatic effect. Is there a lever that needs to be activated? Make a "pull lever" motion with your hand and your character will do it. Zombie in your face?...just kick it away and then slice it up. All the actions you have to coordinate may seem overwhelming at first, but they all make sense without the game even having to tell you what to do.

    On that note, there is a learning curve for the controls and the game will keep you very active. Remember, this game is optionally off-rails, meaning you move your character with your body. Simply put one foot forward and your character will walk, take a step back and he will walk backwards (you can also just raise your left hand at most places and have your character auto walk to the next point of interest), you turn by moving your shoulders left or right. It really does take some getting used to, but once you get it down, it turns into a blast to play.

    Rise of Nightmares is very much an experiment to see what they could really do with Kinect and that experiment mostly shines. Walking and moving can become a hassle at certain points (like moving and combat against multiple enemies), but it's something that won't drag on the overall experience too heavily. I am sure a sequel with multiplayer and more to do after the main single-player experience would greatly increase the replay and fun. As it stands, SEGA once again proves that they are the king of 'lightgun' style games. Nightmares is a solid 10-12 hour game if you don't do a whole lot of exploring and just go to finish the game as quick as possible, other than that, there isn't much in terms of replay value.
  6. Feb 4, 2012
    DO NOT LISTEN TO THESE BIG SHOT REVIEWERS! why you ask? because this is a classic scenario of reviewers taring up an underrated and under appreciated game! I pretty positive almost everyone out there owns/owned a game that you personally enjoyed and people you know enjoyed it as well. just out of curiosity you visit a website that you like or read in a gamer magazine of your preference to see the what they scored the game you like and they gave it a really bad score then you feel it deserves, and your like "WTF?! This game is good". Granted, it's not the most impressive game I've played but it's far from being a really bad game! Rise of Nightmares pays great homage to old school B-Movies like The Evil Dead series and old school Peter Jackson horror movie, and it's all created by the team who made "The House of the Dead"series as well! so if your a fan of all of these, then your in for a treat with this game. it's enjoyable,immersive,gory hack n' slash fun! Expand
  7. Sep 28, 2011
    Pass on this one. Sega shipped another half-baked game with clunky and repetitive game-play, grainy graphics, and no replay value. Sega has failed to crack the hard-core gamer market and this is another case in point. Expand

See all 19 User Reviews