Aug 14, 2014Hmmmm, where to start? From the outset and RISEN 3's earliest frames, blocky textures, screen-tearing and framerate issues abound. Technically, at least on 360, RISEN 3 is a functional mess; it hardlocked my console 5 times while questing or opening my inventory during the first island's initial journeys.
Almost shovelware, certainly broken and unfinished, RISEN 3 at full retail price IS, imo, a moneygrab, brazen and egregious. Will Pirahna Bytes fix their "hot mess?" Not likely, as the first and second RISEN games still have most, if not all, of THEIR broken issues still present at this writing.
Many other reviewers, professional and consumer, have also noted RISEN 3's poor FPS, microstuttering, unbalanced gameplay, and uneven presentation combined with poor texturing, bad lighting, and general lack of polish.
Moreover, many gamers have noted the "simple" dodge and roll combat mechanics while yet another word may describe the combat in a more terse way: "stunlock." Your player-character will become stunlocked and killed repeatedly on various difficulty settings; mobs will attack and attack and attack while your character will recycle animations as hitpoints dwindle to a visit to the reload screen.
Additionally, the game purports to have an autosave function that marks your place at random intervals in the gameworld; although, commonplace and effective elsewhere, in most games, in RISEN 3 during combat, while securing a potion or two, the autosave will cause the fps to plummet to slideshow effect, often locking up my XBOX 360.
CAN these seemingly random issues be fixed? Imo, hardware issues, gameplay design and poor coding will forestall RISEN 3's rise above the rim of the porcelain bowl. :(… Expand