Metascore

Generally unfavorable reviews - based on 33 Critics What's this?

User Score

Mixed or average reviews- based on 7 Ratings

  • Summary: The Samurai Shodown series brings intense 2D fighting to the arcade and the Xbox 360 once more.
Score distribution:
  1. Positive: 0 out of 33
  2. Negative: 18 out of 33
  1. With fighting games coming back into vogue in such a big way over the past year, anticipation was quite high for a next-gen entry into the Samurai Showdown legacy. Unfortunately, bad design choices, uneven gameplay, and a limited number of gameplay options ruin this title for all but the most hardcore Samurai Showdown fan.
  2. Poor graphics, bad animations and a lack of polish make Samurai Shodown Sen a bad surprise for all of the brand's fans.
  3. This new version of the classic franchise is far from being an interesting experience, appealing to watch, or to a certain extent; fun to play. I could see the die-hard fan having a good time, but for anyone who is looking to get something different (or better) than the most recent fighting game releases such as Tekken 6 and Super Street Fighter IV, I’m not sure it would be a good idea to shed money for this piece of boredom and sourness.
  4. After hours upon hours of competitive gameplay, Samurai Shodown: Sen didn’t serve enough entertainment value to satisfy my tastes. It’s a shame since the series has long been one of the more popular franchises among hardcore fighting fans.

See all 33 Critic Reviews

Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. The graphics arent as terrible as the critics say nor are they amazing as a die hard Samurai Shodown fan would say. They are average at best. The gameplay is rather stiff and slightly difficult, which becomes frustrating in a fighting game. Its not horrible nor amazing. Just an ok game that couldve been better....or worse. Expand
  2. Probably the worst fighting game available on the 360, and it's a real shame too. As a long time veteran of the series, I had hoped to see our heroes make a much better transition into 3D. It is hardly what you would call a button-masher, but neither can you give it credit for being technical, either. The input window is a bit too lenient to feel like you are in precise control of the character, and yet the animation itself lacks any type of fluidity. Perhaps SNK should have abandoned the 3D idea altogether, and given us another 2D fighter, like the rest of their excellent games. I recommend leaving this one alone. Expand