• Publisher: Konami
  • Release Date: Sep 13, 2006

Generally unfavorable reviews - based on 13 Critics

Critic score distribution:
  1. Positive: 0 out of 13
  2. Negative: 6 out of 13
  1. Scramble on the 360 is a faithful rendition of the original arcade game. If that alone doesn't get you excited, you should probably take a pass.
  2. 60
    All problems with the multiplayer aside, this game is lots of fun, especially if you’ve never played it before. The achievements are a bit easy, and lack of used screen space will wear on the nerves of any HD user.
  3. It's really not that engaging a game in 2006 once you've got over the initial reaquaintence, and certainly not deserving of a standalone release on Live Arcade when there are so many more worthwhile games to download.
  4. It's just boring. [Issue 12, p.116]
  5. The sixty minutes it takes to finish the five short levels isn’t worth the investment.
  6. 50
    While Scramble is a fun for quick run throughs, it doesn't have the staying power of many of the other classics on Arcade.
  7. A serviceable shooter that arcade fans should moderately enjoy. But if all you have are a certain amount of points to spend in the XBLA field, I suggest going with "Time Pilot" first. This game's fuel seems to run out quicker than it lets on.
  8. 45
    Better shooters are available for free on the web or for a small fee through Live Arcade. If you loved Scramble in 1981, then there might be something here worth looking at. Otherwise, you'd be much better off sticking with "Galaga" or "Geometry Wars."
  9. If you like twitchy old-style gameplay, Konami's Time Pilot port is a much better use of your 400 Microsoft Points($5). [Dec. 2006, p.76]
  10. While games like "Time Pilot" aged gracefully, this side-scrolling space shooter feels old and inflexible, a crusty gaming battleship dragged out of drydock. All you can do is stare and go, "Wow, that's old."
  11. The Live Arcade shoud be the home of great new franchises not tired old games like this. [Issue #16, p.73]
  12. Control isn’t that tight – in fact it seems very loose. Collision detection isn’t perfect as it seems that if you just breathe near a mountain you’ll crash into it.
  13. Pointless - for the two minutes you'll bother. [Nov 2006, p.107]

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