• Publisher: THQ
  • Release Date: Nov 14, 2007
Metascore
40

Generally unfavorable reviews - based on 13 Critics

Critic score distribution:
  1. Positive: 0 out of 13
  2. Negative: 10 out of 13
  1. With better tuning, this could be a much more fun game. As it is, we'd strongly advise you to check out the game's finicky controls for yourself in the demo before you commit. [Jan 2008, p.66]
  2. 60
    While most will likely balk at the idea of spending 800 Microsoft Space Bucks for this title I find it quite refreshing and reminiscent of the PSOne days where devs took chances on titles that didn’t really fit a genre.
  3. 50
    The free-falling dynamic feels fresh and acts as the element that sets the title apart from the rest of the pack, but due to the poor execution of the intriguing gameplay formula and downsides, like too little “bang for the buck”, Screwjumper! falls flat on its face.
  4. We love the fact that Frozen Codebase stepped outside the box and jumped into the mine, but Screwjumper!’s recurring in-game issues leave us no other choice but to give it the shaft.
  5. Too basic in gameplay, and sluggish in execution.
  6. There’s been a ton of great games released for 800 points on the service, I can tell you that Screwjumper is not one of them. While I can appreciate the developers tried to do something different, in this case different does not always mean better.
  7. Charging 800 points for this when the aforementioned Castlevania: SotN comes at the same price is taking the proverbial. Steer well clear of this one.
  8. 40
    Screwjumper! just should not have been green lit by Microsoft. There’s nothing redeeming about Screwjumper!, no reason for anyone to give it a second look, and absolutely no way you should spend ten bucks for the download.
  9. The weirdest, floatiest controls imaginable. [Feb 2008, p.94]
  10. There’s just no way to justify spending seven-odd quid on something that wouldn’t be out of place on a mobile phone and that’s exactly what this is – a decrepit and distinctly dull few seconds of gameplay repeated ad infinitum, failing entirely to cash in on what is a potentially brilliant concept. Keep your points in your pocket for now.
  11. Do yourself a favor and avoid the pain.
  12. Screwjumper is another one of those Live Arcade games that feels more like it should be a bonus mission in a more fully-realized title. And not a very good bonus mission, at that.
  13. Utter toss. [Issue#29, p.117]
User Score
3.4

Generally unfavorable reviews- based on 9 Ratings

User score distribution:
  1. Positive: 2 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 3 out of 5
  1. ErikP.
    Nov 29, 2007
    10
    Great kids game... Should be in an arcade!
  2. XBL:graphitti
    Nov 28, 2007
    2
    Thank goodness for demos on XBL arcade. For the price, there are far better games out there. This one has tepid and boring graphics and very poor controls. Full Review »
  3. MikeS.
    Nov 21, 2007
    1
    It's a fundamental design flaw when, after describing how to play the game, players trying to feel the controls find themselves headbutting an electirifed wall for half of the first stage. Full Review »