Mixed or average reviews - based on 49 Critics

Critic score distribution:
  1. Positive: 22 out of 49
  2. Negative: 1 out of 49

There are no positive critic reviews yet.

User Score

Mixed or average reviews- based on 53 Ratings

User score distribution:
  1. Positive: 9 out of 14
  2. Negative: 3 out of 14
  1. PeterB
    Oct 3, 2009
    Just a console port of a PC game, very disappointing. Graphics are ok, but not amazing and can't compete with other current FPS releases on XBOX360. The story mode is a waste of time since it's just a bunch of "kill some guys" and "destroy some stuff" missions glued together with some nice but content lacking cut scenes. The main problem is: there is nothing worth being called a story. No plot, no character development, no twists, no secrets reveiled - nothing. Regarding multiplayer this game lacks any support of console typical features like pre game lobbies, joining as a party at the same side of the team and other genre common features. It is NO MMO like some reviews falsely advertise it! Multiplayer games are mostly auto-balanced making it impossible to play with your friends as a team on one side except you hosting your own (un-ranked!) server. A dedicated server is available but not for the platform the majority of clans are hosting their games on which is often the final nail in the coffin of a game. Compared to other games the size of the community is not even mentionable. When you start with no kills at the bottom of the leaderboard you realize there are only about 1500 people better then you. Prepare to play a lot of games against bots only. Full Review »
  2. XanderN
    Sep 14, 2009
    At first I found this game to be bland, but I was way wrong. The more I played, the more depth I noticed until I realized this is perhaps the deepest multiplayer FPS I've come across in my 20 years of gaming. As much as some critics rant about this game, I guarantee that many of the features in this game will be incorporated into other games. For example, the "burn in" feature which prevents spawn-camping, the weapons/perks loadout system which prevents the who-can-get-to-the-big-gun-the-fastest, and the orbital drop of weapons and vehicles which rewards you with such things as a tank for actually HELPING your team. Honestly, nothing is more frustrating when, in other games, someone on your team that doesn't know how to play a TEAM game grabs up all the best equipment. Section 8 does a good job of negating this. In the end, Section is a very dynamic, deep game. When I first played the demo, I wasn't impressed. After I learned what to do and how to play the game it was meant to be played, I went out and got the retail copy. Couldn't be happier. Full Review »
  3. JimB.
    Sep 2, 2009
    Uninspired gameplay consisting of slow-paced action shooter antics and tired capping mechanisms irks somewhat. Far worse, though, is how the game's creators have tried to pass this off as "Strategic play". There's nothing strategic about it; as you wander through the pretty yet bland "generic future shooter" environments you're left wondering if there's any point at all in standing next to the highlighted bits of unrecognisable machinery strewn around the landscape. The most fun you'll get out of the game is playing kamikaze with AA defences as you plummet earthwards in the game's signature "Burn-in feature", your method of spawning. Unlike Battlefield 2 (or 2142 if you want to be similarly futuristic), where squad spawning ties the game together nicely and actually improves the flow of battle, burning in almost entirely destroys any semblance of battle flow. One can only guess that this game was made to appear strategic without alienating people who love deathmatch-only FPSs. In summary, Section 8 is a very bland and ordinary FPS with strategy-lite, a la Frontlines: Fuel of War. Full Review »