Shadowrun Xbox 360


Mixed or average reviews - based on 57 Critics

Critic score distribution:
  1. Positive: 16 out of 57
  2. Negative: 3 out of 57
Buy On
  1. I can’t help but think that if Microsoft had worried less about putting PC gamers on Xbox Live and more about giving us 360 owners a complete game we could have had something special here, but it just hasn’t happened.
  2. Level design is mediocre and the lack of any single player mode makes the game feel unsatisfying.
  3. The biggest disappointment in this otherwise fairly enjoyable shooter is the lack of content once you've finally grasped the formula. There are only nine similar-looking maps to choose from, with more expected down the line via downloadable content.
  4. Overall, Shadowrun is not as good bang for your buck as many other games currently on the market. Given the $60 plus price tag, Shadowrun fails to live up to other formidable first person shooters already available on the Xbox 360.
  5. Sometimes you have too much of a focus on one area of a game that the rest seems to fall by the way side, and thus is the case here.
  6. Shadowrun doesn’t just trample on the memories of the classic RPGs many people fondly remember. It’s a sham and a rip-off, especially on the Xbox 360. If you absolutely must buy this game, buy it on the PC. Better yet, don’t buy it at all, at least not until it hits the bargain bin.
  7. Edge Magazine
    Shadowrun has too many cooks: it’s a heady broth initially, and the possibilities might seem unmatched, but ultimately it turns out to be limited fun. [Aug 2007, p.88]
  8. Electronic Gaming Monthly
    Sadly, match types come in just two flavors: artifact raids or kill sprees, which makes $60 seems extortionate. [Aug 2007, p.78]
  9. A well-designed, well-conceived game.
  10. Shadowrun has its own flair working in its flavour, but when you compare it to similar online shooters like Unreal Championship; it comes up a little flat.
  11. 60
    The game is definitely over-priced. With that said, this is still one of the most engaging new multiplayer-only games out there.
  12. The name, Shadowrun, comes with its own legacy, but this game really trashes that history and leaves us with a slightly broken and totally incomplete multiplayer element, and when multiplayer is all your game can offer, you had better get that part right. Unfortunately, FASA didn’t.
  13. The nine maps available aren’t nearly enough, the lack of rankings and leaderboards provide no incentive to hone your skills to perfection, and the extremely meager offline options drag everything down.
  14. Shadowrun’s impressive array of skills and magic gives standard first-person shooters a run for their money, but its lack of game modes or rewards or even a rewarding feeling slows this game to a walk.
  15. It comes up dreadfully short in content, with no single-player campaign and only a handful of maps.
  16. 65
    It's hard to make a glowing recommendation about a $60 game that includes virtually no offline mode, lacks variety in its weapons and match types, and suffers from rookie blunders in terms of presentation and interface. It all points to a rushed, chaotic development cycle.
  17. If you don't mind spending full price on a game you'll have to subscribe to Xbox Live to get full enjoyment from, and if you don't mind a game with repetitive and limited gameplay modes and weapons, then there's nothing stopping you from getting Shadowrun, as the game is fantastic.
  18. games(TM)
    Shadowrun has stacks of good ideas; it just fails to rest them on a bed of good value and substance. [Aug 2007, p.104]
  19. At the end of the day Shadowrun can be fun if you ignore the poor use of the brand on which it is based and the intermittent connectivity problems.
  20. This multiplayer-only shooter does absolutely nothing with the Shadowrun name, and its unique strengths are offset by a lack of variety.
  21. The innovation and surprise goes no further than the dwarves, trolls and magic. As much fun as those elements add to the shooter genre, they're simply not enough to compensate for the absence of everything else.
  22. Though Shadowrun is a first-person shooter, it still manages to include a lot of the qualities that made the original RPG a hit. At the same time, with just a few multiplayer modes and a paltry nine maps, the fun only lasts for so long.
  23. There's definitely a lot to like in Shadowrun, but at the same time there's almost an equal amount of stuff to dislike.
  24. In the end, the major problem with Shadowrun is expectation. What Shadowrun turns in is a budget priced effort with some truly cool ability concepts, but not enough to warrant its premium title price tag.
  25. 68
    Shadowrun has no visible persistent statistics, no way to modify character models, nothing, outside of Achievements, to serve as reward. As gamers, it's rewards we crave, be it of the narrative variety, in-game items, new options or modes, or something entirely different.
  26. Quite why this wasn’t released as a budget title is a mystery, because while it is a good game, it’s not a particularly broad reaching or good value one.
  27. 72
    Any FPS player itching for something new and fresh should definitely check out Shadowrun, anyone else will probably want to save their money for something a little more substantial.
  28. Official Xbox Magazine
    Shadowrun is definitely good--"Counter-Strike with magic" works very well--but it should be great. [Aug 2007, p.76]
  29. In terms of graphics, in terms of variety, in terms of accessibility, it’s a failure on both 360 and PC. Overall, we’re coming down on the side of foolhardy over brave.
  30. 60
    Shadowrun is a decent multiplayer with a great idea that needed some more time to be fully utilised.
  31. Pelit (Finland)
    Shadowrun fails to impress. While the core gameplay principles are well designed and the game has a balanced feel to it, the experience turns out to be underwhelming. There is simply nothing flashy nor exciting about Shadowrun. [Aug 2007]
  32. There is no way that a title that does not feature any sort of single-player gaming should cost full price (one exception would be World of Warcraft) and it is obvious that Shadowrun would have sold better and scored better in reviews had it been twenty dollars cheaper.
  33. Shadowrun is a tragic example of great potential and poor follow-through.
  34. There's simply not enough meat here to keep the attention of fickle gamers, as the limited number of maps and gametypes will get old fast. Still, the game gets much more enjoyable the more you play, particularly if you have a solid supporting cast around you.
  35. Perfect for anyone who used to pit their G.I. Joes against their Dark Crystal dolls.
  36. Shadowrun isn't the tech demo that it could have been, thanks to the wealth of magic and gadgetry on show, but the restricted gametypes and lack of a Campaign means that it ultimately comes up short.
  37. A prime example of potential wasted. Even getting past the terrible use of the Shadowrun license, the game itself just feels half-finished. The lack of variety and polish that shows in every stage and every character model just accentuates this every time you put the disc into your 360.
  38. 60
    It is a shame that it appears that most of its long development time was dedicated to balancing and testing online play against Vista users, instead of actually finishing up the game to meet 2007’s common expectations from a dedicated multiplayer title.
User Score

Generally favorable reviews- based on 156 Ratings

User score distribution:
  1. Positive: 71 out of 90
  2. Negative: 7 out of 90
  1. May 10, 2011
    This is a SOLID shooter. I can't play this without being reminded of Counter Strike, and anyone who has played Counter Strike knows that itThis is a SOLID shooter. I can't play this without being reminded of Counter Strike, and anyone who has played Counter Strike knows that it isn't about the Quantity of the content, but the Quality of it. This game is still a bit light on content, but in the gameplay department it absolutely dominates most shooters. Fun, balanced, and innovative, this is a shooter that deserves a try by anyone who's a fan of the FPS genre. Full Review »
  2. grantg
    Sep 21, 2009
    The multiplayer is great, and there are so many ways to set up your character in the matches, and all the sets are fairly equal, so no one The multiplayer is great, and there are so many ways to set up your character in the matches, and all the sets are fairly equal, so no one becomes incredibly dominant in multiplayer. the unique abilities and tech items give this game so much potential, but the developers completely fail to do anything with this game outside of the inventive abilities and the few maps. there are a very few maps, many of which are just smaller versions of larger maps. and since there is no story mode to this game there should be more maps. shame on you microsoft and FASA for taking a game that could have easily been one of the most acclaimed games of the year and selling the idea short. Full Review »
  3. SamShepherd
    Jan 17, 2009
    Cannot put the game down! One of the best games in the world and my second favourite only beaten by Halo 3, if this game did have a campaignCannot put the game down! One of the best games in the world and my second favourite only beaten by Halo 3, if this game did have a campaign it would make it even more better than it already is! And it's absolutely brilliant already! 5 out of 5 stars. Full Review »