Shadowrun Xbox 360

Shadowrun Image
Metascore
66

Mixed or average reviews - based on 57 Critics

User Score
7.5

Generally favorable reviews- based on 156 Ratings

Summary: Shadowrun is a multiplayer first-person shooter based on the much beloved RPG franchise. Shadowrun propels team-based combat into a new dimension with a revolutionary blend of modern weaponry and ancient magic. Up to 16 players battle for control of this new world through Windows Vista's Xbox 360-to-Windows Vista online compatibility. In Shadowrun, vie for supremacy in a constantly evolving battlefield where advanced technology and ancient magic provide an unprecedented and high-velocity tactical action experience. After a 5,000 year absence magic has returned to the world of 2021, and global corporate might battles a relentless ancient order to harness this reawakened power. Be a part of the RNA global megacorp and bring order (and profit) into a world of chaos, or join the Lineage to keep magic wild and free at all costs. Choose a side and wage war for the future of magic in the new world of Shadowrun. Dive into a universe where ancient magic co-exists with deadly weaponry, and experience a revolution in multiplayer FPS gaming. Purchase advanced technology and magic each round in an extraordinary arms race to improve your abilities and open up new tactics for your team. Use your cybernetic eye to spot your enemy through walls, teleport behind your opponents in the blink of an eye, trigger a hologram as a distraction then cut them down with a burst from your rifle to clear the room before they even know you're there. [Microsoft]
Buy On
Rating: M
Official Site: http://shadowrun.com/
Developer: FASA Studio
Genre(s): Action
Number of Players:1 Player
ESRB Descriptors:Blood Intense Violence
Sound:Dolby Digital 5.1
Connectivity:Online System Link
Special Controllers:Headset
Online Modes:Team Oriented
Resolution:1080i 1080p 480p 720p Widescreen
Number of Online Players:16 Players Online
Cast Credit
Terry Simmons Environment Artist
John Petrick Production Coordinator
Tom Burlington Technical Art Director
Jamie Marshall Technical Art Director
Peter Lewis Environment Artist
Kevin Kilstrom Environment Leads
John Anderson Developer
Martin Carroll Animation Artist
Dana Hanna Lead Program Manager
Ben Harrison Environment Artist
Kevin Francis Developer
John Marzulli Developer
Chris Voss Level Designer
Jim Millar Level Designer
Joe Waters Effects Lead
David Johnson Effects Artist
David Berger Development Lead
Jerry Edsall Gameplay Lead
Andrew Farrier AI Lead
Fang Wang Developer
Christopher Blohm Game Designer
Christopher Blohm Training Designer
Derek Carroll AI/Core Designer
Derek Carroll Game Designer
Sage Merrill Game Designer
Duane Molitor Animation Artist
Dorje Bellbrook Concept Artist
Scott Robinson Animation Artist
Roberta Browne Character Art Lead
Jerry Darcy Additional Design
Steve Hinan Environment Leads
Kristofor Mellroth Sound Design
Tom Holmes Graphics Lead
Jonathon Cooper Concept Artist
Bill Fulton Game Designer
Bill Fulton Matchmaking Designer
Paul Ehreth Level Designer
Jason Hill Level Designer
Michel Lowrance Level Designer
Pedro Perez IV Additional Design
JM Albertson Game Architecture
Bart House Network Lead
Peter Burnzynski Audio/Multiplayer Lead
Jonas Kreating Tools Lead
Andy Luedke Developer
Mark Andersen Developer
Forrest Trepte Developer
Matt Johnson Developer
Phil Teschner Additional Developer
Sean Dunn Additional Developer
Andrew Kertesz Additional Developer
Robert Ridihelgh Additional Developer
Evan Hirsch Art Director
Pat Shettlesworth Concept Art Lead
Fahmi Sjarief Adenan Concept Artist
Andy Hoyos Concept Artist
Dan Lund Concept Artist
Emil Simeonov Animation Artist
Alissa Cattabriga Animation Artist
David Helsby Animation Artist
Woonam Kim Animation Artist
Michael Loeck Animation Artist
Marc Stein Animation Artist
Mike Porter Environment Leads
Mona Abdelnaby Environment Artist
David Alder Environment Artist
Ryan Clearman Environment Artist
Michael Ingrassia Environment Artist
Steve Staurset Environment Artist
Bryan Johnson Environment Artist
Brian Goodrich Lighting Lead
Erin Gillgannon Lighters
Natalya Mortimer Lighters
Kevin McGowan Effects Artist
Noah Kaarbo User Interface Lead
Steven Villanueva Additional Art
Justin Koh Additional Art
Tobin Buttram Audio Director
Peter Comley Sound Design
Sean Gilmour Program Manager
Tim Laverty Program Manager
Shannon Zondag Production Coordinator
Renate Haberpointner Production Coordinator
Andrea Barringer Production Coordinator
John Howard Lead Game Design
Jose Perez III Game Designer
John Howard Lead Game Design
Designer/Producer/Programmer credits provided by GameFAQs.
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