Metascore
68

Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 14 out of 38
  2. Negative: 1 out of 38
  1. Mar 14, 2012
    45
    An unfun, disappointing experience.
User Score
7.3

Mixed or average reviews- based on 226 Ratings

User score distribution:
  1. Positive: 74 out of 89
  2. Negative: 7 out of 89
  1. Mar 13, 2012
    8
    Silent Hill Downpour is a good start to revitalizing the series. Silent hill has always been one of my favorite survival horror games of allSilent Hill Downpour is a good start to revitalizing the series. Silent hill has always been one of my favorite survival horror games of all time and it definitely still has an impact on the way I approach survival horror games. Silent hill downpour has a great story, atmosphere, and the unreal engine graphics look great. The story starts off a bit slow but, when you get into the second half of the game it starts to make more sense. The game play is what you would expect from a silent hill game but, with more of an emphasis on exploration than combat. The games atmosphere is perfect and is the most comparable title in the series to come close to silent hill 2. The city is basically a character in the game and really comes alive and sucks you into the whole experience, it's really addicting. The graphics are great, the fog, creepy locations, and weird characters all make a return in this game. Combat can be a little clunky at times but, the silent hill games never were about smooth combat, it's supposed to feel clunky and old school. Puzzles in the game were varied and felt well placed within the story except for one towards the end of the game. Silent hill downpour is a great game that silent hill fans should have a blast with and Vatra games really deserves credit for bringing silent hill back to it's roots. Full Review »
  2. Mar 13, 2012
    10
    It's safe to go back silent hill! Downpour feels very similar to the original silent hill games in that the creepy atmosphere is veryIt's safe to go back silent hill! Downpour feels very similar to the original silent hill games in that the creepy atmosphere is very terrifying, the puzzles are actually challenging, exploration is more prominent, etc. This game is so good I'm actually going to go so far as to say it rivals the third game in my opinion. Get it now! Full Review »
  3. Mar 14, 2012
    9
    Warning: Ignore IGN. The reviewer, Stephen Hopper, did not seem to know the controls for the game, and so thought the controls were terrible.Warning: Ignore IGN. The reviewer, Stephen Hopper, did not seem to know the controls for the game, and so thought the controls were terrible. Holding left trigger (Xbox) or L2 (PS3) will lock on to enemies and solve many of the problems players are facing in combat. Anyway. This game was a good refresh to the series, mainly due to the fact that it took some creative steps in re-imagining the Silent Hill mythos, instead of relying on previous entries in the series to dictate its vision, as was the case with Origins and Homecoming. The Otherworld sequences are very imaginative, though many of the creatures are a little lacking in creative flair. Although Akira Yamaoka did not write the score for this one, composer Daniel Licht (of the Showtime series "Dexter") really stepped up to the plate and delivered an atmospheric score that both Silent Hill veterans and newbies can love. The story, while not the literary masterpiece that was Silent Hill 2, is still compelling, and takes a different spin on the indigenous population of the town. To be honest, it is not the scariest game out there. While the Otherworld scenes are delightfully disorienting and thrilling, and there are indeed some inspired scares interspersed into the game, it lacks the overall feeling of suffocating dread and crushing terror that was such a hallmark of the originals. However, that's a lot like comparing a modern stunt man to Evil Knievel. The game is not incredibly lengthy, but there are many intriguing side quests (a first for the series) that serve to expand upon the history of the town and its denizens. Many of them have intricate stories all their own. If you take the time to explore every house and building, you can really extend your playtime. Unfortunately, there do seem to be some long periods in the game where nothing is really happening, especially in the first half of the game. You will spend a long time exploring and traveling without much to keep you going outside of the occasional fight or puzzle. However, the Silent Hill games have always done that; perhaps I'm just not used to it anymore because most contemporary games always have something going on. Bug-wise, there are often framerate lags when the game autosaves, and that can be a real immersion-breaker. Also, there is one puzzle which, in a very small minority of users, does not give the full solution. Other than that, there does not seem to be any major gameplay glitches, and the two I mentioned could potentially be fixed in a patch. If you are unlucky enough to get the bugged puzzle, you may have to look up the answer, or be a good guesser. Honestly, I don't think the combat system is that bad. It's certainly leaps and bounds better than any other combat system the series has employed, with the possible exception of Homecoming. It's really pretty simple and easy to grasp. However, players are advised to read the instruction book, because the game does not tell you how to lock on to enemies (hold the left trigger / L2). The fact that you can grab just about anything around you and smack creatures with it is a nice addition, and although you can only carry one melee weapon at a time, it frees up inventory and there's always something nearby to grab in a pinch. Overall, it's a great game for fans of the series (especially considering the last few console entries were less than spectacular), and it's worth playing even if you've never played a Silent Hill title before. There is not a game quite like this one out there. Full Review »