Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 14 out of 38
  2. Negative: 1 out of 38
Buy On
  1. Mar 16, 2012
    It's quite possible to enjoy the game's story, characters and eerie ambience. But just how long are you prepared to endure through an experience riddled with problems, from clumsy combat mechanics, serious freezing and screen tearing, as well as other glitches.
  2. Apr 10, 2012
    Perhaps the largest compliment we can bestow is that it feels very old school, like a spiritual remake of Silent Hill rather than a bold new statement.
  3. CD-Action
    Apr 12, 2012
    The latest incarnation of Silent Hill is really worth visiting as the spirit of the Japanese original is strong in this Czech Downpour. [May 2012, p.77]
  4. Mar 15, 2012
    This is the path Silent Hill needs to continue to take, because it has that old school survival horror flavor that fans, including myself, have been clamoring for since 2003.
  5. Mar 12, 2012
    When it's not forcing a sub-par combat system on players, and when it allows itself to be as imaginative as it can be, Silent Hill: Downpour is a stylish, slickly produced, beautifully foreboding game.
  6. Mar 26, 2012
    Though at times plagued by faults that might scare away some players, Silent Hill Downpour offers an absolutely engrossing experience-one that gives longtime fans true hope for the future of the franchise.
  7. Mar 23, 2012
    Silent Hill Downpour brings the series back to the origins, involving free exploration of the town and lots of intresting puzzles. A must buy for the hardcore fans.
  8. Mar 29, 2012
    The first hour or so is pretty dull, as you fight uninspired enemies in an equally as uninteresting old mine. Once you get into the town of Silent Hill, things get far more engaging, and everything gets better from there on. Downpour isn't the strongest installment in the series, but it is a very good old school survival horror game. If anything, it'll make you nostalgic for the days when finding that evasive red key so you could unlock that mysterious red door to find the blue key for the other door was the most important thing on your to-do list.
  9. Mar 15, 2012
    Silent Hill: Downpour is not for gamers who've gotten used to having the path pointed out to them over the last generation of survival horror games. Its moments of brilliance tend to shine through the fog of frustration. Having played through the game a single time, I feel like there were many, many things that I missed. Diehard Silent Hill fans shouldn't miss this one, and anyone else hurting for a new horror game could certainly do worse.
  10. Mar 14, 2012
    From side quests to sound design, Silent Hill: Downpour isn't afraid of change. The result is a captivating game more expansive than the series has ever seen.
  11. Apr 6, 2012
    Vatra Games managed in bringing back the great feeling and gameplay balance of the first games in the series, delivering us a real survival horror in a time when every game seems to prefer the action route. It's not perfect, but definitely a big step in the right direction for Konami's franchise.
  12. 75
    At times, the game's many puzzles and open-world areas did leave us aimlessly wondering and wandering. But varied gameplay, solid combat, and an effective mix of psychological scares and freaky encounters make Downpour a worthwhile trip to Silent Hill's haunted 'hood.
  13. Pelit (Finland)
    May 11, 2012
    Even despite its flaws, Silent Hill: Downpour manages to scare and entertain the living hell out of me. Change isn't always bad, especially for a town so devoted to change its visitors as Silent Hill. [May 2012]
  14. Mar 28, 2012
    Even with an upsetting frame rate and poorly implemented combat, Silent Hill: Downpour is the best we've seen in years. I enjoyed Shattered Memories, but that felt more like a slightly interactive story than a video game, whereas Downpour lets you explore Silent Hill in a way that hasn't been seen since Silent Hill 3.
User Score

Mixed or average reviews- based on 278 Ratings

User score distribution:
  1. Negative: 43 out of 278
  1. Mar 13, 2012
    Silent Hill Downpour is a good start to revitalizing the series. Silent hill has always been one of my favorite survival horror games of allSilent Hill Downpour is a good start to revitalizing the series. Silent hill has always been one of my favorite survival horror games of all time and it definitely still has an impact on the way I approach survival horror games. Silent hill downpour has a great story, atmosphere, and the unreal engine graphics look great. The story starts off a bit slow but, when you get into the second half of the game it starts to make more sense. The game play is what you would expect from a silent hill game but, with more of an emphasis on exploration than combat. The games atmosphere is perfect and is the most comparable title in the series to come close to silent hill 2. The city is basically a character in the game and really comes alive and sucks you into the whole experience, it's really addicting. The graphics are great, the fog, creepy locations, and weird characters all make a return in this game. Combat can be a little clunky at times but, the silent hill games never were about smooth combat, it's supposed to feel clunky and old school. Puzzles in the game were varied and felt well placed within the story except for one towards the end of the game. Silent hill downpour is a great game that silent hill fans should have a blast with and Vatra games really deserves credit for bringing silent hill back to it's roots. Full Review »
  2. Mar 13, 2012
    It's safe to go back silent hill! Downpour feels very similar to the original silent hill games in that the creepy atmosphere is veryIt's safe to go back silent hill! Downpour feels very similar to the original silent hill games in that the creepy atmosphere is very terrifying, the puzzles are actually challenging, exploration is more prominent, etc. This game is so good I'm actually going to go so far as to say it rivals the third game in my opinion. Get it now! Full Review »
  3. Mar 14, 2012
    Warning: Ignore IGN. The reviewer, Stephen Hopper, did not seem to know the controls for the game, and so thought the controls were terrible.Warning: Ignore IGN. The reviewer, Stephen Hopper, did not seem to know the controls for the game, and so thought the controls were terrible. Holding left trigger (Xbox) or L2 (PS3) will lock on to enemies and solve many of the problems players are facing in combat. Anyway. This game was a good refresh to the series, mainly due to the fact that it took some creative steps in re-imagining the Silent Hill mythos, instead of relying on previous entries in the series to dictate its vision, as was the case with Origins and Homecoming. The Otherworld sequences are very imaginative, though many of the creatures are a little lacking in creative flair. Although Akira Yamaoka did not write the score for this one, composer Daniel Licht (of the Showtime series "Dexter") really stepped up to the plate and delivered an atmospheric score that both Silent Hill veterans and newbies can love. The story, while not the literary masterpiece that was Silent Hill 2, is still compelling, and takes a different spin on the indigenous population of the town. To be honest, it is not the scariest game out there. While the Otherworld scenes are delightfully disorienting and thrilling, and there are indeed some inspired scares interspersed into the game, it lacks the overall feeling of suffocating dread and crushing terror that was such a hallmark of the originals. However, that's a lot like comparing a modern stunt man to Evil Knievel. The game is not incredibly lengthy, but there are many intriguing side quests (a first for the series) that serve to expand upon the history of the town and its denizens. Many of them have intricate stories all their own. If you take the time to explore every house and building, you can really extend your playtime. Unfortunately, there do seem to be some long periods in the game where nothing is really happening, especially in the first half of the game. You will spend a long time exploring and traveling without much to keep you going outside of the occasional fight or puzzle. However, the Silent Hill games have always done that; perhaps I'm just not used to it anymore because most contemporary games always have something going on. Bug-wise, there are often framerate lags when the game autosaves, and that can be a real immersion-breaker. Also, there is one puzzle which, in a very small minority of users, does not give the full solution. Other than that, there does not seem to be any major gameplay glitches, and the two I mentioned could potentially be fixed in a patch. If you are unlucky enough to get the bugged puzzle, you may have to look up the answer, or be a good guesser. Honestly, I don't think the combat system is that bad. It's certainly leaps and bounds better than any other combat system the series has employed, with the possible exception of Homecoming. It's really pretty simple and easy to grasp. However, players are advised to read the instruction book, because the game does not tell you how to lock on to enemies (hold the left trigger / L2). The fact that you can grab just about anything around you and smack creatures with it is a nice addition, and although you can only carry one melee weapon at a time, it frees up inventory and there's always something nearby to grab in a pinch. Overall, it's a great game for fans of the series (especially considering the last few console entries were less than spectacular), and it's worth playing even if you've never played a Silent Hill title before. There is not a game quite like this one out there. Full Review »