Jul 22, 2012have had this game on my to-do list for some time and finally got around to giving it a play through, dear lord such a let down, after enjoying the 2 bioshock games this game is just a mess of a clone in the horror fps genre. The game starts so atmospherically great, really good music, sound effects, films playing get you right in the mood, but once you are maybe an hour into it they havehave had this game on my to-do list for some time and finally got around to giving it a play through, dear lord such a let down, after enjoying the 2 bioshock games this game is just a mess of a clone in the horror fps genre. The game starts so atmospherically great, really good music, sound effects, films playing get you right in the mood, but once you are maybe an hour into it they have completely run out of ideas for horror and it is just dropped from the game completely, all atmosphere replaced with gun fights vs helicopters of the 2 types of soldier you will fight in this game... and it just goes on and on and on for hours. towards the end they try and wrap it up with some few bits and pieces which to be honest, after 2 hours of gunning down soldiers with a minigun, to randomly click on a tape player in a room and see dead guy faces flash on the screen with screaming was pretty shocking.... but you could say the same about anything, if I was watching my little pony for 2 hours and someone jumped up and said BOO it would be a bloody shock to you. Awful awful pacing from this campaign.
Now on the technical side the game fails so horribly in so many areas, there are so many rounded models through this game, columns etc which while they look round in the gameworld they have a square shape to them where the corners of the square are just being blocked by invisible walls. horrible that no one bothered to go and clean up some of these models so they actually felt like they looked to the player. The person who decided subtitles were too much to ask for in this game should have been shot, it is made especially bad by the fact that they didn't decide to fully steal the audio logs from bioshock so when you click them on the ground you have to stay near it to hear the full thing, and if there is any explosions which muddle the sound you have to wait for the thing to end before you can start it again since there are no subs to fill in gaps. Other great uses of sound in this game come in the form of every phone and typewriter in the game that has the mouse over que to hear what a phone dial tone sounds like and a typewriter going DING. really game? while running past a table with a first aid kit and a typewriter on it mashing X as I go past it you really wanna make me think that the character stops for a second to end off a line of typing and make it go ding while being chased down by a load of hungry zombie esq things? pointless, just whoever thought to have them as things you can "interact / hear a sfx" from these items has no idea what makes a game decent. Another prize goes to the person who added the help text when you go to snipe with the sniper rifle in the game, okie a bit of text comes on screen to let you know how to slow down time, okie I got it.... I'll snipe someone else, hmmm that help text is there again, right in the middle of the scope... and the only way to get rid of it is to use the move its saying, no options anywhere to turn this dummy text off, any time you want to take out the sniper rifle you have to look past this text to fire down scope, or you have to be using the slow time move.... saying that if you scope the gun, and use up your slow down time move... of which you have no indication of when it will refill you still get that text and you can't use the move so you can't get rid of it. awful seriously ruins that gun from being of any use in the game.
that's all this game is tho, a bunch of half decent ideas or copied ideas but without any finishing touches on it, there is no polish at all used on this thing. and it's such a let down for what could have been a rival to bioshock.… Expand