Skate Xbox 360

User Score
8.4

Generally favorable reviews- based on 130 Ratings

User score distribution:
  1. Negative: 11 out of 130

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  1. NickD.
    Oct 19, 2007
    0
    I like how everyone tries to compare this game to THPG. They are 2 totally separate games and most people suck at Tony Hawk games so Skate is their way out of playing Tony Hawk games. This game is for the people who can't or don't know how to hold a combo on a Tony Hawk game.
  2. BryanMcCann
    Sep 24, 2007
    4
    I can not stand this game. it is so stupid. to jump you have to go down then up. and it really is not just like skate bording. sorry but tony is way better. and I have not like a tony game since his early ps2 years.
  3. PeterP.
    Oct 1, 2007
    4
    The single player mode of this game is absolutely terrible. They force you to do moves on command that you either have to be quite skilled in the game, or just lucky, to accomplish, as well as set arbitrary point requirements for many challenges. It's just frustrating, and not fun, and freeskate/multiplayer aren't quite enough to salvage it.
  4. Jan 22, 2011
    0
    Repetitive, annoying dross, doesn't compare to the decent TH games by a long way. If you like repeating the same move over and over again until the game decides you've done it enough and lets you move on to the next bit where you repeat some more then you will like this, otherwise avoid.
  5. PedroM.
    Oct 1, 2007
    0
    I love the fact that the only people here giving a positive comment on the game don't have a last name and no matter how much they skate in real life, this game is like heaven to them. Odd that. And someone actually respects the EA "guyz". Yeah, nice try Black Box.
Metascore
86

Generally favorable reviews - based on 59 Critics

Critic score distribution:
  1. Positive: 57 out of 59
  2. Negative: 0 out of 59
  1. 90
    As a brand new IP, based on an idea that could have completely blown up in EA's face, skate is an amazingly complete experience. Those who choose to relax and skate leisurely -- looking for cool lines and taking on the occasional challenge -- will likely find the most enjoyment.
  2. 90
    Built around utterly convincing physics and animation systems and a unique control scheme that's equal parts challenge and reward, it manages to be realistic without being discouraging and feels completely different from not only the competition, but from anything else out there.
  3. These controls feel great, and they really need to since the game isn’t in the slightest bit forgiving. When you go for a grind, you won’t magically be transported onto the rail. You have to line it up and pray that you time your jump and adjoining trick correctly.