User Score
8.4

Generally favorable reviews- based on 128 Ratings

User score distribution:
  1. Negative: 11 out of 128

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  1. Jul 19, 2011
    9
    The revival of an almost death genre, Activision did good stuff with Tony Hawk, the consequences? it made so many Tony Hawks you can't count how many were developed. While EA observed every move, of his rival, there you go, now you have Skate. Skate is something new with a pretty nice touches for a franchise that i didn't expect to have anything new on it. The soundtrack ( as always) is great. Skate goes with stylish direction. Expand
  2. Jul 26, 2012
    9
    Surprisingly innovative and hugely enjoyable, Skate (and its sequels) is a refreshing alternative to the endless button mashing of the Tony Hawk series, which have long been the go-to skateboarding game. Skate sets a new standard for realism in skateboarding games, with accurate collision detection, great physics and the beautifully implemented flick-it controls. There's an incredible amount of replay value, the city overflowing with spots to skate - everywhere you look you'll find new and unique places. While the graphics are somewhat mediocre and the character animation (especially on NPCs), Skate more than makes up for its negative qualities with its endlessly fun and unique gameplay. Expand
  3. Jan 25, 2014
    10
    Best game i played because the soundtrack the story and the feeling of the game its not objective based like skate 2 or skate 3 and i honestly dont like skate 3
Metascore
86

Generally favorable reviews - based on 59 Critics

Critic score distribution:
  1. Positive: 57 out of 59
  2. Negative: 0 out of 59
  1. 90
    As a brand new IP, based on an idea that could have completely blown up in EA's face, skate is an amazingly complete experience. Those who choose to relax and skate leisurely -- looking for cool lines and taking on the occasional challenge -- will likely find the most enjoyment.
  2. 90
    Built around utterly convincing physics and animation systems and a unique control scheme that's equal parts challenge and reward, it manages to be realistic without being discouraging and feels completely different from not only the competition, but from anything else out there.
  3. These controls feel great, and they really need to since the game isn’t in the slightest bit forgiving. When you go for a grind, you won’t magically be transported onto the rail. You have to line it up and pray that you time your jump and adjoining trick correctly.