Generally favorable reviews - based on 39 Critics

Critic score distribution:
  1. Positive: 32 out of 39
  2. Negative: 0 out of 39
  1. Apr 11, 2012
    Full of personality with a lot to offer beat 'em up newcomers and veterans alike.
  2. May 5, 2012
    Skullgirls is a fun and surprisingly deep fighter with cute audiovisuals and great gameplay. Its only flaw is the lack of a command-list.
  3. Apr 24, 2012
    Skullgirls offers just as much as other current downloadable fighters and should not to be missed by 2-D fighting fans!
  4. Apr 18, 2012
    This game was made with tournament play in mind. It may be difficult for new fighting game players to get into, but once you do, it is a very rewarding experience. You get a really impressive fighting game all for 15 bucks. If you're a fighting game fan, you really should pick this game up.
  5. Apr 16, 2012
    It's a superb fighting experience that's just as hardcore as anything Capcom or the Mortal Kombat team have to offer.
  6. Apr 9, 2012
    While light on content, the core play in Skullgirls works beautifully on numerous levels. Astounding animation dresses up its solid basics and the roster provides plenty of possibilities for strategies and play styles.
  7. May 16, 2012
    If you are a fighting fan, Skullgirls stands as a terrific homage to classic fighters, and should already be on your harddrive.
  8. Apr 10, 2012
    Skullgirls uses its personality and a masterful execution of the genre to punch well above its weight as a $15 downloadable upstart. Even if it isn't quite pound-for-pound on par with the giants of the genre, it's bold enough to aim for the top and accomplished enough to put up one heck of a fight.
  9. May 9, 2012
    Watch out Capcom, SNK and Namco: A new challenger has entered the ring. Although you could reduce it to tits and ass at first glance, you'd make a terrible mistake. Skullgirls offers not only outer but also inner values.
  10. Jul 8, 2012
    Amazing design, solid mechanics and gorgeous presentation. An impressive effort from newcomers Revenge. [July 2012, p.74]
  11. 80
    A great range of moves and some pleasantly diverse characters. [Issue#85, p.103]
  12. 80
    A fantastical, forward-thinking fighter. [June 2012, p.102]
  13. May 10, 2012
    It's certainly gorgeous for the eyes with stellar anime-inspired graphics and a first-rate capturing of old-school 2-D fighting game charisma. But a short single-player adventure and some overly frustrating controls reveal some of Skullgirls' warts. However, as a budget-priced fighter, those imperfections don't detract too much from what is a solid 2-D fighter with smooth and lag-free online gameplay.
  14. Apr 30, 2012
    The best thing Skullgirls, a moderately demanding fighting game, has going for a fighting game dilettante like me is the character design, which focuses its considerably creativity and love on a few characters.
  15. Apr 30, 2012
    Although a bit difficult at first, the game is quite addictive and it has a very attractive visual design, made by and for gamers. Its online mode is great and has plenty of options.
  16. Apr 30, 2012
    Skullgirls is a joy to play, and the price tag of 1200 is amazing, seeing as it contains just as much as its full-priced counterparts.The only negative point is the lack of characters, which shortens the games longevity, but that doesn't stop it from being amazingly fun. Skullgirls are here to stay.
  17. Apr 25, 2012
    I have to give props to Reverge Labs for making Skullgirls a really solid fighter that has the potential to rival the bigger fighting franchises. The gameplay is tough, but with the proper willpower, strategy, and in my case a good arcade fightstick, you can have a lot of fun with Skullgirls. The characters are interesting as is the music and atmosphere of the game. If you're looking for a fighter that is truly unique then I definitely recommend downloading Skullgirls for Xbox LIVE Arcade today.
  18. Apr 23, 2012
    Anyone who has an itch for some 'girl-on-girl' action, fan or not of the genre, should give Skullgirls a shot, it's a bucket load of fun.
  19. Apr 22, 2012
    Skullgirls has an awesome fighting system and crazy visual style. No movelist? Poor training mode? Who cares, when you're back in '90s at your favourite old arcade!
  20. Apr 19, 2012
    There is a lot of positives to take from Skullgirls, everything from the art direction, to the game play itself. The game seems to have been made from the ground up by a team who love the genre and wanted to make a game that everyone could share. It is a great title and a wonderful addition to the library, but to get the most out of it, you need to spend out on that fight stick.
  21. Apr 17, 2012
    A fighting game brimming with passion and care, that every fighting game fan will definitely love, but doesn't have much to offer for everyone else. With more time and resources on their hands the Reverge Labs developers could have created a true masterpiece. We sincerely hope they get there in the future.
  22. Apr 16, 2012
    The game's focus is on refining classic gameplay that worked rather than attempting something different to attract new fans, and some may be put off by the limited roster. At $15, however, Skullgirls is still a quality experience that deserves time in the spotlight.
  23. Apr 14, 2012
    What Reverge Labs has done with Skullgirls is prove that even an independent developer can make a slick, fun, and unique fighting game amongst the eight-figure budgets seen in the rest of the genre.
  24. Apr 14, 2012
    In a genre consistently flooded with sequels and rehashes, Skullgirls is definitely a breath of fresh air. Reverge Labs has listened closely to fans of the game as well as the fighting game community, and has been noticeably meticulous of the development of this game.
  25. Apr 13, 2012
    Skullgirls is a risque fighter that wraps sex appeal and smooth jazz skintight around a smartly crafted fighting system.
  26. Apr 13, 2012
    While there aren't a lot of characters or other modes, it's a very deep fighting game that will keep even old hands pleased and occupied. If you don't mind spending more than your share of time in practice mode, Skullgirls could just become one of the better fighters you've played in a while.
  27. Apr 9, 2012
    As a downloadable title featuring the bells and whistles that many retail fighters are lacking, Skullgirls is an impressive feat.
  28. 80
    When you consider what you do get for your $15 - a beautiful, darkly humorous game with one of the most well-made, finely tested fighting engines around, plus great online play - fighting-game aficionados have plenty of reasons to hang out with these dysfunctional damsels.
  29. May 24, 2012
    If you are a hardcore fighting fan, or someone who wants to learn all of the nuances to become better at fighting games, then at least give Skullgirls a look.
  30. Apr 11, 2012
    Skullgirls is a solid fighting game with a good gameplay full of influences from big names in the genre. Beautiful graphics and elegant BSO. Lack of content.
  31. Apr 18, 2012
    Skullgirls is an inspired and entertaining fighter game. The problem is that the control isn't always perfect. Overall, it's an excellent combat game for this price range.
  32. May 9, 2012
    Skullgirls is definitely worth a look, even if you're feeling a bit burned out by the fighting game revival.
  33. May 17, 2012
    A storming opener. [Issue#122, p.102]
  34. Apr 23, 2012
    It's a great stepping stone if you're looking to really improve on your overall fighting game skills, and it's a meticulously well-made effort in its own right. Just like the dominatrixes flaunting and frolicking about on the screen, though, it's just a little too weird and demanding to fall in love with.
  35. Apr 20, 2012
    Despite these reservations, Skullgirls is a welcome addition to the genre's bustling roster. While Street Fighter 4 has acted as the catalyst of a fighting game revival, for the most part Japan has led that charge, with few Western studios chancing their hand at the genre and next to none of their games featuring on the tournament circuit. So an American-made game that not only understands the fundamentals but is able to build upon them in interesting ways is a welcome sight, even when the execution around the core is lacking.
  36. Apr 19, 2012
    What this game does really well is appeal to those nostalgic fans of old-school fighters, whilst providing a new, refreshing aesthetic.
  37. Apr 11, 2012
    The art and character design is likely to put off as many as it attracts, but underneath is one of the most forwarding-thinking new fighting games of the generation.
  38. Apr 16, 2012
    To conclude, were there even the slightest concessions to moderation in Skullgirls' aesthetics, and a few small but fundamental UI changes, it would be a superb entry-level fighting game which allows a player new to the genre to leap in and through practice become a master. But as it stands, the relentless sexuality on display is ineffective as parody and serves only to reinforce the belief that games are designed for young men who read FHM.
  39. Apr 13, 2012
    Skullgirls should have spent another year in development. What we got is good for what it is and will adequately fill a very niche void for serious fighters pining after a non-Blazblue Guilty Gear methadone, but it could have been so much more.
User Score

Mixed or average reviews- based on 50 Ratings

User score distribution:
  1. Positive: 6 out of 10
  2. Negative: 2 out of 10
  1. Apr 15, 2012
    Skullgirls is a very one dimensional and over all weak release. While there is a mediocre, combo dependent game hiding at its core, the barrier to entry in this game is far too steep, and the tutorial gives you none of the help you need to reach its potential.

    While this game, and this studio, has tons of potential, the game isn't anything remarkable in its present state (at release). While it is solidly constructed, technically, many of the decisions seem shallow or poorly thought out. There are only 8 characters at launch, and each of those characters has only a handful of skills available to them, causing them to feel far too much alike. Yet, somehow, these characters manage to be unbalanced. A few of the characters have extremely limited mobility, and a few of them, like Parasoul, relentlessly keep you at range. No matter who you choose, you're either going to be frustrated or be frustrating someone.

    What confuses me the most, however, is how this game has been toted as a beginner friendly game, when I've never seen a fighter that's been harder to get into. The tutorial teaches you how to play fighting games, but it doesn't teach you how to play THIS fighting game. After you're done learning concepts like poking, comboing, and so on, the game leaves you completely on your own to figure out each character. Because of the lack of skills, you're supposed to chain regular attacks in combos that are frustrating to use and to have used on you. However, the game does not give you any indication what skills are available to you. Instead, the game directs you back to your computer to look up all of their special skills online. Even the character guide that is provided online gives no indication what regular attacks (which are the backbone of the gameplay) are available to use, nor how they interact with each other, leaving new players far more lost than they deserve to be.

    The only people whom I would recommend this game to are people who are huge fans of combo heavy gameplay, and fighting fans who are on a budget. Hopefully this studio will have better luck with its future releases and DLC.
    Full Review »
  2. Apr 13, 2012
    I fell in love with Skullgirls on my first playthrough. It's charm is infectious. It's art style beautiful. It's fighting mechanics accessible yet infinitely explorable with intense depth. The passion and creativity behind the making of this game just oozes out onto the screen whether in the form of slick easy to navigate menu screens, it's uncanny attention to detail from gorgeous stages to an fighting announcer that has the potential to be as "iconic" as the NBA Jam guy. Seriously, if you're not in love with the announcer then you have no heartbeat. As for the characters, wow. I don't think an 8 roster fighting game has ever had so much depth before. This gets said alot nowadays but EVERY character in Skullgirls is genuinely unique. And they each have a plethora of tools at their disposal to stand a fighting chance against any matchup even 1 against 3! Ive been playing fighting games for a looooong time I promise you I haven't had this much fun learning combos and set ups in a fighting game since mastering Orchid, Sabrewulf, and Glacius in the original Killer Instinct. The game is so addictive, so well made (clearly this was made by a bunch of guys who love the fighting game genre and actually PLAY IT extensively themselves) you can tell by every inch of the product. This game is well worth the $15 spent. I dare say it may just be worth 20 to 30 if not more. The only gripe I have about the game is the lack of a in game movelist. Some will say, its not relevant but seriously this is a glaring omission. I shouldn't have to download the pdf file to get my characters special moves. It's not a gamechanger by any stretch of the word just a minor annoyance. I also think the METER should be located at the bottom of the screen. I hate having to look up at my life bar to see my meter mid fight. In my fighting game experience it's waaaay more convinient to have the meter at the bottom directly in your line of sight during the match. And it should be noticeable not small. The number of bars you have should glow or pulsate and change color or something the more bars you get. But other than that Skullgirls is perfect. Valentine is a masterpiece of character design and in estimation the crowning achievement of this game. She is instantly a classic fighting game character for the history books. But don't mistake this as a one woman show. The entire game is full of characters that can and most likely will win your hearts. It certainly won mine at first sight. Skullgirls is without question one of the best fighting games this generation. Hell to me it's sitting comfortably in second place only behind Super Street Fighter 4 as the best. With a roster at about 20, a robust training mode, a endless battle lobby, a replay channel, and a character movelist this game will undoubtedly become one of the best fighting games ever made. And definitely my fighting game of choice. The possibilities are boundless for this incredible for this incredible labour of love. Major fighting game publishers have been called out. How can a game with less than a 10th of the budget as other games have better visuals, better fighting mechanics, and a better announcer than games made by billion dollar companies for 1/4th of the retail price? Because they makers of the game care, that's why. And it's evident as soon as a you pick your character for battle and the announcer says, "Ladies and Gentlemen (?) [hehe nice touch with the question mark on gentlemen btw].....IT'S SHOWTIME!!!". You damn right it is, off I go to enjoy more of the show. BUY THIS GAME!!! Full Review »
  3. Feb 20, 2014
    I'm a sucker for fighters like SF4, Touhou 12.3 and quite a lot of Tekken when I was young. This atrocious garbage however, will not be remembered for long.
    Graphics: Game brings a 2d/2.5d background that elevates around depending on your current height while the characters remains in hand-drawn cartoonish styles. When idle, it looks well made but when any actual fighting or movement starts, It turns to a complete, warping/teleporting mess with frame-skipping being an understatement and nowhere is it more ugly than during the slow-mo sequences during a K.O where a character will very clearly teleport from one frame of animation to the next one back and forth back and forth depending on how many times he/she get hit. Next to all the frames are like this, lacking any hard actual animation which is a real shame considering how confusing fighting games like these can get if there's not enough proper visual feedback.
    Sound: Certain songs and themes are composed by using a mix of piano and easy autistic guitar while focusing heavily on ambience when many other tracks have beating techno. While even describing this alone sounds very weird for a hectic action game, the artist seemingly injects the tracks with shorter, spurs of life with more hectic tunes giving them a very artifical feel as they're trying to tell a story rather than create an atmosphere. The females occassionally jumping in to hum tunes also does not help to subject the already questionably indecisive instrumental themes but after hearing the amateur Josh Tomar (who is only physically capable of doing ONE voice as a voice actor) get a job as the announcer, the mixing in this game did not surprise me.
    Gameplay: Along with having a rather small amount of characters to choose from, Skullgirls allows you to play with 3 characters at once, something that is rarely witnessed in Fighters due to the overhanging complexity that comes with it which naturally, gives this game an insanely steep learning curve when combined with the lack of visual feedback, confusing graphics and spam-happy attacks. While each character has an almost ridiculous amount of health, having to constantly swap inbetween three characters not only encourages buttonmashing but cross-classing as well since you can practically prepare a counter for any other character you meet, much like Pokémon. Which, needless to say, is not a very welcome feature to be had in any serious skill-based fighter. Speaking of learning curves and overall design, the tutorial provided to introduce you to this very steep game is incredibly vague and shallow which came as a surprise considering all the possible combinations you need to learn before even remotely reaching a point to where you know what you're doing. When starting out during a Steam Sale, I played as Ms. Fortune and button-mashed myself up against people that packed hundreds of hours into the game and still managed to win for about 70-85% of the time and that's saying alot.
    Overall: A very stale title that comes across as very lazy, not only displaying itself through crude, hand-drawn art but also resorts to taking shortcuts to hiring amateur voice-actors without talent. Skullgirls needs to go back to the basics and re-work their crooked ground-work instead of focusing on such mundane tasks like porting a broken product (undoubtably making it more broken in the process) to other platforms.

    The characters are charming but that alone is nowhere close to allowing this beginner's mistake of a fighting-game to stand up on It's own two, clumsy feet.
    Full Review »