User Score
6.9

Mixed or average reviews- based on 49 Ratings

User score distribution:
  1. Positive: 33 out of 49
  2. Negative: 12 out of 49

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  1. Apr 9, 2012
    10
    Skullgirls, wow, is interesting watching that some companys create a new IP, and do an amazing game, is a great example of an excellent fighting game. I love this game is fantastic.
  2. Apr 13, 2012
    9
    I fell in love with Skullgirls on my first playthrough. It's charm is infectious. It's art style beautiful. It's fighting mechanics accessible yet infinitely explorable with intense depth. The passion and creativity behind the making of this game just oozes out onto the screen whether in the form of slick easy to navigate menu screens, it's uncanny attention to detail from gorgeous stagesI fell in love with Skullgirls on my first playthrough. It's charm is infectious. It's art style beautiful. It's fighting mechanics accessible yet infinitely explorable with intense depth. The passion and creativity behind the making of this game just oozes out onto the screen whether in the form of slick easy to navigate menu screens, it's uncanny attention to detail from gorgeous stages to an fighting announcer that has the potential to be as "iconic" as the NBA Jam guy. Seriously, if you're not in love with the announcer then you have no heartbeat. As for the characters, wow. I don't think an 8 roster fighting game has ever had so much depth before. This gets said alot nowadays but EVERY character in Skullgirls is genuinely unique. And they each have a plethora of tools at their disposal to stand a fighting chance against any matchup even 1 against 3! Ive been playing fighting games for a looooong time I promise you I haven't had this much fun learning combos and set ups in a fighting game since mastering Orchid, Sabrewulf, and Glacius in the original Killer Instinct. The game is so addictive, so well made (clearly this was made by a bunch of guys who love the fighting game genre and actually PLAY IT extensively themselves) you can tell by every inch of the product. This game is well worth the $15 spent. I dare say it may just be worth 20 to 30 if not more. The only gripe I have about the game is the lack of a in game movelist. Some will say, its not relevant but seriously this is a glaring omission. I shouldn't have to download the pdf file to get my characters special moves. It's not a gamechanger by any stretch of the word just a minor annoyance. I also think the METER should be located at the bottom of the screen. I hate having to look up at my life bar to see my meter mid fight. In my fighting game experience it's waaaay more convinient to have the meter at the bottom directly in your line of sight during the match. And it should be noticeable not small. The number of bars you have should glow or pulsate and change color or something the more bars you get. But other than that Skullgirls is perfect. Valentine is a masterpiece of character design and in estimation the crowning achievement of this game. She is instantly a classic fighting game character for the history books. But don't mistake this as a one woman show. The entire game is full of characters that can and most likely will win your hearts. It certainly won mine at first sight. Skullgirls is without question one of the best fighting games this generation. Hell to me it's sitting comfortably in second place only behind Super Street Fighter 4 as the best. With a roster at about 20, a robust training mode, a endless battle lobby, a replay channel, and a character movelist this game will undoubtedly become one of the best fighting games ever made. And definitely my fighting game of choice. The possibilities are boundless for this incredible for this incredible labour of love. Major fighting game publishers have been called out. How can a game with less than a 10th of the budget as other games have better visuals, better fighting mechanics, and a better announcer than games made by billion dollar companies for 1/4th of the retail price? Because they makers of the game care, that's why. And it's evident as soon as a you pick your character for battle and the announcer says, "Ladies and Gentlemen (?) [hehe nice touch with the question mark on gentlemen btw].....IT'S SHOWTIME!!!". You damn right it is, off I go to enjoy more of the show. BUY THIS GAME!!! Expand
  3. Apr 16, 2012
    10
    I actually bought the game on both platforms because I loved it so much and wanted to be able to play it with friends on each platform. The load times aren't as good on Xbox as the are on PSN, but that doesn't take away from the experience and there are certain things that are better on Xbox. This game is amazing. I think it's better than SFxT, and maybe my favorite fighting game ofI actually bought the game on both platforms because I loved it so much and wanted to be able to play it with friends on each platform. The load times aren't as good on Xbox as the are on PSN, but that doesn't take away from the experience and there are certain things that are better on Xbox. This game is amazing. I think it's better than SFxT, and maybe my favorite fighting game of all time. Expand
  4. Sep 21, 2013
    10
    I remember hearing this game out of no where and thought it was just another stupid indie game that would occupy 2 min of my time. I have now spent at least 30+ hours playing this game. The art style is beautiful and has the best controls i have ever seen in a fighting game. This game has the most in depth tutorials i have ever seen in any fighting game, and it is a must buy
Metascore
78

Generally favorable reviews - based on 39 Critics

Critic score distribution:
  1. Positive: 32 out of 39
  2. Negative: 0 out of 39
  1. Jul 8, 2012
    80
    Amazing design, solid mechanics and gorgeous presentation. An impressive effort from newcomers Revenge. [July 2012, p.74]
  2. 80
    A great range of moves and some pleasantly diverse characters. [Issue#85, p.103]
  3. 80
    A fantastical, forward-thinking fighter. [June 2012, p.102]